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/* This implements a sort of variable repository. One could also think of it
* as cheap version of an associative array. In each one of these
* datastructures you can store name/value pairs.
*
* All functions (should) follow the Shit-In-Shit-Out (SISO) principle, i.e.,
* you can pass them NULL pointers and the like and they will return something
* appropriate.
*/
#ifndef VARIABLES_H
#define VARIABLES_H
#include <c.h>
#define VALID_VARIABLE_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_"
struct _variable {
char * name;
char * value;
struct _variable * next;
};
typedef struct _variable * VariableSpace;
VariableSpace CreateVariableSpace(void);
const char * GetVariable(VariableSpace space, const char * name);
bool GetVariableBool(VariableSpace space, const char * name);
bool SetVariable(VariableSpace space, const char * name, const char * value);
bool DeleteVariable(VariableSpace space, const char * name);
void DestroyVariableSpace(VariableSpace space);
#endif /* VARIABLES_H */
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