summaryrefslogtreecommitdiff
path: root/src/backend/utils/mmgr/aset.c
blob: c5a331ccca2e9cd90074cd9e6b8af29ccd374620 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
/*-------------------------------------------------------------------------
 *
 * aset.c
 *	  Allocation set definitions.
 *
 * AllocSet is our standard implementation of the abstract MemoryContext
 * type.
 *
 *
 * Portions Copyright (c) 1996-2012, PostgreSQL Global Development Group
 * Portions Copyright (c) 1994, Regents of the University of California
 *
 * IDENTIFICATION
 *	  src/backend/utils/mmgr/aset.c
 *
 * NOTE:
 *	This is a new (Feb. 05, 1999) implementation of the allocation set
 *	routines. AllocSet...() does not use OrderedSet...() any more.
 *	Instead it manages allocations in a block pool by itself, combining
 *	many small allocations in a few bigger blocks. AllocSetFree() normally
 *	doesn't free() memory really. It just add's the free'd area to some
 *	list for later reuse by AllocSetAlloc(). All memory blocks are free()'d
 *	at once on AllocSetReset(), which happens when the memory context gets
 *	destroyed.
 *				Jan Wieck
 *
 *	Performance improvement from Tom Lane, 8/99: for extremely large request
 *	sizes, we do want to be able to give the memory back to free() as soon
 *	as it is pfree()'d.  Otherwise we risk tying up a lot of memory in
 *	freelist entries that might never be usable.  This is specially needed
 *	when the caller is repeatedly repalloc()'ing a block bigger and bigger;
 *	the previous instances of the block were guaranteed to be wasted until
 *	AllocSetReset() under the old way.
 *
 *	Further improvement 12/00: as the code stood, request sizes in the
 *	midrange between "small" and "large" were handled very inefficiently,
 *	because any sufficiently large free chunk would be used to satisfy a
 *	request, even if it was much larger than necessary.  This led to more
 *	and more wasted space in allocated chunks over time.  To fix, get rid
 *	of the midrange behavior: we now handle only "small" power-of-2-size
 *	chunks as chunks.  Anything "large" is passed off to malloc().	Change
 *	the number of freelists to change the small/large boundary.
 *
 *
 *	About CLOBBER_FREED_MEMORY:
 *
 *	If this symbol is defined, all freed memory is overwritten with 0x7F's.
 *	This is useful for catching places that reference already-freed memory.
 *
 *	About MEMORY_CONTEXT_CHECKING:
 *
 *	Since we usually round request sizes up to the next power of 2, there
 *	is often some unused space immediately after a requested data area.
 *	Thus, if someone makes the common error of writing past what they've
 *	requested, the problem is likely to go unnoticed ... until the day when
 *	there *isn't* any wasted space, perhaps because of different memory
 *	alignment on a new platform, or some other effect.	To catch this sort
 *	of problem, the MEMORY_CONTEXT_CHECKING option stores 0x7E just beyond
 *	the requested space whenever the request is less than the actual chunk
 *	size, and verifies that the byte is undamaged when the chunk is freed.
 *
 *-------------------------------------------------------------------------
 */

#include "postgres.h"

#include "utils/memutils.h"

/* Define this to detail debug alloc information */
/* #define HAVE_ALLOCINFO */

/*--------------------
 * Chunk freelist k holds chunks of size 1 << (k + ALLOC_MINBITS),
 * for k = 0 .. ALLOCSET_NUM_FREELISTS-1.
 *
 * Note that all chunks in the freelists have power-of-2 sizes.  This
 * improves recyclability: we may waste some space, but the wasted space
 * should stay pretty constant as requests are made and released.
 *
 * A request too large for the last freelist is handled by allocating a
 * dedicated block from malloc().  The block still has a block header and
 * chunk header, but when the chunk is freed we'll return the whole block
 * to malloc(), not put it on our freelists.
 *
 * CAUTION: ALLOC_MINBITS must be large enough so that
 * 1<<ALLOC_MINBITS is at least MAXALIGN,
 * or we may fail to align the smallest chunks adequately.
 * 8-byte alignment is enough on all currently known machines.
 *
 * With the current parameters, request sizes up to 8K are treated as chunks,
 * larger requests go into dedicated blocks.  Change ALLOCSET_NUM_FREELISTS
 * to adjust the boundary point.  (But in contexts with small maxBlockSize,
 * we may set the allocChunkLimit to less than 8K, so as to avoid space
 * wastage.)
 *--------------------
 */

#define ALLOC_MINBITS		3	/* smallest chunk size is 8 bytes */
#define ALLOCSET_NUM_FREELISTS	11
#define ALLOC_CHUNK_LIMIT	(1 << (ALLOCSET_NUM_FREELISTS-1+ALLOC_MINBITS))
/* Size of largest chunk that we use a fixed size for */
#define ALLOC_CHUNK_FRACTION	4
/* We allow chunks to be at most 1/4 of maxBlockSize (less overhead) */

/*--------------------
 * The first block allocated for an allocset has size initBlockSize.
 * Each time we have to allocate another block, we double the block size
 * (if possible, and without exceeding maxBlockSize), so as to reduce
 * the bookkeeping load on malloc().
 *
 * Blocks allocated to hold oversize chunks do not follow this rule, however;
 * they are just however big they need to be to hold that single chunk.
 *--------------------
 */

#define ALLOC_BLOCKHDRSZ	MAXALIGN(sizeof(AllocBlockData))
#define ALLOC_CHUNKHDRSZ	MAXALIGN(sizeof(AllocChunkData))

typedef struct AllocBlockData *AllocBlock;		/* forward reference */
typedef struct AllocChunkData *AllocChunk;

/*
 * AllocPointer
 *		Aligned pointer which may be a member of an allocation set.
 */
typedef void *AllocPointer;

/*
 * AllocSetContext is our standard implementation of MemoryContext.
 *
 * Note: header.isReset means there is nothing for AllocSetReset to do.
 * This is different from the aset being physically empty (empty blocks list)
 * because we may still have a keeper block.  It's also different from the set
 * being logically empty, because we don't attempt to detect pfree'ing the
 * last active chunk.
 */
typedef struct AllocSetContext
{
	MemoryContextData header;	/* Standard memory-context fields */
	/* Info about storage allocated in this context: */
	AllocBlock	blocks;			/* head of list of blocks in this set */
	AllocChunk	freelist[ALLOCSET_NUM_FREELISTS];		/* free chunk lists */
	/* Allocation parameters for this context: */
	Size		initBlockSize;	/* initial block size */
	Size		maxBlockSize;	/* maximum block size */
	Size		nextBlockSize;	/* next block size to allocate */
	Size		allocChunkLimit;	/* effective chunk size limit */
	AllocBlock	keeper;			/* if not NULL, keep this block over resets */
} AllocSetContext;

typedef AllocSetContext *AllocSet;

/*
 * AllocBlock
 *		An AllocBlock is the unit of memory that is obtained by aset.c
 *		from malloc().	It contains one or more AllocChunks, which are
 *		the units requested by palloc() and freed by pfree().  AllocChunks
 *		cannot be returned to malloc() individually, instead they are put
 *		on freelists by pfree() and re-used by the next palloc() that has
 *		a matching request size.
 *
 *		AllocBlockData is the header data for a block --- the usable space
 *		within the block begins at the next alignment boundary.
 */
typedef struct AllocBlockData
{
	AllocSet	aset;			/* aset that owns this block */
	AllocBlock	next;			/* next block in aset's blocks list */
	char	   *freeptr;		/* start of free space in this block */
	char	   *endptr;			/* end of space in this block */
}	AllocBlockData;

/*
 * AllocChunk
 *		The prefix of each piece of memory in an AllocBlock
 *
 * NB: this MUST match StandardChunkHeader as defined by utils/memutils.h.
 */
typedef struct AllocChunkData
{
	/* aset is the owning aset if allocated, or the freelist link if free */
	void	   *aset;
	/* size is always the size of the usable space in the chunk */
	Size		size;
#ifdef MEMORY_CONTEXT_CHECKING
	/* when debugging memory usage, also store actual requested size */
	/* this is zero in a free chunk */
	Size		requested_size;
#endif
}	AllocChunkData;

/*
 * AllocPointerIsValid
 *		True iff pointer is valid allocation pointer.
 */
#define AllocPointerIsValid(pointer) PointerIsValid(pointer)

/*
 * AllocSetIsValid
 *		True iff set is valid allocation set.
 */
#define AllocSetIsValid(set) PointerIsValid(set)

#define AllocPointerGetChunk(ptr)	\
					((AllocChunk)(((char *)(ptr)) - ALLOC_CHUNKHDRSZ))
#define AllocChunkGetPointer(chk)	\
					((AllocPointer)(((char *)(chk)) + ALLOC_CHUNKHDRSZ))

/*
 * These functions implement the MemoryContext API for AllocSet contexts.
 */
static void *AllocSetAlloc(MemoryContext context, Size size);
static void AllocSetFree(MemoryContext context, void *pointer);
static void *AllocSetRealloc(MemoryContext context, void *pointer, Size size);
static void AllocSetInit(MemoryContext context);
static void AllocSetReset(MemoryContext context);
static void AllocSetDelete(MemoryContext context);
static Size AllocSetGetChunkSpace(MemoryContext context, void *pointer);
static bool AllocSetIsEmpty(MemoryContext context);
static void AllocSetStats(MemoryContext context, int level);

#ifdef MEMORY_CONTEXT_CHECKING
static void AllocSetCheck(MemoryContext context);
#endif

/*
 * This is the virtual function table for AllocSet contexts.
 */
static MemoryContextMethods AllocSetMethods = {
	AllocSetAlloc,
	AllocSetFree,
	AllocSetRealloc,
	AllocSetInit,
	AllocSetReset,
	AllocSetDelete,
	AllocSetGetChunkSpace,
	AllocSetIsEmpty,
	AllocSetStats
#ifdef MEMORY_CONTEXT_CHECKING
	,AllocSetCheck
#endif
};

/*
 * Table for AllocSetFreeIndex
 */
#define LT16(n) n, n, n, n, n, n, n, n, n, n, n, n, n, n, n, n

static const unsigned char LogTable256[256] =
{
	0, 1, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4,
	LT16(5), LT16(6), LT16(6), LT16(7), LT16(7), LT16(7), LT16(7),
	LT16(8), LT16(8), LT16(8), LT16(8), LT16(8), LT16(8), LT16(8), LT16(8)
};

/* ----------
 * Debug macros
 * ----------
 */
#ifdef HAVE_ALLOCINFO
#define AllocFreeInfo(_cxt, _chunk) \
			fprintf(stderr, "AllocFree: %s: %p, %d\n", \
				(_cxt)->header.name, (_chunk), (_chunk)->size)
#define AllocAllocInfo(_cxt, _chunk) \
			fprintf(stderr, "AllocAlloc: %s: %p, %d\n", \
				(_cxt)->header.name, (_chunk), (_chunk)->size)
#else
#define AllocFreeInfo(_cxt, _chunk)
#define AllocAllocInfo(_cxt, _chunk)
#endif

/* ----------
 * AllocSetFreeIndex -
 *
 *		Depending on the size of an allocation compute which freechunk
 *		list of the alloc set it belongs to.  Caller must have verified
 *		that size <= ALLOC_CHUNK_LIMIT.
 * ----------
 */
static inline int
AllocSetFreeIndex(Size size)
{
	int			idx;
	unsigned int t,
				tsize;

	if (size > (1 << ALLOC_MINBITS))
	{
		tsize = (size - 1) >> ALLOC_MINBITS;

		/*
		 * At this point we need to obtain log2(tsize)+1, ie, the number of
		 * not-all-zero bits at the right.	We used to do this with a
		 * shift-and-count loop, but this function is enough of a hotspot to
		 * justify micro-optimization effort.  The best approach seems to be
		 * to use a lookup table.  Note that this code assumes that
		 * ALLOCSET_NUM_FREELISTS <= 17, since we only cope with two bytes of
		 * the tsize value.
		 */
		t = tsize >> 8;
		idx = t ? LogTable256[t] + 8 : LogTable256[tsize];

		Assert(idx < ALLOCSET_NUM_FREELISTS);
	}
	else
		idx = 0;

	return idx;
}

#ifdef RANDOMIZE_ALLOCATED_MEMORY

/*
 * Fill a just-allocated piece of memory with "random" data.  It's not really
 * very random, just a repeating sequence with a length that's prime.  What
 * we mainly want out of it is to have a good probability that two palloc's
 * of the same number of bytes start out containing different data.
 */
static void
randomize_mem(char *ptr, size_t size)
{
	static int	save_ctr = 1;
	int			ctr;

	ctr = save_ctr;
	while (size-- > 0)
	{
		*ptr++ = ctr;
		if (++ctr > 251)
			ctr = 1;
	}
	save_ctr = ctr;
}
#endif   /* RANDOMIZE_ALLOCATED_MEMORY */


/*
 * Public routines
 */


/*
 * AllocSetContextCreate
 *		Create a new AllocSet context.
 *
 * parent: parent context, or NULL if top-level context
 * name: name of context (for debugging --- string will be copied)
 * minContextSize: minimum context size
 * initBlockSize: initial allocation block size
 * maxBlockSize: maximum allocation block size
 */
MemoryContext
AllocSetContextCreate(MemoryContext parent,
					  const char *name,
					  Size minContextSize,
					  Size initBlockSize,
					  Size maxBlockSize)
{
	AllocSet	context;

	/* Do the type-independent part of context creation */
	context = (AllocSet) MemoryContextCreate(T_AllocSetContext,
											 sizeof(AllocSetContext),
											 &AllocSetMethods,
											 parent,
											 name);

	/*
	 * Make sure alloc parameters are reasonable, and save them.
	 *
	 * We somewhat arbitrarily enforce a minimum 1K block size.
	 */
	initBlockSize = MAXALIGN(initBlockSize);
	if (initBlockSize < 1024)
		initBlockSize = 1024;
	maxBlockSize = MAXALIGN(maxBlockSize);
	if (maxBlockSize < initBlockSize)
		maxBlockSize = initBlockSize;
	context->initBlockSize = initBlockSize;
	context->maxBlockSize = maxBlockSize;
	context->nextBlockSize = initBlockSize;

	/*
	 * Compute the allocation chunk size limit for this context.  It can't be
	 * more than ALLOC_CHUNK_LIMIT because of the fixed number of freelists.
	 * If maxBlockSize is small then requests exceeding the maxBlockSize, or
	 * even a significant fraction of it, should be treated as large chunks
	 * too.  For the typical case of maxBlockSize a power of 2, the chunk size
	 * limit will be at most 1/8th maxBlockSize, so that given a stream of
	 * requests that are all the maximum chunk size we will waste at most
	 * 1/8th of the allocated space.
	 *
	 * We have to have allocChunkLimit a power of two, because the requested
	 * and actually-allocated sizes of any chunk must be on the same side of
	 * the limit, else we get confused about whether the chunk is "big".
	 */
	context->allocChunkLimit = ALLOC_CHUNK_LIMIT;
	while ((Size) (context->allocChunkLimit + ALLOC_CHUNKHDRSZ) >
		   (Size) ((maxBlockSize - ALLOC_BLOCKHDRSZ) / ALLOC_CHUNK_FRACTION))
		context->allocChunkLimit >>= 1;

	/*
	 * Grab always-allocated space, if requested
	 */
	if (minContextSize > ALLOC_BLOCKHDRSZ + ALLOC_CHUNKHDRSZ)
	{
		Size		blksize = MAXALIGN(minContextSize);
		AllocBlock	block;

		block = (AllocBlock) malloc(blksize);
		if (block == NULL)
		{
			MemoryContextStats(TopMemoryContext);
			ereport(ERROR,
					(errcode(ERRCODE_OUT_OF_MEMORY),
					 errmsg("out of memory"),
					 errdetail("Failed while creating memory context \"%s\".",
							   name)));
		}
		block->aset = context;
		block->freeptr = ((char *) block) + ALLOC_BLOCKHDRSZ;
		block->endptr = ((char *) block) + blksize;
		block->next = context->blocks;
		context->blocks = block;
		/* Mark block as not to be released at reset time */
		context->keeper = block;
	}

	return (MemoryContext) context;
}

/*
 * AllocSetInit
 *		Context-type-specific initialization routine.
 *
 * This is called by MemoryContextCreate() after setting up the
 * generic MemoryContext fields and before linking the new context
 * into the context tree.  We must do whatever is needed to make the
 * new context minimally valid for deletion.  We must *not* risk
 * failure --- thus, for example, allocating more memory is not cool.
 * (AllocSetContextCreate can allocate memory when it gets control
 * back, however.)
 */
static void
AllocSetInit(MemoryContext context)
{
	/*
	 * Since MemoryContextCreate already zeroed the context node, we don't
	 * have to do anything here: it's already OK.
	 */
}

/*
 * AllocSetReset
 *		Frees all memory which is allocated in the given set.
 *
 * Actually, this routine has some discretion about what to do.
 * It should mark all allocated chunks freed, but it need not necessarily
 * give back all the resources the set owns.  Our actual implementation is
 * that we hang onto any "keeper" block specified for the set.	In this way,
 * we don't thrash malloc() when a context is repeatedly reset after small
 * allocations, which is typical behavior for per-tuple contexts.
 */
static void
AllocSetReset(MemoryContext context)
{
	AllocSet	set = (AllocSet) context;
	AllocBlock	block;

	AssertArg(AllocSetIsValid(set));

#ifdef MEMORY_CONTEXT_CHECKING
	/* Check for corruption and leaks before freeing */
	AllocSetCheck(context);
#endif

	/* Clear chunk freelists */
	MemSetAligned(set->freelist, 0, sizeof(set->freelist));

	block = set->blocks;

	/* New blocks list is either empty or just the keeper block */
	set->blocks = set->keeper;

	while (block != NULL)
	{
		AllocBlock	next = block->next;

		if (block == set->keeper)
		{
			/* Reset the block, but don't return it to malloc */
			char	   *datastart = ((char *) block) + ALLOC_BLOCKHDRSZ;

#ifdef CLOBBER_FREED_MEMORY
			/* Wipe freed memory for debugging purposes */
			memset(datastart, 0x7F, block->freeptr - datastart);
#endif
			block->freeptr = datastart;
			block->next = NULL;
		}
		else
		{
			/* Normal case, release the block */
#ifdef CLOBBER_FREED_MEMORY
			/* Wipe freed memory for debugging purposes */
			memset(block, 0x7F, block->freeptr - ((char *) block));
#endif
			free(block);
		}
		block = next;
	}

	/* Reset block size allocation sequence, too */
	set->nextBlockSize = set->initBlockSize;
}

/*
 * AllocSetDelete
 *		Frees all memory which is allocated in the given set,
 *		in preparation for deletion of the set.
 *
 * Unlike AllocSetReset, this *must* free all resources of the set.
 * But note we are not responsible for deleting the context node itself.
 */
static void
AllocSetDelete(MemoryContext context)
{
	AllocSet	set = (AllocSet) context;
	AllocBlock	block = set->blocks;

	AssertArg(AllocSetIsValid(set));

#ifdef MEMORY_CONTEXT_CHECKING
	/* Check for corruption and leaks before freeing */
	AllocSetCheck(context);
#endif

	/* Make it look empty, just in case... */
	MemSetAligned(set->freelist, 0, sizeof(set->freelist));
	set->blocks = NULL;
	set->keeper = NULL;

	while (block != NULL)
	{
		AllocBlock	next = block->next;

#ifdef CLOBBER_FREED_MEMORY
		/* Wipe freed memory for debugging purposes */
		memset(block, 0x7F, block->freeptr - ((char *) block));
#endif
		free(block);
		block = next;
	}
}

/*
 * AllocSetAlloc
 *		Returns pointer to allocated memory of given size; memory is added
 *		to the set.
 */
static void *
AllocSetAlloc(MemoryContext context, Size size)
{
	AllocSet	set = (AllocSet) context;
	AllocBlock	block;
	AllocChunk	chunk;
	int			fidx;
	Size		chunk_size;
	Size		blksize;

	AssertArg(AllocSetIsValid(set));

	/*
	 * If requested size exceeds maximum for chunks, allocate an entire block
	 * for this request.
	 */
	if (size > set->allocChunkLimit)
	{
		chunk_size = MAXALIGN(size);
		blksize = chunk_size + ALLOC_BLOCKHDRSZ + ALLOC_CHUNKHDRSZ;
		block = (AllocBlock) malloc(blksize);
		if (block == NULL)
		{
			MemoryContextStats(TopMemoryContext);
			ereport(ERROR,
					(errcode(ERRCODE_OUT_OF_MEMORY),
					 errmsg("out of memory"),
					 errdetail("Failed on request of size %lu.",
							   (unsigned long) size)));
		}
		block->aset = set;
		block->freeptr = block->endptr = ((char *) block) + blksize;

		chunk = (AllocChunk) (((char *) block) + ALLOC_BLOCKHDRSZ);
		chunk->aset = set;
		chunk->size = chunk_size;
#ifdef MEMORY_CONTEXT_CHECKING
		chunk->requested_size = size;
		/* set mark to catch clobber of "unused" space */
		if (size < chunk_size)
			((char *) AllocChunkGetPointer(chunk))[size] = 0x7E;
#endif
#ifdef RANDOMIZE_ALLOCATED_MEMORY
		/* fill the allocated space with junk */
		randomize_mem((char *) AllocChunkGetPointer(chunk), size);
#endif

		/*
		 * Stick the new block underneath the active allocation block, so that
		 * we don't lose the use of the space remaining therein.
		 */
		if (set->blocks != NULL)
		{
			block->next = set->blocks->next;
			set->blocks->next = block;
		}
		else
		{
			block->next = NULL;
			set->blocks = block;
		}

		AllocAllocInfo(set, chunk);
		return AllocChunkGetPointer(chunk);
	}

	/*
	 * Request is small enough to be treated as a chunk.  Look in the
	 * corresponding free list to see if there is a free chunk we could reuse.
	 * If one is found, remove it from the free list, make it again a member
	 * of the alloc set and return its data address.
	 */
	fidx = AllocSetFreeIndex(size);
	chunk = set->freelist[fidx];
	if (chunk != NULL)
	{
		Assert(chunk->size >= size);

		set->freelist[fidx] = (AllocChunk) chunk->aset;

		chunk->aset = (void *) set;

#ifdef MEMORY_CONTEXT_CHECKING
		chunk->requested_size = size;
		/* set mark to catch clobber of "unused" space */
		if (size < chunk->size)
			((char *) AllocChunkGetPointer(chunk))[size] = 0x7E;
#endif
#ifdef RANDOMIZE_ALLOCATED_MEMORY
		/* fill the allocated space with junk */
		randomize_mem((char *) AllocChunkGetPointer(chunk), size);
#endif

		AllocAllocInfo(set, chunk);
		return AllocChunkGetPointer(chunk);
	}

	/*
	 * Choose the actual chunk size to allocate.
	 */
	chunk_size = (1 << ALLOC_MINBITS) << fidx;
	Assert(chunk_size >= size);

	/*
	 * If there is enough room in the active allocation block, we will put the
	 * chunk into that block.  Else must start a new one.
	 */
	if ((block = set->blocks) != NULL)
	{
		Size		availspace = block->endptr - block->freeptr;

		if (availspace < (chunk_size + ALLOC_CHUNKHDRSZ))
		{
			/*
			 * The existing active (top) block does not have enough room for
			 * the requested allocation, but it might still have a useful
			 * amount of space in it.  Once we push it down in the block list,
			 * we'll never try to allocate more space from it. So, before we
			 * do that, carve up its free space into chunks that we can put on
			 * the set's freelists.
			 *
			 * Because we can only get here when there's less than
			 * ALLOC_CHUNK_LIMIT left in the block, this loop cannot iterate
			 * more than ALLOCSET_NUM_FREELISTS-1 times.
			 */
			while (availspace >= ((1 << ALLOC_MINBITS) + ALLOC_CHUNKHDRSZ))
			{
				Size		availchunk = availspace - ALLOC_CHUNKHDRSZ;
				int			a_fidx = AllocSetFreeIndex(availchunk);

				/*
				 * In most cases, we'll get back the index of the next larger
				 * freelist than the one we need to put this chunk on.	The
				 * exception is when availchunk is exactly a power of 2.
				 */
				if (availchunk != ((Size) 1 << (a_fidx + ALLOC_MINBITS)))
				{
					a_fidx--;
					Assert(a_fidx >= 0);
					availchunk = ((Size) 1 << (a_fidx + ALLOC_MINBITS));
				}

				chunk = (AllocChunk) (block->freeptr);

				block->freeptr += (availchunk + ALLOC_CHUNKHDRSZ);
				availspace -= (availchunk + ALLOC_CHUNKHDRSZ);

				chunk->size = availchunk;
#ifdef MEMORY_CONTEXT_CHECKING
				chunk->requested_size = 0;		/* mark it free */
#endif
				chunk->aset = (void *) set->freelist[a_fidx];
				set->freelist[a_fidx] = chunk;
			}

			/* Mark that we need to create a new block */
			block = NULL;
		}
	}

	/*
	 * Time to create a new regular (multi-chunk) block?
	 */
	if (block == NULL)
	{
		Size		required_size;

		/*
		 * The first such block has size initBlockSize, and we double the
		 * space in each succeeding block, but not more than maxBlockSize.
		 */
		blksize = set->nextBlockSize;
		set->nextBlockSize <<= 1;
		if (set->nextBlockSize > set->maxBlockSize)
			set->nextBlockSize = set->maxBlockSize;

		/*
		 * If initBlockSize is less than ALLOC_CHUNK_LIMIT, we could need more
		 * space... but try to keep it a power of 2.
		 */
		required_size = chunk_size + ALLOC_BLOCKHDRSZ + ALLOC_CHUNKHDRSZ;
		while (blksize < required_size)
			blksize <<= 1;

		/* Try to allocate it */
		block = (AllocBlock) malloc(blksize);

		/*
		 * We could be asking for pretty big blocks here, so cope if malloc
		 * fails.  But give up if there's less than a meg or so available...
		 */
		while (block == NULL && blksize > 1024 * 1024)
		{
			blksize >>= 1;
			if (blksize < required_size)
				break;
			block = (AllocBlock) malloc(blksize);
		}

		if (block == NULL)
		{
			MemoryContextStats(TopMemoryContext);
			ereport(ERROR,
					(errcode(ERRCODE_OUT_OF_MEMORY),
					 errmsg("out of memory"),
					 errdetail("Failed on request of size %lu.",
							   (unsigned long) size)));
		}

		block->aset = set;
		block->freeptr = ((char *) block) + ALLOC_BLOCKHDRSZ;
		block->endptr = ((char *) block) + blksize;

		/*
		 * If this is the first block of the set, make it the "keeper" block.
		 * Formerly, a keeper block could only be created during context
		 * creation, but allowing it to happen here lets us have fast reset
		 * cycling even for contexts created with minContextSize = 0; that way
		 * we don't have to force space to be allocated in contexts that might
		 * never need any space.  Don't mark an oversize block as a keeper,
		 * however.
		 */
		if (set->keeper == NULL && blksize == set->initBlockSize)
			set->keeper = block;

		block->next = set->blocks;
		set->blocks = block;
	}

	/*
	 * OK, do the allocation
	 */
	chunk = (AllocChunk) (block->freeptr);

	block->freeptr += (chunk_size + ALLOC_CHUNKHDRSZ);
	Assert(block->freeptr <= block->endptr);

	chunk->aset = (void *) set;
	chunk->size = chunk_size;
#ifdef MEMORY_CONTEXT_CHECKING
	chunk->requested_size = size;
	/* set mark to catch clobber of "unused" space */
	if (size < chunk->size)
		((char *) AllocChunkGetPointer(chunk))[size] = 0x7E;
#endif
#ifdef RANDOMIZE_ALLOCATED_MEMORY
	/* fill the allocated space with junk */
	randomize_mem((char *) AllocChunkGetPointer(chunk), size);
#endif

	AllocAllocInfo(set, chunk);
	return AllocChunkGetPointer(chunk);
}

/*
 * AllocSetFree
 *		Frees allocated memory; memory is removed from the set.
 */
static void
AllocSetFree(MemoryContext context, void *pointer)
{
	AllocSet	set = (AllocSet) context;
	AllocChunk	chunk = AllocPointerGetChunk(pointer);

	AllocFreeInfo(set, chunk);

#ifdef MEMORY_CONTEXT_CHECKING
	/* Test for someone scribbling on unused space in chunk */
	if (chunk->requested_size < chunk->size)
		if (((char *) pointer)[chunk->requested_size] != 0x7E)
			elog(WARNING, "detected write past chunk end in %s %p",
				 set->header.name, chunk);
#endif

	if (chunk->size > set->allocChunkLimit)
	{
		/*
		 * Big chunks are certain to have been allocated as single-chunk
		 * blocks.	Find the containing block and return it to malloc().
		 */
		AllocBlock	block = set->blocks;
		AllocBlock	prevblock = NULL;

		while (block != NULL)
		{
			if (chunk == (AllocChunk) (((char *) block) + ALLOC_BLOCKHDRSZ))
				break;
			prevblock = block;
			block = block->next;
		}
		if (block == NULL)
			elog(ERROR, "could not find block containing chunk %p", chunk);
		/* let's just make sure chunk is the only one in the block */
		Assert(block->freeptr == ((char *) block) +
			   (chunk->size + ALLOC_BLOCKHDRSZ + ALLOC_CHUNKHDRSZ));

		/* OK, remove block from aset's list and free it */
		if (prevblock == NULL)
			set->blocks = block->next;
		else
			prevblock->next = block->next;
#ifdef CLOBBER_FREED_MEMORY
		/* Wipe freed memory for debugging purposes */
		memset(block, 0x7F, block->freeptr - ((char *) block));
#endif
		free(block);
	}
	else
	{
		/* Normal case, put the chunk into appropriate freelist */
		int			fidx = AllocSetFreeIndex(chunk->size);

		chunk->aset = (void *) set->freelist[fidx];

#ifdef CLOBBER_FREED_MEMORY
		/* Wipe freed memory for debugging purposes */
		memset(pointer, 0x7F, chunk->size);
#endif

#ifdef MEMORY_CONTEXT_CHECKING
		/* Reset requested_size to 0 in chunks that are on freelist */
		chunk->requested_size = 0;
#endif
		set->freelist[fidx] = chunk;
	}
}

/*
 * AllocSetRealloc
 *		Returns new pointer to allocated memory of given size; this memory
 *		is added to the set.  Memory associated with given pointer is copied
 *		into the new memory, and the old memory is freed.
 */
static void *
AllocSetRealloc(MemoryContext context, void *pointer, Size size)
{
	AllocSet	set = (AllocSet) context;
	AllocChunk	chunk = AllocPointerGetChunk(pointer);
	Size		oldsize = chunk->size;

#ifdef MEMORY_CONTEXT_CHECKING
	/* Test for someone scribbling on unused space in chunk */
	if (chunk->requested_size < oldsize)
		if (((char *) pointer)[chunk->requested_size] != 0x7E)
			elog(WARNING, "detected write past chunk end in %s %p",
				 set->header.name, chunk);
#endif

	/*
	 * Chunk sizes are aligned to power of 2 in AllocSetAlloc(). Maybe the
	 * allocated area already is >= the new size.  (In particular, we always
	 * fall out here if the requested size is a decrease.)
	 */
	if (oldsize >= size)
	{
#ifdef MEMORY_CONTEXT_CHECKING
#ifdef RANDOMIZE_ALLOCATED_MEMORY
		/* We can only fill the extra space if we know the prior request */
		if (size > chunk->requested_size)
			randomize_mem((char *) AllocChunkGetPointer(chunk) + chunk->requested_size,
						  size - chunk->requested_size);
#endif

		chunk->requested_size = size;
		/* set mark to catch clobber of "unused" space */
		if (size < oldsize)
			((char *) pointer)[size] = 0x7E;
#endif
		return pointer;
	}

	if (oldsize > set->allocChunkLimit)
	{
		/*
		 * The chunk must have been allocated as a single-chunk block.	Find
		 * the containing block and use realloc() to make it bigger with
		 * minimum space wastage.
		 */
		AllocBlock	block = set->blocks;
		AllocBlock	prevblock = NULL;
		Size		chksize;
		Size		blksize;

		while (block != NULL)
		{
			if (chunk == (AllocChunk) (((char *) block) + ALLOC_BLOCKHDRSZ))
				break;
			prevblock = block;
			block = block->next;
		}
		if (block == NULL)
			elog(ERROR, "could not find block containing chunk %p", chunk);
		/* let's just make sure chunk is the only one in the block */
		Assert(block->freeptr == ((char *) block) +
			   (chunk->size + ALLOC_BLOCKHDRSZ + ALLOC_CHUNKHDRSZ));

		/* Do the realloc */
		chksize = MAXALIGN(size);
		blksize = chksize + ALLOC_BLOCKHDRSZ + ALLOC_CHUNKHDRSZ;
		block = (AllocBlock) realloc(block, blksize);
		if (block == NULL)
		{
			MemoryContextStats(TopMemoryContext);
			ereport(ERROR,
					(errcode(ERRCODE_OUT_OF_MEMORY),
					 errmsg("out of memory"),
					 errdetail("Failed on request of size %lu.",
							   (unsigned long) size)));
		}
		block->freeptr = block->endptr = ((char *) block) + blksize;

		/* Update pointers since block has likely been moved */
		chunk = (AllocChunk) (((char *) block) + ALLOC_BLOCKHDRSZ);
		if (prevblock == NULL)
			set->blocks = block;
		else
			prevblock->next = block;
		chunk->size = chksize;

#ifdef MEMORY_CONTEXT_CHECKING
#ifdef RANDOMIZE_ALLOCATED_MEMORY
		/* We can only fill the extra space if we know the prior request */
		randomize_mem((char *) AllocChunkGetPointer(chunk) + chunk->requested_size,
					  size - chunk->requested_size);
#endif

		chunk->requested_size = size;
		/* set mark to catch clobber of "unused" space */
		if (size < chunk->size)
			((char *) AllocChunkGetPointer(chunk))[size] = 0x7E;
#endif

		return AllocChunkGetPointer(chunk);
	}
	else
	{
		/*
		 * Small-chunk case.  We just do this by brute force, ie, allocate a
		 * new chunk and copy the data.  Since we know the existing data isn't
		 * huge, this won't involve any great memcpy expense, so it's not
		 * worth being smarter.  (At one time we tried to avoid memcpy when it
		 * was possible to enlarge the chunk in-place, but that turns out to
		 * misbehave unpleasantly for repeated cycles of
		 * palloc/repalloc/pfree: the eventually freed chunks go into the
		 * wrong freelist for the next initial palloc request, and so we leak
		 * memory indefinitely.  See pgsql-hackers archives for 2007-08-11.)
		 */
		AllocPointer newPointer;

		/* allocate new chunk */
		newPointer = AllocSetAlloc((MemoryContext) set, size);

		/* transfer existing data (certain to fit) */
		memcpy(newPointer, pointer, oldsize);

		/* free old chunk */
		AllocSetFree((MemoryContext) set, pointer);

		return newPointer;
	}
}

/*
 * AllocSetGetChunkSpace
 *		Given a currently-allocated chunk, determine the total space
 *		it occupies (including all memory-allocation overhead).
 */
static Size
AllocSetGetChunkSpace(MemoryContext context, void *pointer)
{
	AllocChunk	chunk = AllocPointerGetChunk(pointer);

	return chunk->size + ALLOC_CHUNKHDRSZ;
}

/*
 * AllocSetIsEmpty
 *		Is an allocset empty of any allocated space?
 */
static bool
AllocSetIsEmpty(MemoryContext context)
{
	/*
	 * For now, we say "empty" only if the context is new or just reset. We
	 * could examine the freelists to determine if all space has been freed,
	 * but it's not really worth the trouble for present uses of this
	 * functionality.
	 */
	if (context->isReset)
		return true;
	return false;
}

/*
 * AllocSetStats
 *		Displays stats about memory consumption of an allocset.
 */
static void
AllocSetStats(MemoryContext context, int level)
{
	AllocSet	set = (AllocSet) context;
	long		nblocks = 0;
	long		nchunks = 0;
	long		totalspace = 0;
	long		freespace = 0;
	AllocBlock	block;
	AllocChunk	chunk;
	int			fidx;
	int			i;

	for (block = set->blocks; block != NULL; block = block->next)
	{
		nblocks++;
		totalspace += block->endptr - ((char *) block);
		freespace += block->endptr - block->freeptr;
	}
	for (fidx = 0; fidx < ALLOCSET_NUM_FREELISTS; fidx++)
	{
		for (chunk = set->freelist[fidx]; chunk != NULL;
			 chunk = (AllocChunk) chunk->aset)
		{
			nchunks++;
			freespace += chunk->size + ALLOC_CHUNKHDRSZ;
		}
	}

	for (i = 0; i < level; i++)
		fprintf(stderr, "  ");

	fprintf(stderr,
			"%s: %lu total in %ld blocks; %lu free (%ld chunks); %lu used\n",
			set->header.name, totalspace, nblocks, freespace, nchunks,
			totalspace - freespace);
}


#ifdef MEMORY_CONTEXT_CHECKING

/*
 * AllocSetCheck
 *		Walk through chunks and check consistency of memory.
 *
 * NOTE: report errors as WARNING, *not* ERROR or FATAL.  Otherwise you'll
 * find yourself in an infinite loop when trouble occurs, because this
 * routine will be entered again when elog cleanup tries to release memory!
 */
static void
AllocSetCheck(MemoryContext context)
{
	AllocSet	set = (AllocSet) context;
	char	   *name = set->header.name;
	AllocBlock	block;

	for (block = set->blocks; block != NULL; block = block->next)
	{
		char	   *bpoz = ((char *) block) + ALLOC_BLOCKHDRSZ;
		long		blk_used = block->freeptr - bpoz;
		long		blk_data = 0;
		long		nchunks = 0;

		/*
		 * Empty block - empty can be keeper-block only
		 */
		if (!blk_used)
		{
			if (set->keeper != block)
				elog(WARNING, "problem in alloc set %s: empty block %p",
					 name, block);
		}

		/*
		 * Chunk walker
		 */
		while (bpoz < block->freeptr)
		{
			AllocChunk	chunk = (AllocChunk) bpoz;
			Size		chsize,
						dsize;
			char	   *chdata_end;

			chsize = chunk->size;		/* aligned chunk size */
			dsize = chunk->requested_size;		/* real data */
			chdata_end = ((char *) chunk) + (ALLOC_CHUNKHDRSZ + dsize);

			/*
			 * Check chunk size
			 */
			if (dsize > chsize)
				elog(WARNING, "problem in alloc set %s: req size > alloc size for chunk %p in block %p",
					 name, chunk, block);
			if (chsize < (1 << ALLOC_MINBITS))
				elog(WARNING, "problem in alloc set %s: bad size %lu for chunk %p in block %p",
					 name, (unsigned long) chsize, chunk, block);

			/* single-chunk block? */
			if (chsize > set->allocChunkLimit &&
				chsize + ALLOC_CHUNKHDRSZ != blk_used)
				elog(WARNING, "problem in alloc set %s: bad single-chunk %p in block %p",
					 name, chunk, block);

			/*
			 * If chunk is allocated, check for correct aset pointer. (If it's
			 * free, the aset is the freelist pointer, which we can't check as
			 * easily...)
			 */
			if (dsize > 0 && chunk->aset != (void *) set)
				elog(WARNING, "problem in alloc set %s: bogus aset link in block %p, chunk %p",
					 name, block, chunk);

			/*
			 * Check for overwrite of "unallocated" space in chunk
			 */
			if (dsize > 0 && dsize < chsize && *chdata_end != 0x7E)
				elog(WARNING, "problem in alloc set %s: detected write past chunk end in block %p, chunk %p",
					 name, block, chunk);

			blk_data += chsize;
			nchunks++;

			bpoz += ALLOC_CHUNKHDRSZ + chsize;
		}

		if ((blk_data + (nchunks * ALLOC_CHUNKHDRSZ)) != blk_used)
			elog(WARNING, "problem in alloc set %s: found inconsistent memory block %p",
				 name, block);
	}
}

#endif   /* MEMORY_CONTEXT_CHECKING */