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|
/*-------------------------------------------------------------------------
*
* proc.c
* routines to manage per-process shared memory data structure
*
* Portions Copyright (c) 1996-2012, PostgreSQL Global Development Group
* Portions Copyright (c) 1994, Regents of the University of California
*
*
* IDENTIFICATION
* src/backend/storage/lmgr/proc.c
*
*-------------------------------------------------------------------------
*/
/*
* Interface (a):
* ProcSleep(), ProcWakeup(),
* ProcQueueAlloc() -- create a shm queue for sleeping processes
* ProcQueueInit() -- create a queue without allocing memory
*
* Waiting for a lock causes the backend to be put to sleep. Whoever releases
* the lock wakes the process up again (and gives it an error code so it knows
* whether it was awoken on an error condition).
*
* Interface (b):
*
* ProcReleaseLocks -- frees the locks associated with current transaction
*
* ProcKill -- destroys the shared memory state (and locks)
* associated with the process.
*/
#include "postgres.h"
#include <signal.h>
#include <unistd.h>
#include <sys/time.h>
#include "access/transam.h"
#include "access/twophase.h"
#include "access/xact.h"
#include "miscadmin.h"
#include "postmaster/autovacuum.h"
#include "replication/syncrep.h"
#include "storage/ipc.h"
#include "storage/lmgr.h"
#include "storage/pmsignal.h"
#include "storage/proc.h"
#include "storage/procarray.h"
#include "storage/procsignal.h"
#include "storage/spin.h"
#include "utils/timestamp.h"
/* GUC variables */
int DeadlockTimeout = 1000;
int StatementTimeout = 0;
bool log_lock_waits = false;
/* Pointer to this process's PGPROC and PGXACT structs, if any */
PGPROC *MyProc = NULL;
PGXACT *MyPgXact = NULL;
/*
* This spinlock protects the freelist of recycled PGPROC structures.
* We cannot use an LWLock because the LWLock manager depends on already
* having a PGPROC and a wait semaphore! But these structures are touched
* relatively infrequently (only at backend startup or shutdown) and not for
* very long, so a spinlock is okay.
*/
NON_EXEC_STATIC slock_t *ProcStructLock = NULL;
/* Pointers to shared-memory structures */
PROC_HDR *ProcGlobal = NULL;
NON_EXEC_STATIC PGPROC *AuxiliaryProcs = NULL;
PGPROC *PreparedXactProcs = NULL;
/* If we are waiting for a lock, this points to the associated LOCALLOCK */
static LOCALLOCK *lockAwaited = NULL;
/* Mark these volatile because they can be changed by signal handler */
static volatile bool standby_timeout_active = false;
static volatile bool statement_timeout_active = false;
static volatile bool deadlock_timeout_active = false;
static volatile DeadLockState deadlock_state = DS_NOT_YET_CHECKED;
volatile bool cancel_from_timeout = false;
/* timeout_start_time is set when log_lock_waits is true */
static TimestampTz timeout_start_time;
/* statement_fin_time is valid only if statement_timeout_active is true */
static TimestampTz statement_fin_time;
static TimestampTz statement_fin_time2; /* valid only in recovery */
static void RemoveProcFromArray(int code, Datum arg);
static void ProcKill(int code, Datum arg);
static void AuxiliaryProcKill(int code, Datum arg);
static bool CheckStatementTimeout(void);
static bool CheckStandbyTimeout(void);
/*
* Report shared-memory space needed by InitProcGlobal.
*/
Size
ProcGlobalShmemSize(void)
{
Size size = 0;
/* ProcGlobal */
size = add_size(size, sizeof(PROC_HDR));
/* MyProcs, including autovacuum workers and launcher */
size = add_size(size, mul_size(MaxBackends, sizeof(PGPROC)));
/* AuxiliaryProcs */
size = add_size(size, mul_size(NUM_AUXILIARY_PROCS, sizeof(PGPROC)));
/* Prepared xacts */
size = add_size(size, mul_size(max_prepared_xacts, sizeof(PGPROC)));
/* ProcStructLock */
size = add_size(size, sizeof(slock_t));
size = add_size(size, mul_size(MaxBackends, sizeof(PGXACT)));
size = add_size(size, mul_size(NUM_AUXILIARY_PROCS, sizeof(PGXACT)));
size = add_size(size, mul_size(max_prepared_xacts, sizeof(PGXACT)));
return size;
}
/*
* Report number of semaphores needed by InitProcGlobal.
*/
int
ProcGlobalSemas(void)
{
/*
* We need a sema per backend (including autovacuum), plus one for each
* auxiliary process.
*/
return MaxBackends + NUM_AUXILIARY_PROCS;
}
/*
* InitProcGlobal -
* Initialize the global process table during postmaster or standalone
* backend startup.
*
* We also create all the per-process semaphores we will need to support
* the requested number of backends. We used to allocate semaphores
* only when backends were actually started up, but that is bad because
* it lets Postgres fail under load --- a lot of Unix systems are
* (mis)configured with small limits on the number of semaphores, and
* running out when trying to start another backend is a common failure.
* So, now we grab enough semaphores to support the desired max number
* of backends immediately at initialization --- if the sysadmin has set
* MaxConnections or autovacuum_max_workers higher than his kernel will
* support, he'll find out sooner rather than later.
*
* Another reason for creating semaphores here is that the semaphore
* implementation typically requires us to create semaphores in the
* postmaster, not in backends.
*
* Note: this is NOT called by individual backends under a postmaster,
* not even in the EXEC_BACKEND case. The ProcGlobal and AuxiliaryProcs
* pointers must be propagated specially for EXEC_BACKEND operation.
*/
void
InitProcGlobal(void)
{
PGPROC *procs;
PGXACT *pgxacts;
int i,
j;
bool found;
uint32 TotalProcs = MaxBackends + NUM_AUXILIARY_PROCS + max_prepared_xacts;
/* Create the ProcGlobal shared structure */
ProcGlobal = (PROC_HDR *)
ShmemInitStruct("Proc Header", sizeof(PROC_HDR), &found);
Assert(!found);
/*
* Initialize the data structures.
*/
ProcGlobal->spins_per_delay = DEFAULT_SPINS_PER_DELAY;
ProcGlobal->freeProcs = NULL;
ProcGlobal->autovacFreeProcs = NULL;
ProcGlobal->startupProc = NULL;
ProcGlobal->startupProcPid = 0;
ProcGlobal->startupBufferPinWaitBufId = -1;
ProcGlobal->walwriterLatch = NULL;
ProcGlobal->checkpointerLatch = NULL;
/*
* Create and initialize all the PGPROC structures we'll need. There are
* four separate consumers: (1) normal backends, (2) autovacuum workers
* and the autovacuum launcher, (3) auxiliary processes, and (4) prepared
* transactions. Each PGPROC structure is dedicated to exactly one of
* these purposes, and they do not move between groups.
*/
procs = (PGPROC *) ShmemAlloc(TotalProcs * sizeof(PGPROC));
ProcGlobal->allProcs = procs;
ProcGlobal->allProcCount = TotalProcs;
if (!procs)
ereport(FATAL,
(errcode(ERRCODE_OUT_OF_MEMORY),
errmsg("out of shared memory")));
MemSet(procs, 0, TotalProcs * sizeof(PGPROC));
/*
* Also allocate a separate array of PGXACT structures. This is separate
* from the main PGPROC array so that the most heavily accessed data is
* stored contiguously in memory in as few cache lines as possible. This
* provides significant performance benefits, especially on a
* multiprocessor system. There is one PGXACT structure for every PGPROC
* structure.
*/
pgxacts = (PGXACT *) ShmemAlloc(TotalProcs * sizeof(PGXACT));
MemSet(pgxacts, 0, TotalProcs * sizeof(PGXACT));
ProcGlobal->allPgXact = pgxacts;
for (i = 0; i < TotalProcs; i++)
{
/* Common initialization for all PGPROCs, regardless of type. */
/*
* Set up per-PGPROC semaphore, latch, and backendLock. Prepared
* xact dummy PGPROCs don't need these though - they're never
* associated with a real process
*/
if (i < MaxBackends + NUM_AUXILIARY_PROCS)
{
PGSemaphoreCreate(&(procs[i].sem));
InitSharedLatch(&(procs[i].procLatch));
procs[i].backendLock = LWLockAssign();
}
procs[i].pgprocno = i;
/*
* Newly created PGPROCs for normal backends or for autovacuum must
* be queued up on the appropriate free list. Because there can only
* ever be a small, fixed number of auxiliary processes, no free
* list is used in that case; InitAuxiliaryProcess() instead uses a
* linear search. PGPROCs for prepared transactions are added to a
* free list by TwoPhaseShmemInit().
*/
if (i < MaxConnections)
{
/* PGPROC for normal backend, add to freeProcs list */
procs[i].links.next = (SHM_QUEUE *) ProcGlobal->freeProcs;
ProcGlobal->freeProcs = &procs[i];
}
else if (i < MaxBackends)
{
/* PGPROC for AV launcher/worker, add to autovacFreeProcs list */
procs[i].links.next = (SHM_QUEUE *) ProcGlobal->autovacFreeProcs;
ProcGlobal->autovacFreeProcs = &procs[i];
}
/* Initialize myProcLocks[] shared memory queues. */
for (j = 0; j < NUM_LOCK_PARTITIONS; j++)
SHMQueueInit(&(procs[i].myProcLocks[j]));
}
/*
* Save pointers to the blocks of PGPROC structures reserved for
* auxiliary processes and prepared transactions.
*/
AuxiliaryProcs = &procs[MaxBackends];
PreparedXactProcs = &procs[MaxBackends + NUM_AUXILIARY_PROCS];
/* Create ProcStructLock spinlock, too */
ProcStructLock = (slock_t *) ShmemAlloc(sizeof(slock_t));
SpinLockInit(ProcStructLock);
}
/*
* InitProcess -- initialize a per-process data structure for this backend
*/
void
InitProcess(void)
{
/* use volatile pointer to prevent code rearrangement */
volatile PROC_HDR *procglobal = ProcGlobal;
/*
* ProcGlobal should be set up already (if we are a backend, we inherit
* this by fork() or EXEC_BACKEND mechanism from the postmaster).
*/
if (procglobal == NULL)
elog(PANIC, "proc header uninitialized");
if (MyProc != NULL)
elog(ERROR, "you already exist");
/*
* Try to get a proc struct from the free list. If this fails, we must be
* out of PGPROC structures (not to mention semaphores).
*
* While we are holding the ProcStructLock, also copy the current shared
* estimate of spins_per_delay to local storage.
*/
SpinLockAcquire(ProcStructLock);
set_spins_per_delay(procglobal->spins_per_delay);
if (IsAnyAutoVacuumProcess())
MyProc = procglobal->autovacFreeProcs;
else
MyProc = procglobal->freeProcs;
if (MyProc != NULL)
{
if (IsAnyAutoVacuumProcess())
procglobal->autovacFreeProcs = (PGPROC *) MyProc->links.next;
else
procglobal->freeProcs = (PGPROC *) MyProc->links.next;
SpinLockRelease(ProcStructLock);
}
else
{
/*
* If we reach here, all the PGPROCs are in use. This is one of the
* possible places to detect "too many backends", so give the standard
* error message. XXX do we need to give a different failure message
* in the autovacuum case?
*/
SpinLockRelease(ProcStructLock);
ereport(FATAL,
(errcode(ERRCODE_TOO_MANY_CONNECTIONS),
errmsg("sorry, too many clients already")));
}
MyPgXact = &ProcGlobal->allPgXact[MyProc->pgprocno];
/*
* Now that we have a PGPROC, mark ourselves as an active postmaster
* child; this is so that the postmaster can detect it if we exit without
* cleaning up. (XXX autovac launcher currently doesn't participate in
* this; it probably should.)
*/
if (IsUnderPostmaster && !IsAutoVacuumLauncherProcess())
MarkPostmasterChildActive();
/*
* Initialize all fields of MyProc, except for those previously initialized
* by InitProcGlobal.
*/
SHMQueueElemInit(&(MyProc->links));
MyProc->waitStatus = STATUS_OK;
MyProc->lxid = InvalidLocalTransactionId;
MyPgXact->xid = InvalidTransactionId;
MyPgXact->xmin = InvalidTransactionId;
MyProc->pid = MyProcPid;
/* backendId, databaseId and roleId will be filled in later */
MyProc->backendId = InvalidBackendId;
MyProc->databaseId = InvalidOid;
MyProc->roleId = InvalidOid;
MyPgXact->inCommit = false;
MyPgXact->vacuumFlags = 0;
/* NB -- autovac launcher intentionally does not set IS_AUTOVACUUM */
if (IsAutoVacuumWorkerProcess())
MyPgXact->vacuumFlags |= PROC_IS_AUTOVACUUM;
MyProc->lwWaiting = false;
MyProc->lwWaitMode = 0;
MyProc->lwWaitLink = NULL;
MyProc->waitLock = NULL;
MyProc->waitProcLock = NULL;
#ifdef USE_ASSERT_CHECKING
if (assert_enabled)
{
int i;
/* Last process should have released all locks. */
for (i = 0; i < NUM_LOCK_PARTITIONS; i++)
Assert(SHMQueueEmpty(&(MyProc->myProcLocks[i])));
}
#endif
MyProc->recoveryConflictPending = false;
/* Initialize fields for sync rep */
MyProc->waitLSN.xlogid = 0;
MyProc->waitLSN.xrecoff = 0;
MyProc->syncRepState = SYNC_REP_NOT_WAITING;
SHMQueueElemInit(&(MyProc->syncRepLinks));
/*
* Acquire ownership of the PGPROC's latch, so that we can use WaitLatch.
* Note that there's no particular need to do ResetLatch here.
*/
OwnLatch(&MyProc->procLatch);
/*
* We might be reusing a semaphore that belonged to a failed process. So
* be careful and reinitialize its value here. (This is not strictly
* necessary anymore, but seems like a good idea for cleanliness.)
*/
PGSemaphoreReset(&MyProc->sem);
/*
* Arrange to clean up at backend exit.
*/
on_shmem_exit(ProcKill, 0);
/*
* Now that we have a PGPROC, we could try to acquire locks, so initialize
* the deadlock checker.
*/
InitDeadLockChecking();
}
/*
* InitProcessPhase2 -- make MyProc visible in the shared ProcArray.
*
* This is separate from InitProcess because we can't acquire LWLocks until
* we've created a PGPROC, but in the EXEC_BACKEND case ProcArrayAdd won't
* work until after we've done CreateSharedMemoryAndSemaphores.
*/
void
InitProcessPhase2(void)
{
Assert(MyProc != NULL);
/*
* Add our PGPROC to the PGPROC array in shared memory.
*/
ProcArrayAdd(MyProc);
/*
* Arrange to clean that up at backend exit.
*/
on_shmem_exit(RemoveProcFromArray, 0);
}
/*
* InitAuxiliaryProcess -- create a per-auxiliary-process data structure
*
* This is called by bgwriter and similar processes so that they will have a
* MyProc value that's real enough to let them wait for LWLocks. The PGPROC
* and sema that are assigned are one of the extra ones created during
* InitProcGlobal.
*
* Auxiliary processes are presently not expected to wait for real (lockmgr)
* locks, so we need not set up the deadlock checker. They are never added
* to the ProcArray or the sinval messaging mechanism, either. They also
* don't get a VXID assigned, since this is only useful when we actually
* hold lockmgr locks.
*
* Startup process however uses locks but never waits for them in the
* normal backend sense. Startup process also takes part in sinval messaging
* as a sendOnly process, so never reads messages from sinval queue. So
* Startup process does have a VXID and does show up in pg_locks.
*/
void
InitAuxiliaryProcess(void)
{
PGPROC *auxproc;
int proctype;
/*
* ProcGlobal should be set up already (if we are a backend, we inherit
* this by fork() or EXEC_BACKEND mechanism from the postmaster).
*/
if (ProcGlobal == NULL || AuxiliaryProcs == NULL)
elog(PANIC, "proc header uninitialized");
if (MyProc != NULL)
elog(ERROR, "you already exist");
/*
* We use the ProcStructLock to protect assignment and releasing of
* AuxiliaryProcs entries.
*
* While we are holding the ProcStructLock, also copy the current shared
* estimate of spins_per_delay to local storage.
*/
SpinLockAcquire(ProcStructLock);
set_spins_per_delay(ProcGlobal->spins_per_delay);
/*
* Find a free auxproc ... *big* trouble if there isn't one ...
*/
for (proctype = 0; proctype < NUM_AUXILIARY_PROCS; proctype++)
{
auxproc = &AuxiliaryProcs[proctype];
if (auxproc->pid == 0)
break;
}
if (proctype >= NUM_AUXILIARY_PROCS)
{
SpinLockRelease(ProcStructLock);
elog(FATAL, "all AuxiliaryProcs are in use");
}
/* Mark auxiliary proc as in use by me */
/* use volatile pointer to prevent code rearrangement */
((volatile PGPROC *) auxproc)->pid = MyProcPid;
MyProc = auxproc;
MyPgXact = &ProcGlobal->allPgXact[auxproc->pgprocno];
SpinLockRelease(ProcStructLock);
/*
* Initialize all fields of MyProc, except for those previously initialized
* by InitProcGlobal.
*/
SHMQueueElemInit(&(MyProc->links));
MyProc->waitStatus = STATUS_OK;
MyProc->lxid = InvalidLocalTransactionId;
MyPgXact->xid = InvalidTransactionId;
MyPgXact->xmin = InvalidTransactionId;
MyProc->backendId = InvalidBackendId;
MyProc->databaseId = InvalidOid;
MyProc->roleId = InvalidOid;
MyPgXact->inCommit = false;
MyPgXact->vacuumFlags = 0;
MyProc->lwWaiting = false;
MyProc->lwWaitMode = 0;
MyProc->lwWaitLink = NULL;
MyProc->waitLock = NULL;
MyProc->waitProcLock = NULL;
#ifdef USE_ASSERT_CHECKING
if (assert_enabled)
{
int i;
/* Last process should have released all locks. */
for (i = 0; i < NUM_LOCK_PARTITIONS; i++)
Assert(SHMQueueEmpty(&(MyProc->myProcLocks[i])));
}
#endif
/*
* Acquire ownership of the PGPROC's latch, so that we can use WaitLatch.
* Note that there's no particular need to do ResetLatch here.
*/
OwnLatch(&MyProc->procLatch);
/*
* We might be reusing a semaphore that belonged to a failed process. So
* be careful and reinitialize its value here. (This is not strictly
* necessary anymore, but seems like a good idea for cleanliness.)
*/
PGSemaphoreReset(&MyProc->sem);
/*
* Arrange to clean up at process exit.
*/
on_shmem_exit(AuxiliaryProcKill, Int32GetDatum(proctype));
}
/*
* Record the PID and PGPROC structures for the Startup process, for use in
* ProcSendSignal(). See comments there for further explanation.
*/
void
PublishStartupProcessInformation(void)
{
/* use volatile pointer to prevent code rearrangement */
volatile PROC_HDR *procglobal = ProcGlobal;
SpinLockAcquire(ProcStructLock);
procglobal->startupProc = MyProc;
procglobal->startupProcPid = MyProcPid;
SpinLockRelease(ProcStructLock);
}
/*
* Used from bufgr to share the value of the buffer that Startup waits on,
* or to reset the value to "not waiting" (-1). This allows processing
* of recovery conflicts for buffer pins. Set is made before backends look
* at this value, so locking not required, especially since the set is
* an atomic integer set operation.
*/
void
SetStartupBufferPinWaitBufId(int bufid)
{
/* use volatile pointer to prevent code rearrangement */
volatile PROC_HDR *procglobal = ProcGlobal;
procglobal->startupBufferPinWaitBufId = bufid;
}
/*
* Used by backends when they receive a request to check for buffer pin waits.
*/
int
GetStartupBufferPinWaitBufId(void)
{
/* use volatile pointer to prevent code rearrangement */
volatile PROC_HDR *procglobal = ProcGlobal;
return procglobal->startupBufferPinWaitBufId;
}
/*
* Check whether there are at least N free PGPROC objects.
*
* Note: this is designed on the assumption that N will generally be small.
*/
bool
HaveNFreeProcs(int n)
{
PGPROC *proc;
/* use volatile pointer to prevent code rearrangement */
volatile PROC_HDR *procglobal = ProcGlobal;
SpinLockAcquire(ProcStructLock);
proc = procglobal->freeProcs;
while (n > 0 && proc != NULL)
{
proc = (PGPROC *) proc->links.next;
n--;
}
SpinLockRelease(ProcStructLock);
return (n <= 0);
}
/*
* Check if the current process is awaiting a lock.
*/
bool
IsWaitingForLock(void)
{
if (lockAwaited == NULL)
return false;
return true;
}
/*
* Cancel any pending wait for lock, when aborting a transaction, and revert
* any strong lock count acquisition for a lock being acquired.
*
* (Normally, this would only happen if we accept a cancel/die
* interrupt while waiting; but an ereport(ERROR) before or during the lock
* wait is within the realm of possibility, too.)
*/
void
LockErrorCleanup(void)
{
LWLockId partitionLock;
AbortStrongLockAcquire();
/* Nothing to do if we weren't waiting for a lock */
if (lockAwaited == NULL)
return;
/* Turn off the deadlock timer, if it's still running (see ProcSleep) */
disable_sig_alarm(false);
/* Unlink myself from the wait queue, if on it (might not be anymore!) */
partitionLock = LockHashPartitionLock(lockAwaited->hashcode);
LWLockAcquire(partitionLock, LW_EXCLUSIVE);
if (MyProc->links.next != NULL)
{
/* We could not have been granted the lock yet */
RemoveFromWaitQueue(MyProc, lockAwaited->hashcode);
}
else
{
/*
* Somebody kicked us off the lock queue already. Perhaps they
* granted us the lock, or perhaps they detected a deadlock. If they
* did grant us the lock, we'd better remember it in our local lock
* table.
*/
if (MyProc->waitStatus == STATUS_OK)
GrantAwaitedLock();
}
lockAwaited = NULL;
LWLockRelease(partitionLock);
/*
* We used to do PGSemaphoreReset() here to ensure that our proc's wait
* semaphore is reset to zero. This prevented a leftover wakeup signal
* from remaining in the semaphore if someone else had granted us the lock
* we wanted before we were able to remove ourselves from the wait-list.
* However, now that ProcSleep loops until waitStatus changes, a leftover
* wakeup signal isn't harmful, and it seems not worth expending cycles to
* get rid of a signal that most likely isn't there.
*/
}
/*
* ProcReleaseLocks() -- release locks associated with current transaction
* at main transaction commit or abort
*
* At main transaction commit, we release standard locks except session locks.
* At main transaction abort, we release all locks including session locks.
*
* Advisory locks are released only if they are transaction-level;
* session-level holds remain, whether this is a commit or not.
*
* At subtransaction commit, we don't release any locks (so this func is not
* needed at all); we will defer the releasing to the parent transaction.
* At subtransaction abort, we release all locks held by the subtransaction;
* this is implemented by retail releasing of the locks under control of
* the ResourceOwner mechanism.
*/
void
ProcReleaseLocks(bool isCommit)
{
if (!MyProc)
return;
/* If waiting, get off wait queue (should only be needed after error) */
LockErrorCleanup();
/* Release standard locks, including session-level if aborting */
LockReleaseAll(DEFAULT_LOCKMETHOD, !isCommit);
/* Release transaction-level advisory locks */
LockReleaseAll(USER_LOCKMETHOD, false);
}
/*
* RemoveProcFromArray() -- Remove this process from the shared ProcArray.
*/
static void
RemoveProcFromArray(int code, Datum arg)
{
Assert(MyProc != NULL);
ProcArrayRemove(MyProc, InvalidTransactionId);
}
/*
* ProcKill() -- Destroy the per-proc data structure for
* this process. Release any of its held LW locks.
*/
static void
ProcKill(int code, Datum arg)
{
/* use volatile pointer to prevent code rearrangement */
volatile PROC_HDR *procglobal = ProcGlobal;
Assert(MyProc != NULL);
/* Make sure we're out of the sync rep lists */
SyncRepCleanupAtProcExit();
#ifdef USE_ASSERT_CHECKING
if (assert_enabled)
{
int i;
/* Last process should have released all locks. */
for (i = 0; i < NUM_LOCK_PARTITIONS; i++)
Assert(SHMQueueEmpty(&(MyProc->myProcLocks[i])));
}
#endif
/*
* Release any LW locks I am holding. There really shouldn't be any, but
* it's cheap to check again before we cut the knees off the LWLock
* facility by releasing our PGPROC ...
*/
LWLockReleaseAll();
/* Release ownership of the process's latch, too */
DisownLatch(&MyProc->procLatch);
SpinLockAcquire(ProcStructLock);
/* Return PGPROC structure (and semaphore) to appropriate freelist */
if (IsAnyAutoVacuumProcess())
{
MyProc->links.next = (SHM_QUEUE *) procglobal->autovacFreeProcs;
procglobal->autovacFreeProcs = MyProc;
}
else
{
MyProc->links.next = (SHM_QUEUE *) procglobal->freeProcs;
procglobal->freeProcs = MyProc;
}
/* PGPROC struct isn't mine anymore */
MyProc = NULL;
/* Update shared estimate of spins_per_delay */
procglobal->spins_per_delay = update_spins_per_delay(procglobal->spins_per_delay);
SpinLockRelease(ProcStructLock);
/*
* This process is no longer present in shared memory in any meaningful
* way, so tell the postmaster we've cleaned up acceptably well. (XXX
* autovac launcher should be included here someday)
*/
if (IsUnderPostmaster && !IsAutoVacuumLauncherProcess())
MarkPostmasterChildInactive();
/* wake autovac launcher if needed -- see comments in FreeWorkerInfo */
if (AutovacuumLauncherPid != 0)
kill(AutovacuumLauncherPid, SIGUSR2);
}
/*
* AuxiliaryProcKill() -- Cut-down version of ProcKill for auxiliary
* processes (bgwriter, etc). The PGPROC and sema are not released, only
* marked as not-in-use.
*/
static void
AuxiliaryProcKill(int code, Datum arg)
{
int proctype = DatumGetInt32(arg);
PGPROC *auxproc PG_USED_FOR_ASSERTS_ONLY;
Assert(proctype >= 0 && proctype < NUM_AUXILIARY_PROCS);
auxproc = &AuxiliaryProcs[proctype];
Assert(MyProc == auxproc);
/* Release any LW locks I am holding (see notes above) */
LWLockReleaseAll();
/* Release ownership of the process's latch, too */
DisownLatch(&MyProc->procLatch);
SpinLockAcquire(ProcStructLock);
/* Mark auxiliary proc no longer in use */
MyProc->pid = 0;
/* PGPROC struct isn't mine anymore */
MyProc = NULL;
/* Update shared estimate of spins_per_delay */
ProcGlobal->spins_per_delay = update_spins_per_delay(ProcGlobal->spins_per_delay);
SpinLockRelease(ProcStructLock);
}
/*
* ProcQueue package: routines for putting processes to sleep
* and waking them up
*/
/*
* ProcQueueAlloc -- alloc/attach to a shared memory process queue
*
* Returns: a pointer to the queue
* Side Effects: Initializes the queue if it wasn't there before
*/
#ifdef NOT_USED
PROC_QUEUE *
ProcQueueAlloc(const char *name)
{
PROC_QUEUE *queue;
bool found;
queue = (PROC_QUEUE *)
ShmemInitStruct(name, sizeof(PROC_QUEUE), &found);
if (!found)
ProcQueueInit(queue);
return queue;
}
#endif
/*
* ProcQueueInit -- initialize a shared memory process queue
*/
void
ProcQueueInit(PROC_QUEUE *queue)
{
SHMQueueInit(&(queue->links));
queue->size = 0;
}
/*
* ProcSleep -- put a process to sleep on the specified lock
*
* Caller must have set MyProc->heldLocks to reflect locks already held
* on the lockable object by this process (under all XIDs).
*
* The lock table's partition lock must be held at entry, and will be held
* at exit.
*
* Result: STATUS_OK if we acquired the lock, STATUS_ERROR if not (deadlock).
*
* ASSUME: that no one will fiddle with the queue until after
* we release the partition lock.
*
* NOTES: The process queue is now a priority queue for locking.
*
* P() on the semaphore should put us to sleep. The process
* semaphore is normally zero, so when we try to acquire it, we sleep.
*/
int
ProcSleep(LOCALLOCK *locallock, LockMethod lockMethodTable)
{
LOCKMODE lockmode = locallock->tag.mode;
LOCK *lock = locallock->lock;
PROCLOCK *proclock = locallock->proclock;
uint32 hashcode = locallock->hashcode;
LWLockId partitionLock = LockHashPartitionLock(hashcode);
PROC_QUEUE *waitQueue = &(lock->waitProcs);
LOCKMASK myHeldLocks = MyProc->heldLocks;
bool early_deadlock = false;
bool allow_autovacuum_cancel = true;
int myWaitStatus;
PGPROC *proc;
int i;
/*
* Determine where to add myself in the wait queue.
*
* Normally I should go at the end of the queue. However, if I already
* hold locks that conflict with the request of any previous waiter, put
* myself in the queue just in front of the first such waiter. This is not
* a necessary step, since deadlock detection would move me to before that
* waiter anyway; but it's relatively cheap to detect such a conflict
* immediately, and avoid delaying till deadlock timeout.
*
* Special case: if I find I should go in front of some waiter, check to
* see if I conflict with already-held locks or the requests before that
* waiter. If not, then just grant myself the requested lock immediately.
* This is the same as the test for immediate grant in LockAcquire, except
* we are only considering the part of the wait queue before my insertion
* point.
*/
if (myHeldLocks != 0)
{
LOCKMASK aheadRequests = 0;
proc = (PGPROC *) waitQueue->links.next;
for (i = 0; i < waitQueue->size; i++)
{
/* Must he wait for me? */
if (lockMethodTable->conflictTab[proc->waitLockMode] & myHeldLocks)
{
/* Must I wait for him ? */
if (lockMethodTable->conflictTab[lockmode] & proc->heldLocks)
{
/*
* Yes, so we have a deadlock. Easiest way to clean up
* correctly is to call RemoveFromWaitQueue(), but we
* can't do that until we are *on* the wait queue. So, set
* a flag to check below, and break out of loop. Also,
* record deadlock info for later message.
*/
RememberSimpleDeadLock(MyProc, lockmode, lock, proc);
early_deadlock = true;
break;
}
/* I must go before this waiter. Check special case. */
if ((lockMethodTable->conflictTab[lockmode] & aheadRequests) == 0 &&
LockCheckConflicts(lockMethodTable,
lockmode,
lock,
proclock,
MyProc) == STATUS_OK)
{
/* Skip the wait and just grant myself the lock. */
GrantLock(lock, proclock, lockmode);
GrantAwaitedLock();
return STATUS_OK;
}
/* Break out of loop to put myself before him */
break;
}
/* Nope, so advance to next waiter */
aheadRequests |= LOCKBIT_ON(proc->waitLockMode);
proc = (PGPROC *) proc->links.next;
}
/*
* If we fall out of loop normally, proc points to waitQueue head, so
* we will insert at tail of queue as desired.
*/
}
else
{
/* I hold no locks, so I can't push in front of anyone. */
proc = (PGPROC *) &(waitQueue->links);
}
/*
* Insert self into queue, ahead of the given proc (or at tail of queue).
*/
SHMQueueInsertBefore(&(proc->links), &(MyProc->links));
waitQueue->size++;
lock->waitMask |= LOCKBIT_ON(lockmode);
/* Set up wait information in PGPROC object, too */
MyProc->waitLock = lock;
MyProc->waitProcLock = proclock;
MyProc->waitLockMode = lockmode;
MyProc->waitStatus = STATUS_WAITING;
/*
* If we detected deadlock, give up without waiting. This must agree with
* CheckDeadLock's recovery code, except that we shouldn't release the
* semaphore since we haven't tried to lock it yet.
*/
if (early_deadlock)
{
RemoveFromWaitQueue(MyProc, hashcode);
return STATUS_ERROR;
}
/* mark that we are waiting for a lock */
lockAwaited = locallock;
/*
* Release the lock table's partition lock.
*
* NOTE: this may also cause us to exit critical-section state, possibly
* allowing a cancel/die interrupt to be accepted. This is OK because we
* have recorded the fact that we are waiting for a lock, and so
* LockErrorCleanup will clean up if cancel/die happens.
*/
LWLockRelease(partitionLock);
/*
* Also, now that we will successfully clean up after an ereport, it's
* safe to check to see if there's a buffer pin deadlock against the
* Startup process. Of course, that's only necessary if we're doing
* Hot Standby and are not the Startup process ourselves.
*/
if (RecoveryInProgress() && !InRecovery)
CheckRecoveryConflictDeadlock();
/* Reset deadlock_state before enabling the signal handler */
deadlock_state = DS_NOT_YET_CHECKED;
/*
* Set timer so we can wake up after awhile and check for a deadlock. If a
* deadlock is detected, the handler releases the process's semaphore and
* sets MyProc->waitStatus = STATUS_ERROR, allowing us to know that we
* must report failure rather than success.
*
* By delaying the check until we've waited for a bit, we can avoid
* running the rather expensive deadlock-check code in most cases.
*/
if (!enable_sig_alarm(DeadlockTimeout, false))
elog(FATAL, "could not set timer for process wakeup");
/*
* If someone wakes us between LWLockRelease and PGSemaphoreLock,
* PGSemaphoreLock will not block. The wakeup is "saved" by the semaphore
* implementation. While this is normally good, there are cases where a
* saved wakeup might be leftover from a previous operation (for example,
* we aborted ProcWaitForSignal just before someone did ProcSendSignal).
* So, loop to wait again if the waitStatus shows we haven't been granted
* nor denied the lock yet.
*
* We pass interruptOK = true, which eliminates a window in which
* cancel/die interrupts would be held off undesirably. This is a promise
* that we don't mind losing control to a cancel/die interrupt here. We
* don't, because we have no shared-state-change work to do after being
* granted the lock (the grantor did it all). We do have to worry about
* updating the locallock table, but if we lose control to an error,
* LockErrorCleanup will fix that up.
*/
do
{
PGSemaphoreLock(&MyProc->sem, true);
/*
* waitStatus could change from STATUS_WAITING to something else
* asynchronously. Read it just once per loop to prevent surprising
* behavior (such as missing log messages).
*/
myWaitStatus = MyProc->waitStatus;
/*
* If we are not deadlocked, but are waiting on an autovacuum-induced
* task, send a signal to interrupt it.
*/
if (deadlock_state == DS_BLOCKED_BY_AUTOVACUUM && allow_autovacuum_cancel)
{
PGPROC *autovac = GetBlockingAutoVacuumPgproc();
PGXACT *autovac_pgxact = &ProcGlobal->allPgXact[autovac->pgprocno];
LWLockAcquire(ProcArrayLock, LW_EXCLUSIVE);
/*
* Only do it if the worker is not working to protect against Xid
* wraparound.
*/
if ((autovac != NULL) &&
(autovac_pgxact->vacuumFlags & PROC_IS_AUTOVACUUM) &&
!(autovac_pgxact->vacuumFlags & PROC_VACUUM_FOR_WRAPAROUND))
{
int pid = autovac->pid;
elog(DEBUG2, "sending cancel to blocking autovacuum PID %d",
pid);
/* don't hold the lock across the kill() syscall */
LWLockRelease(ProcArrayLock);
/* send the autovacuum worker Back to Old Kent Road */
if (kill(pid, SIGINT) < 0)
{
/* Just a warning to allow multiple callers */
ereport(WARNING,
(errmsg("could not send signal to process %d: %m",
pid)));
}
}
else
LWLockRelease(ProcArrayLock);
/* prevent signal from being resent more than once */
allow_autovacuum_cancel = false;
}
/*
* If awoken after the deadlock check interrupt has run, and
* log_lock_waits is on, then report about the wait.
*/
if (log_lock_waits && deadlock_state != DS_NOT_YET_CHECKED)
{
StringInfoData buf;
const char *modename;
long secs;
int usecs;
long msecs;
initStringInfo(&buf);
DescribeLockTag(&buf, &locallock->tag.lock);
modename = GetLockmodeName(locallock->tag.lock.locktag_lockmethodid,
lockmode);
TimestampDifference(timeout_start_time, GetCurrentTimestamp(),
&secs, &usecs);
msecs = secs * 1000 + usecs / 1000;
usecs = usecs % 1000;
if (deadlock_state == DS_SOFT_DEADLOCK)
ereport(LOG,
(errmsg("process %d avoided deadlock for %s on %s by rearranging queue order after %ld.%03d ms",
MyProcPid, modename, buf.data, msecs, usecs)));
else if (deadlock_state == DS_HARD_DEADLOCK)
{
/*
* This message is a bit redundant with the error that will be
* reported subsequently, but in some cases the error report
* might not make it to the log (eg, if it's caught by an
* exception handler), and we want to ensure all long-wait
* events get logged.
*/
ereport(LOG,
(errmsg("process %d detected deadlock while waiting for %s on %s after %ld.%03d ms",
MyProcPid, modename, buf.data, msecs, usecs)));
}
if (myWaitStatus == STATUS_WAITING)
ereport(LOG,
(errmsg("process %d still waiting for %s on %s after %ld.%03d ms",
MyProcPid, modename, buf.data, msecs, usecs)));
else if (myWaitStatus == STATUS_OK)
ereport(LOG,
(errmsg("process %d acquired %s on %s after %ld.%03d ms",
MyProcPid, modename, buf.data, msecs, usecs)));
else
{
Assert(myWaitStatus == STATUS_ERROR);
/*
* Currently, the deadlock checker always kicks its own
* process, which means that we'll only see STATUS_ERROR when
* deadlock_state == DS_HARD_DEADLOCK, and there's no need to
* print redundant messages. But for completeness and
* future-proofing, print a message if it looks like someone
* else kicked us off the lock.
*/
if (deadlock_state != DS_HARD_DEADLOCK)
ereport(LOG,
(errmsg("process %d failed to acquire %s on %s after %ld.%03d ms",
MyProcPid, modename, buf.data, msecs, usecs)));
}
/*
* At this point we might still need to wait for the lock. Reset
* state so we don't print the above messages again.
*/
deadlock_state = DS_NO_DEADLOCK;
pfree(buf.data);
}
} while (myWaitStatus == STATUS_WAITING);
/*
* Disable the timer, if it's still running
*/
if (!disable_sig_alarm(false))
elog(FATAL, "could not disable timer for process wakeup");
/*
* Re-acquire the lock table's partition lock. We have to do this to hold
* off cancel/die interrupts before we can mess with lockAwaited (else we
* might have a missed or duplicated locallock update).
*/
LWLockAcquire(partitionLock, LW_EXCLUSIVE);
/*
* We no longer want LockErrorCleanup to do anything.
*/
lockAwaited = NULL;
/*
* If we got the lock, be sure to remember it in the locallock table.
*/
if (MyProc->waitStatus == STATUS_OK)
GrantAwaitedLock();
/*
* We don't have to do anything else, because the awaker did all the
* necessary update of the lock table and MyProc.
*/
return MyProc->waitStatus;
}
/*
* ProcWakeup -- wake up a process by releasing its private semaphore.
*
* Also remove the process from the wait queue and set its links invalid.
* RETURN: the next process in the wait queue.
*
* The appropriate lock partition lock must be held by caller.
*
* XXX: presently, this code is only used for the "success" case, and only
* works correctly for that case. To clean up in failure case, would need
* to twiddle the lock's request counts too --- see RemoveFromWaitQueue.
* Hence, in practice the waitStatus parameter must be STATUS_OK.
*/
PGPROC *
ProcWakeup(PGPROC *proc, int waitStatus)
{
PGPROC *retProc;
/* Proc should be sleeping ... */
if (proc->links.prev == NULL ||
proc->links.next == NULL)
return NULL;
Assert(proc->waitStatus == STATUS_WAITING);
/* Save next process before we zap the list link */
retProc = (PGPROC *) proc->links.next;
/* Remove process from wait queue */
SHMQueueDelete(&(proc->links));
(proc->waitLock->waitProcs.size)--;
/* Clean up process' state and pass it the ok/fail signal */
proc->waitLock = NULL;
proc->waitProcLock = NULL;
proc->waitStatus = waitStatus;
/* And awaken it */
PGSemaphoreUnlock(&proc->sem);
return retProc;
}
/*
* ProcLockWakeup -- routine for waking up processes when a lock is
* released (or a prior waiter is aborted). Scan all waiters
* for lock, waken any that are no longer blocked.
*
* The appropriate lock partition lock must be held by caller.
*/
void
ProcLockWakeup(LockMethod lockMethodTable, LOCK *lock)
{
PROC_QUEUE *waitQueue = &(lock->waitProcs);
int queue_size = waitQueue->size;
PGPROC *proc;
LOCKMASK aheadRequests = 0;
Assert(queue_size >= 0);
if (queue_size == 0)
return;
proc = (PGPROC *) waitQueue->links.next;
while (queue_size-- > 0)
{
LOCKMODE lockmode = proc->waitLockMode;
/*
* Waken if (a) doesn't conflict with requests of earlier waiters, and
* (b) doesn't conflict with already-held locks.
*/
if ((lockMethodTable->conflictTab[lockmode] & aheadRequests) == 0 &&
LockCheckConflicts(lockMethodTable,
lockmode,
lock,
proc->waitProcLock,
proc) == STATUS_OK)
{
/* OK to waken */
GrantLock(lock, proc->waitProcLock, lockmode);
proc = ProcWakeup(proc, STATUS_OK);
/*
* ProcWakeup removes proc from the lock's waiting process queue
* and returns the next proc in chain; don't use proc's next-link,
* because it's been cleared.
*/
}
else
{
/*
* Cannot wake this guy. Remember his request for later checks.
*/
aheadRequests |= LOCKBIT_ON(lockmode);
proc = (PGPROC *) proc->links.next;
}
}
Assert(waitQueue->size >= 0);
}
/*
* CheckDeadLock
*
* We only get to this routine if we got SIGALRM after DeadlockTimeout
* while waiting for a lock to be released by some other process. Look
* to see if there's a deadlock; if not, just return and continue waiting.
* (But signal ProcSleep to log a message, if log_lock_waits is true.)
* If we have a real deadlock, remove ourselves from the lock's wait queue
* and signal an error to ProcSleep.
*
* NB: this is run inside a signal handler, so be very wary about what is done
* here or in called routines.
*/
static void
CheckDeadLock(void)
{
int i;
/*
* Acquire exclusive lock on the entire shared lock data structures. Must
* grab LWLocks in partition-number order to avoid LWLock deadlock.
*
* Note that the deadlock check interrupt had better not be enabled
* anywhere that this process itself holds lock partition locks, else this
* will wait forever. Also note that LWLockAcquire creates a critical
* section, so that this routine cannot be interrupted by cancel/die
* interrupts.
*/
for (i = 0; i < NUM_LOCK_PARTITIONS; i++)
LWLockAcquire(FirstLockMgrLock + i, LW_EXCLUSIVE);
/*
* Check to see if we've been awoken by anyone in the interim.
*
* If we have, we can return and resume our transaction -- happy day.
* Before we are awoken the process releasing the lock grants it to us so
* we know that we don't have to wait anymore.
*
* We check by looking to see if we've been unlinked from the wait queue.
* This is quicker than checking our semaphore's state, since no kernel
* call is needed, and it is safe because we hold the lock partition lock.
*/
if (MyProc->links.prev == NULL ||
MyProc->links.next == NULL)
goto check_done;
#ifdef LOCK_DEBUG
if (Debug_deadlocks)
DumpAllLocks();
#endif
/* Run the deadlock check, and set deadlock_state for use by ProcSleep */
deadlock_state = DeadLockCheck(MyProc);
if (deadlock_state == DS_HARD_DEADLOCK)
{
/*
* Oops. We have a deadlock.
*
* Get this process out of wait state. (Note: we could do this more
* efficiently by relying on lockAwaited, but use this coding to
* preserve the flexibility to kill some other transaction than the
* one detecting the deadlock.)
*
* RemoveFromWaitQueue sets MyProc->waitStatus to STATUS_ERROR, so
* ProcSleep will report an error after we return from the signal
* handler.
*/
Assert(MyProc->waitLock != NULL);
RemoveFromWaitQueue(MyProc, LockTagHashCode(&(MyProc->waitLock->tag)));
/*
* Unlock my semaphore so that the interrupted ProcSleep() call can
* finish.
*/
PGSemaphoreUnlock(&MyProc->sem);
/*
* We're done here. Transaction abort caused by the error that
* ProcSleep will raise will cause any other locks we hold to be
* released, thus allowing other processes to wake up; we don't need
* to do that here. NOTE: an exception is that releasing locks we
* hold doesn't consider the possibility of waiters that were blocked
* behind us on the lock we just failed to get, and might now be
* wakable because we're not in front of them anymore. However,
* RemoveFromWaitQueue took care of waking up any such processes.
*/
}
else if (log_lock_waits || deadlock_state == DS_BLOCKED_BY_AUTOVACUUM)
{
/*
* Unlock my semaphore so that the interrupted ProcSleep() call can
* print the log message (we daren't do it here because we are inside
* a signal handler). It will then sleep again until someone releases
* the lock.
*
* If blocked by autovacuum, this wakeup will enable ProcSleep to send
* the canceling signal to the autovacuum worker.
*/
PGSemaphoreUnlock(&MyProc->sem);
}
/*
* And release locks. We do this in reverse order for two reasons: (1)
* Anyone else who needs more than one of the locks will be trying to lock
* them in increasing order; we don't want to release the other process
* until it can get all the locks it needs. (2) This avoids O(N^2)
* behavior inside LWLockRelease.
*/
check_done:
for (i = NUM_LOCK_PARTITIONS; --i >= 0;)
LWLockRelease(FirstLockMgrLock + i);
}
/*
* ProcWaitForSignal - wait for a signal from another backend.
*
* This can share the semaphore normally used for waiting for locks,
* since a backend could never be waiting for a lock and a signal at
* the same time. As with locks, it's OK if the signal arrives just
* before we actually reach the waiting state. Also as with locks,
* it's necessary that the caller be robust against bogus wakeups:
* always check that the desired state has occurred, and wait again
* if not. This copes with possible "leftover" wakeups.
*/
void
ProcWaitForSignal(void)
{
PGSemaphoreLock(&MyProc->sem, true);
}
/*
* ProcSendSignal - send a signal to a backend identified by PID
*/
void
ProcSendSignal(int pid)
{
PGPROC *proc = NULL;
if (RecoveryInProgress())
{
/* use volatile pointer to prevent code rearrangement */
volatile PROC_HDR *procglobal = ProcGlobal;
SpinLockAcquire(ProcStructLock);
/*
* Check to see whether it is the Startup process we wish to signal.
* This call is made by the buffer manager when it wishes to wake up a
* process that has been waiting for a pin in so it can obtain a
* cleanup lock using LockBufferForCleanup(). Startup is not a normal
* backend, so BackendPidGetProc() will not return any pid at all. So
* we remember the information for this special case.
*/
if (pid == procglobal->startupProcPid)
proc = procglobal->startupProc;
SpinLockRelease(ProcStructLock);
}
if (proc == NULL)
proc = BackendPidGetProc(pid);
if (proc != NULL)
PGSemaphoreUnlock(&proc->sem);
}
/*****************************************************************************
* SIGALRM interrupt support
*
* Maybe these should be in pqsignal.c?
*****************************************************************************/
/*
* Enable the SIGALRM interrupt to fire after the specified delay
*
* Delay is given in milliseconds. Caller should be sure a SIGALRM
* signal handler is installed before this is called.
*
* This code properly handles nesting of deadlock timeout alarms within
* statement timeout alarms.
*
* Returns TRUE if okay, FALSE on failure.
*/
bool
enable_sig_alarm(int delayms, bool is_statement_timeout)
{
TimestampTz fin_time;
struct itimerval timeval;
if (is_statement_timeout)
{
/*
* Begin statement-level timeout
*
* Note that we compute statement_fin_time with reference to the
* statement_timestamp, but apply the specified delay without any
* correction; that is, we ignore whatever time has elapsed since
* statement_timestamp was set. In the normal case only a small
* interval will have elapsed and so this doesn't matter, but there
* are corner cases (involving multi-statement query strings with
* embedded COMMIT or ROLLBACK) where we might re-initialize the
* statement timeout long after initial receipt of the message. In
* such cases the enforcement of the statement timeout will be a bit
* inconsistent. This annoyance is judged not worth the cost of
* performing an additional gettimeofday() here.
*/
Assert(!deadlock_timeout_active);
fin_time = GetCurrentStatementStartTimestamp();
fin_time = TimestampTzPlusMilliseconds(fin_time, delayms);
statement_fin_time = fin_time;
cancel_from_timeout = false;
statement_timeout_active = true;
}
else if (statement_timeout_active)
{
/*
* Begin deadlock timeout with statement-level timeout active
*
* Here, we want to interrupt at the closer of the two timeout times.
* If fin_time >= statement_fin_time then we need not touch the
* existing timer setting; else set up to interrupt at the deadlock
* timeout time.
*
* NOTE: in this case it is possible that this routine will be
* interrupted by the previously-set timer alarm. This is okay
* because the signal handler will do only what it should do according
* to the state variables. The deadlock checker may get run earlier
* than normal, but that does no harm.
*/
timeout_start_time = GetCurrentTimestamp();
fin_time = TimestampTzPlusMilliseconds(timeout_start_time, delayms);
deadlock_timeout_active = true;
if (fin_time >= statement_fin_time)
return true;
}
else
{
/* Begin deadlock timeout with no statement-level timeout */
deadlock_timeout_active = true;
/* GetCurrentTimestamp can be expensive, so only do it if we must */
if (log_lock_waits)
timeout_start_time = GetCurrentTimestamp();
}
/* If we reach here, okay to set the timer interrupt */
MemSet(&timeval, 0, sizeof(struct itimerval));
timeval.it_value.tv_sec = delayms / 1000;
timeval.it_value.tv_usec = (delayms % 1000) * 1000;
if (setitimer(ITIMER_REAL, &timeval, NULL))
return false;
return true;
}
/*
* Cancel the SIGALRM timer, either for a deadlock timeout or a statement
* timeout. If a deadlock timeout is canceled, any active statement timeout
* remains in force.
*
* Returns TRUE if okay, FALSE on failure.
*/
bool
disable_sig_alarm(bool is_statement_timeout)
{
/*
* Always disable the interrupt if it is active; this avoids being
* interrupted by the signal handler and thereby possibly getting
* confused.
*
* We will re-enable the interrupt if necessary in CheckStatementTimeout.
*/
if (statement_timeout_active || deadlock_timeout_active)
{
struct itimerval timeval;
MemSet(&timeval, 0, sizeof(struct itimerval));
if (setitimer(ITIMER_REAL, &timeval, NULL))
{
statement_timeout_active = false;
cancel_from_timeout = false;
deadlock_timeout_active = false;
return false;
}
}
/* Always cancel deadlock timeout, in case this is error cleanup */
deadlock_timeout_active = false;
/* Cancel or reschedule statement timeout */
if (is_statement_timeout)
{
statement_timeout_active = false;
cancel_from_timeout = false;
}
else if (statement_timeout_active)
{
if (!CheckStatementTimeout())
return false;
}
return true;
}
/*
* Check for statement timeout. If the timeout time has come,
* trigger a query-cancel interrupt; if not, reschedule the SIGALRM
* interrupt to occur at the right time.
*
* Returns true if okay, false if failed to set the interrupt.
*/
static bool
CheckStatementTimeout(void)
{
TimestampTz now;
if (!statement_timeout_active)
return true; /* do nothing if not active */
now = GetCurrentTimestamp();
if (now >= statement_fin_time)
{
/* Time to die */
statement_timeout_active = false;
cancel_from_timeout = true;
#ifdef HAVE_SETSID
/* try to signal whole process group */
kill(-MyProcPid, SIGINT);
#endif
kill(MyProcPid, SIGINT);
}
else
{
/* Not time yet, so (re)schedule the interrupt */
long secs;
int usecs;
struct itimerval timeval;
TimestampDifference(now, statement_fin_time,
&secs, &usecs);
/*
* It's possible that the difference is less than a microsecond;
* ensure we don't cancel, rather than set, the interrupt.
*/
if (secs == 0 && usecs == 0)
usecs = 1;
MemSet(&timeval, 0, sizeof(struct itimerval));
timeval.it_value.tv_sec = secs;
timeval.it_value.tv_usec = usecs;
if (setitimer(ITIMER_REAL, &timeval, NULL))
return false;
}
return true;
}
/*
* Signal handler for SIGALRM for normal user backends
*
* Process deadlock check and/or statement timeout check, as needed.
* To avoid various edge cases, we must be careful to do nothing
* when there is nothing to be done. We also need to be able to
* reschedule the timer interrupt if called before end of statement.
*/
void
handle_sig_alarm(SIGNAL_ARGS)
{
int save_errno = errno;
/* SIGALRM is cause for waking anything waiting on the process latch */
if (MyProc)
SetLatch(&MyProc->procLatch);
if (deadlock_timeout_active)
{
deadlock_timeout_active = false;
CheckDeadLock();
}
if (statement_timeout_active)
(void) CheckStatementTimeout();
errno = save_errno;
}
/*
* Signal handler for SIGALRM in Startup process
*
* To avoid various edge cases, we must be careful to do nothing
* when there is nothing to be done. We also need to be able to
* reschedule the timer interrupt if called before end of statement.
*
* We set either deadlock_timeout_active or statement_timeout_active
* or both. Interrupts are enabled if standby_timeout_active.
*/
bool
enable_standby_sig_alarm(TimestampTz now, TimestampTz fin_time, bool deadlock_only)
{
TimestampTz deadlock_time = TimestampTzPlusMilliseconds(now,
DeadlockTimeout);
if (deadlock_only)
{
/*
* Wake up at deadlock_time only, then wait forever
*/
statement_fin_time = deadlock_time;
deadlock_timeout_active = true;
statement_timeout_active = false;
}
else if (fin_time > deadlock_time)
{
/*
* Wake up at deadlock_time, then again at fin_time
*/
statement_fin_time = deadlock_time;
statement_fin_time2 = fin_time;
deadlock_timeout_active = true;
statement_timeout_active = true;
}
else
{
/*
* Wake only at fin_time because its fairly soon
*/
statement_fin_time = fin_time;
deadlock_timeout_active = false;
statement_timeout_active = true;
}
if (deadlock_timeout_active || statement_timeout_active)
{
long secs;
int usecs;
struct itimerval timeval;
TimestampDifference(now, statement_fin_time,
&secs, &usecs);
if (secs == 0 && usecs == 0)
usecs = 1;
MemSet(&timeval, 0, sizeof(struct itimerval));
timeval.it_value.tv_sec = secs;
timeval.it_value.tv_usec = usecs;
if (setitimer(ITIMER_REAL, &timeval, NULL))
return false;
standby_timeout_active = true;
}
return true;
}
bool
disable_standby_sig_alarm(void)
{
/*
* Always disable the interrupt if it is active; this avoids being
* interrupted by the signal handler and thereby possibly getting
* confused.
*
* We will re-enable the interrupt if necessary in CheckStandbyTimeout.
*/
if (standby_timeout_active)
{
struct itimerval timeval;
MemSet(&timeval, 0, sizeof(struct itimerval));
if (setitimer(ITIMER_REAL, &timeval, NULL))
{
standby_timeout_active = false;
return false;
}
}
standby_timeout_active = false;
return true;
}
/*
* CheckStandbyTimeout() runs unconditionally in the Startup process
* SIGALRM handler. Timers will only be set when InHotStandby.
* We simply ignore any signals unless the timer has been set.
*/
static bool
CheckStandbyTimeout(void)
{
TimestampTz now;
bool reschedule = false;
standby_timeout_active = false;
now = GetCurrentTimestamp();
/*
* Reschedule the timer if its not time to wake yet, or if we have both
* timers set and the first one has just been reached.
*/
if (now >= statement_fin_time)
{
if (deadlock_timeout_active)
{
/*
* We're still waiting when we reach deadlock timeout, so send out
* a request to have other backends check themselves for deadlock.
* Then continue waiting until statement_fin_time, if that's set.
*/
SendRecoveryConflictWithBufferPin(PROCSIG_RECOVERY_CONFLICT_STARTUP_DEADLOCK);
deadlock_timeout_active = false;
/*
* Begin second waiting period if required.
*/
if (statement_timeout_active)
{
reschedule = true;
statement_fin_time = statement_fin_time2;
}
}
else
{
/*
* We've now reached statement_fin_time, so ask all conflicts to
* leave, so we can press ahead with applying changes in recovery.
*/
SendRecoveryConflictWithBufferPin(PROCSIG_RECOVERY_CONFLICT_BUFFERPIN);
}
}
else
reschedule = true;
if (reschedule)
{
long secs;
int usecs;
struct itimerval timeval;
TimestampDifference(now, statement_fin_time,
&secs, &usecs);
if (secs == 0 && usecs == 0)
usecs = 1;
MemSet(&timeval, 0, sizeof(struct itimerval));
timeval.it_value.tv_sec = secs;
timeval.it_value.tv_usec = usecs;
if (setitimer(ITIMER_REAL, &timeval, NULL))
return false;
standby_timeout_active = true;
}
return true;
}
void
handle_standby_sig_alarm(SIGNAL_ARGS)
{
int save_errno = errno;
if (standby_timeout_active)
(void) CheckStandbyTimeout();
errno = save_errno;
}
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