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authorSøren Sandmann <ssp@redhat.com>2013-12-08 08:51:31 -0500
committerSøren Sandmann <ssp@redhat.com>2014-01-04 16:13:27 -0500
commitccb1df0c5e80736a0afc3482ec5268d729953d65 (patch)
tree8484842c7444351f7b63244d16af015a3ddfcd63 /pixman
parent94244b0c401f797835567a8bd165beef8f0dd820 (diff)
downloadpixman-ccb1df0c5e80736a0afc3482ec5268d729953d65.tar.gz
Copy the comments from pixman-combine32.c to pixman-combine-float.c
An upcoming commit will delete many of the operators from pixman-combine32.c and rely on the ones in pixman-combine-float.c. The comments about how the operators were derived are still useful though, so copy them into pixman-combine-float.c before the deletion.
Diffstat (limited to 'pixman')
-rw-r--r--pixman/pixman-combine-float.c334
1 files changed, 238 insertions, 96 deletions
diff --git a/pixman/pixman-combine-float.c b/pixman/pixman-combine-float.c
index ff02105..f5145bc 100644
--- a/pixman/pixman-combine-float.c
+++ b/pixman/pixman-combine-float.c
@@ -319,23 +319,44 @@ MAKE_PD_COMBINERS (conjoint_xor, ONE_MINUS_DA_OVER_SA, ONE_MINUS_SA_OVER_DA)
*
* The following blend modes have been taken from the PDF ISO 32000
* specification, which at this point in time is available from
- * http://www.adobe.com/devnet/acrobat/pdfs/PDF32000_2008.pdf
- * The relevant chapters are 11.3.5 and 11.3.6.
+ *
+ * http://www.adobe.com/devnet/pdf/pdf_reference.html
+ *
+ * The specific documents of interest are the PDF spec itself:
+ *
+ * http://wwwimages.adobe.com/www.adobe.com/content/dam/Adobe/en/devnet/pdf/pdfs/PDF32000_2008.pdf
+ *
+ * chapters 11.3.5 and 11.3.6 and a later supplement for Adobe Acrobat
+ * 9.1 and Reader 9.1:
+ *
+ * http://wwwimages.adobe.com/www.adobe.com/content/dam/Adobe/en/devnet/pdf/pdfs/adobe_supplement_iso32000_1.pdf
+ *
+ * that clarifies the specifications for blend modes ColorDodge and
+ * ColorBurn.
+ *
* The formula for computing the final pixel color given in 11.3.6 is:
- * αr × Cr = (1 – αs) × αb × Cb + (1 – αb) × αs × Cs + αb × αs × B(Cb, Cs)
- * with B() being the blend function.
- * Note that OVER is a special case of this operation, using B(Cb, Cs) = Cs
- *
- * These blend modes should match the SVG filter draft specification, as
- * it has been designed to mirror ISO 32000. Note that at the current point
- * no released draft exists that shows this, as the formulas have not been
- * updated yet after the release of ISO 32000.
- *
- * The default implementation here uses the PDF_SEPARABLE_BLEND_MODE and
- * PDF_NON_SEPARABLE_BLEND_MODE macros, which take the blend function as an
- * argument. Note that this implementation operates on premultiplied colors,
- * while the PDF specification does not. Therefore the code uses the formula
- * ar.Cra = (1 – as) . Dca + (1 – ad) . Sca + B(Dca, ad, Sca, as)
+ *
+ * αr × Cr = (1 – αs) × αb × Cb + (1 – αb) × αs × Cs + αb × αs × B(Cb, Cs)
+ *
+ * with B() is the blend function. When B(Cb, Cs) = Cs, this formula
+ * reduces to the regular OVER operator.
+ *
+ * Cs and Cb are not premultiplied, so in our implementation we instead
+ * use:
+ *
+ * cr = (1 – αs) × cb + (1 – αb) × cs + αb × αs × B (cb/αb, cs/αs)
+ *
+ * where cr, cs, and cb are premultiplied colors, and where the
+ *
+ * αb × αs × B(cb/αb, cs/αs)
+ *
+ * part is first arithmetically simplified under the assumption that αb
+ * and αs are not 0, and then updated to produce a meaningful result when
+ * they are.
+ *
+ * For all the blend mode operators, the alpha channel is given by
+ *
+ * αr = αs + αb + αb × αs
*/
#define MAKE_SEPARABLE_PDF_COMBINERS(name) \
@@ -355,18 +376,55 @@ MAKE_PD_COMBINERS (conjoint_xor, ONE_MINUS_DA_OVER_SA, ONE_MINUS_SA_OVER_DA)
\
MAKE_COMBINERS (name, combine_ ## name ## _a, combine_ ## name ## _c)
+/*
+ * Multiply
+ *
+ * ad * as * B(d / ad, s / as)
+ * = ad * as * d/ad * s/as
+ * = d * s
+ *
+ */
static force_inline float
blend_multiply (float sa, float s, float da, float d)
{
return d * s;
}
+/*
+ * Screen
+ *
+ * ad * as * B(d/ad, s/as)
+ * = ad * as * (d/ad + s/as - s/as * d/ad)
+ * = ad * s + as * d - s * d
+ */
static force_inline float
blend_screen (float sa, float s, float da, float d)
{
return d * sa + s * da - s * d;
}
+/*
+ * Overlay
+ *
+ * ad * as * B(d/ad, s/as)
+ * = ad * as * Hardlight (s, d)
+ * = if (d / ad < 0.5)
+ * as * ad * Multiply (s/as, 2 * d/ad)
+ * else
+ * as * ad * Screen (s/as, 2 * d / ad - 1)
+ * = if (d < 0.5 * ad)
+ * as * ad * s/as * 2 * d /ad
+ * else
+ * as * ad * (s/as + 2 * d / ad - 1 - s / as * (2 * d / ad - 1))
+ * = if (2 * d < ad)
+ * 2 * s * d
+ * else
+ * ad * s + 2 * as * d - as * ad - ad * s * (2 * d / ad - 1)
+ * = if (2 * d < ad)
+ * 2 * s * d
+ * else
+ * as * ad - 2 * (ad - d) * (as - s)
+ */
static force_inline float
blend_overlay (float sa, float s, float da, float d)
{
@@ -376,6 +434,13 @@ blend_overlay (float sa, float s, float da, float d)
return sa * da - 2 * (da - d) * (sa - s);
}
+/*
+ * Darken
+ *
+ * ad * as * B(d/ad, s/as)
+ * = ad * as * MIN(d/ad, s/as)
+ * = MIN (as * d, ad * s)
+ */
static force_inline float
blend_darken (float sa, float s, float da, float d)
{
@@ -388,6 +453,13 @@ blend_darken (float sa, float s, float da, float d)
return s;
}
+/*
+ * Lighten
+ *
+ * ad * as * B(d/ad, s/as)
+ * = ad * as * MAX(d/ad, s/as)
+ * = MAX (as * d, ad * s)
+ */
static force_inline float
blend_lighten (float sa, float s, float da, float d)
{
@@ -400,6 +472,24 @@ blend_lighten (float sa, float s, float da, float d)
return d;
}
+/*
+ * Color dodge
+ *
+ * ad * as * B(d/ad, s/as)
+ * = if d/ad = 0
+ * ad * as * 0
+ * else if (d/ad >= (1 - s/as)
+ * ad * as * 1
+ * else
+ * ad * as * ((d/ad) / (1 - s/as))
+ * = if d = 0
+ * 0
+ * elif as * d >= ad * (as - s)
+ * ad * as
+ * else
+ * as * (as * d / (as - s))
+ *
+ */
static force_inline float
blend_color_dodge (float sa, float s, float da, float d)
{
@@ -413,6 +503,26 @@ blend_color_dodge (float sa, float s, float da, float d)
return sa * sa * d / (sa - s);
}
+/*
+ * Color burn
+ *
+ * We modify the first clause "if d = 1" to "if d >= 1" since with
+ * premultiplied colors d > 1 can actually happen.
+ *
+ * ad * as * B(d/ad, s/as)
+ * = if d/ad >= 1
+ * ad * as * 1
+ * elif (1 - d/ad) >= s/as
+ * ad * as * 0
+ * else
+ * ad * as * (1 - ((1 - d/ad) / (s/as)))
+ * = if d >= ad
+ * ad * as
+ * elif as * ad - as * d >= ad * s
+ * 0
+ * else
+ * ad * as - as * as * (ad - d) / s
+ */
static force_inline float
blend_color_burn (float sa, float s, float da, float d)
{
@@ -426,6 +536,23 @@ blend_color_burn (float sa, float s, float da, float d)
return sa * (da - sa * (da - d) / s);
}
+/*
+ * Hard light
+ *
+ * ad * as * B(d/ad, s/as)
+ * = if (s/as <= 0.5)
+ * ad * as * Multiply (d/ad, 2 * s/as)
+ * else
+ * ad * as * Screen (d/ad, 2 * s/as - 1)
+ * = if 2 * s <= as
+ * ad * as * d/ad * 2 * s / as
+ * else
+ * ad * as * (d/ad + (2 * s/as - 1) + d/ad * (2 * s/as - 1))
+ * = if 2 * s <= as
+ * 2 * s * d
+ * else
+ * as * ad - 2 * (ad - d) * (as - s)
+ */
static force_inline float
blend_hard_light (float sa, float s, float da, float d)
{
@@ -435,6 +562,23 @@ blend_hard_light (float sa, float s, float da, float d)
return sa * da - 2 * (da - d) * (sa - s);
}
+/*
+ * Soft light
+ *
+ * ad * as * B(d/ad, s/as)
+ * = if (s/as <= 0.5)
+ * ad * as * (d/ad - (1 - 2 * s/as) * d/ad * (1 - d/ad))
+ * else if (d/ad <= 0.25)
+ * ad * as * (d/ad + (2 * s/as - 1) * ((((16 * d/ad - 12) * d/ad + 4) * d/ad) - d/ad))
+ * else
+ * ad * as * (d/ad + (2 * s/as - 1) * sqrt (d/ad))
+ * = if (2 * s <= as)
+ * d * as - d * (ad - d) * (as - 2 * s) / ad;
+ * else if (4 * d <= ad)
+ * (2 * s - as) * d * ((16 * d / ad - 12) * d / ad + 3);
+ * else
+ * d * as + (sqrt (d * ad) - d) * (2 * s - as);
+ */
static force_inline float
blend_soft_light (float sa, float s, float da, float d)
{
@@ -461,6 +605,20 @@ blend_soft_light (float sa, float s, float da, float d)
}
}
+/*
+ * Difference
+ *
+ * ad * as * B(s/as, d/ad)
+ * = ad * as * abs (s/as - d/ad)
+ * = if (s/as <= d/ad)
+ * ad * as * (d/ad - s/as)
+ * else
+ * ad * as * (s/as - d/ad)
+ * = if (ad * s <= as * d)
+ * as * d - ad * s
+ * else
+ * ad * s - as * d
+ */
static force_inline float
blend_difference (float sa, float s, float da, float d)
{
@@ -473,6 +631,13 @@ blend_difference (float sa, float s, float da, float d)
return sda - dsa;
}
+/*
+ * Exclusion
+ *
+ * ad * as * B(s/as, d/ad)
+ * = ad * as * (d/ad + s/as - 2 * d/ad * s/as)
+ * = as * d + ad * s - 2 * s * d
+ */
static force_inline float
blend_exclusion (float sa, float s, float da, float d)
{
@@ -492,116 +657,79 @@ MAKE_SEPARABLE_PDF_COMBINERS (difference)
MAKE_SEPARABLE_PDF_COMBINERS (exclusion)
/*
- * PDF nonseperable blend modes.
- *
- * These are implemented using the following functions to operate in Hsl
- * space, with Cmax, Cmid, Cmin referring to the max, mid and min value
- * of the red, green and blue components.
+ * PDF nonseperable blend modes are implemented using the following functions
+ * to operate in Hsl space, with Cmax, Cmid, Cmin referring to the max, mid
+ * and min value of the red, green and blue components.
*
* LUM (C) = 0.3 × Cred + 0.59 × Cgreen + 0.11 × Cblue
*
* clip_color (C):
- * l = LUM (C)
- * min = Cmin
- * max = Cmax
- * if n < 0.0
- * C = l + (((C – l) × l) ⁄ (l – min))
- * if x > 1.0
- * C = l + (((C – l) × (1 – l)) (max – l))
- * return C
+ * l = LUM (C)
+ * min = Cmin
+ * max = Cmax
+ * if n < 0.0
+ * C = l + (((C – l) × l) ⁄ (l – min))
+ * if x > 1.0
+ * C = l + (((C – l) × (1 – l) ) ⁄ (max – l))
+ * return C
*
* set_lum (C, l):
- * d = l – LUM (C)
- * C += d
- * return clip_color (C)
+ * d = l – LUM (C)
+ * C += d
+ * return clip_color (C)
*
* SAT (C) = CH_MAX (C) - CH_MIN (C)
*
* set_sat (C, s):
- * if Cmax > Cmin
- * Cmid = ( ( ( Cmid – Cmin ) × s ) ⁄ ( Cmax – Cmin ) )
- * Cmax = s
- * else
- * Cmid = Cmax = 0.0
- * Cmin = 0.0
- * return C
+ * if Cmax > Cmin
+ * Cmid = ( ( ( Cmid – Cmin ) × s ) ⁄ ( Cmax – Cmin ) )
+ * Cmax = s
+ * else
+ * Cmid = Cmax = 0.0
+ * Cmin = 0.0
+ * return C
*/
/* For premultiplied colors, we need to know what happens when C is
* multiplied by a real number. LUM and SAT are linear:
*
- * LUM (r × C) = r × LUM (C) SAT (r × C) = r × SAT (C)
+ * LUM (r × C) = r × LUM (C) SAT (r * C) = r * SAT (C)
*
* If we extend clip_color with an extra argument a and change
*
- * if x >= 1.0
+ * if x >= 1.0
*
* into
*
- * if x >= a
+ * if x >= a
*
* then clip_color is also linear:
*
- * r * clip_color (C, a) = clip_color (r_c, ra);
+ * r * clip_color (C, a) = clip_color (r * C, r * a);
*
* for positive r.
*
* Similarly, we can extend set_lum with an extra argument that is just passed
* on to clip_color:
*
- * r × set_lum ( C, l, a)
+ * r * set_lum (C, l, a)
*
- * = r × clip_color ( C + l - LUM (C), a)
+ * = r × clip_color (C + l - LUM (C), a)
*
- * = clip_color ( r * C + r × l - LUM (r × C), r * a)
+ * = clip_color (r * C + r × l - r * LUM (C), r * a)
*
- * = set_lum ( r * C, r * l, r * a)
+ * = set_lum (r * C, r * l, r * a)
*
* Finally, set_sat:
*
- * r * set_sat (C, s) = set_sat (x * C, r * s)
+ * r * set_sat (C, s) = set_sat (x * C, r * s)
*
- * The above holds for all non-zero x because they x'es in the fraction for
+ * The above holds for all non-zero x, because the x'es in the fraction for
* C_mid cancel out. Specifically, it holds for x = r:
*
- * r * set_sat (C, s) = set_sat (r_c, rs)
- *
- *
- *
- *
- * So, for the non-separable PDF blend modes, we have (using s, d for
- * non-premultiplied colors, and S, D for premultiplied:
- *
- * Color:
- *
- * a_s * a_d * B(s, d)
- * = a_s * a_d * set_lum (S/a_s, LUM (D/a_d), 1)
- * = set_lum (S * a_d, a_s * LUM (D), a_s * a_d)
- *
- *
- * Luminosity:
- *
- * a_s * a_d * B(s, d)
- * = a_s * a_d * set_lum (D/a_d, LUM(S/a_s), 1)
- * = set_lum (a_s * D, a_d * LUM(S), a_s * a_d)
- *
- *
- * Saturation:
- *
- * a_s * a_d * B(s, d)
- * = a_s * a_d * set_lum (set_sat (D/a_d, SAT (S/a_s)), LUM (D/a_d), 1)
- * = set_lum (a_s * a_d * set_sat (D/a_d, SAT (S/a_s)),
- * a_s * LUM (D), a_s * a_d)
- * = set_lum (set_sat (a_s * D, a_d * SAT (S), a_s * LUM (D), a_s * a_d))
- *
- * Hue:
- *
- * a_s * a_d * B(s, d)
- * = a_s * a_d * set_lum (set_sat (S/a_s, SAT (D/a_d)), LUM (D/a_d), 1)
- * = set_lum (set_sat (a_d * S, a_s * SAT (D)), a_s * LUM (D), a_s * a_d)
+ * r * set_sat (C, s) = set_sat (r * C, r * s)
*
*/
-
typedef struct
{
float r;
@@ -769,9 +897,12 @@ set_sat (rgb_t *src, float sat)
*min = 0.0f;
}
-/*
- * Hue:
- * B(Cb, Cs) = set_lum (set_sat (Cs, SAT (Cb)), LUM (Cb))
+/* Hue:
+ *
+ * as * ad * B(s/as, d/as)
+ * = as * ad * set_lum (set_sat (s/as, SAT (d/ad)), LUM (d/ad), 1)
+ * = set_lum (set_sat (ad * s, as * SAT (d)), as * LUM (d), as * ad)
+ *
*/
static force_inline void
blend_hsl_hue (rgb_t *res,
@@ -786,9 +917,14 @@ blend_hsl_hue (rgb_t *res,
set_lum (res, sa * da, get_lum (dest) * sa);
}
-/*
- * Saturation:
- * B(Cb, Cs) = set_lum (set_sat (Cb, SAT (Cs)), LUM (Cb))
+/*
+ * Saturation
+ *
+ * as * ad * B(s/as, d/ad)
+ * = as * ad * set_lum (set_sat (d/ad, SAT (s/as)), LUM (d/ad), 1)
+ * = set_lum (as * ad * set_sat (d/ad, SAT (s/as)),
+ * as * LUM (d), as * ad)
+ * = set_lum (set_sat (as * d, ad * SAT (s), as * LUM (d), as * ad))
*/
static force_inline void
blend_hsl_saturation (rgb_t *res,
@@ -803,9 +939,12 @@ blend_hsl_saturation (rgb_t *res,
set_lum (res, sa * da, get_lum (dest) * sa);
}
-/*
- * Color:
- * B(Cb, Cs) = set_lum (Cs, LUM (Cb))
+/*
+ * Color
+ *
+ * as * ad * B(s/as, d/as)
+ * = as * ad * set_lum (s/as, LUM (d/ad), 1)
+ * = set_lum (s * ad, as * LUM (d), as * ad)
*/
static force_inline void
blend_hsl_color (rgb_t *res,
@@ -820,8 +959,11 @@ blend_hsl_color (rgb_t *res,
}
/*
- * Luminosity:
- * B(Cb, Cs) = set_lum (Cb, LUM (Cs))
+ * Luminosity
+ *
+ * as * ad * B(s/as, d/ad)
+ * = as * ad * set_lum (d/ad, LUM (s/as), 1)
+ * = set_lum (as * d, ad * LUM (s), as * ad)
*/
static force_inline void
blend_hsl_luminosity (rgb_t *res,