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authorRit <RitikShah@users.noreply.github.com>2022-04-24 05:59:41 -0700
committerGitHub <noreply@github.com>2022-04-24 14:59:41 +0200
commit8ad1bea2a285b33778aa38eb274ddea9a6afc0b9 (patch)
tree66a52e90346a88ade27f6ab59a8c556f9aa794b9 /tests/examplefiles/mcfunction/main.mcfunction
parent323a7056a7df342e2e4e9986204f5d80487fae56 (diff)
downloadpygments-git-8ad1bea2a285b33778aa38eb274ddea9a6afc0b9.tar.gz
Initial commit for MCFunction Lexer + tests (#2107)
* Initial commit for MCFunction Lexer + tests * Apply suggestions from code review Co-authored-by: Jean Abou-Samra <jean@abou-samra.fr> * added docstring info + fix for run ... command * remove string ending Error tokens * not working - refactor in-progress * fixed: generic property * Update pygments/lexers/mcfunction.py Co-authored-by: Georg Brandl <georg@python.org> * apply some fixes from comments * Update pygments/lexers/mcfunction.py Co-authored-by: Georg Brandl <georg@python.org> * spacing * updated tests and applied more suggestions * fixed comment regex, passes tests Co-authored-by: Jean Abou-Samra <jean@abou-samra.fr> Co-authored-by: Georg Brandl <georg@python.org>
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+# This example file is borrowed from https://github.com/Arcensoth/language-mcfunction/blob/main/tests/everything.mcfunction
+
+#> Raycasting
+#
+# Casts a ray from starting position along a configurable number
+# of blocks with a confugrable accuracy, counting the number of
+# entities hit by the ray along the way.
+#
+# @params
+# $mypack.raycast.distance param
+# The number of blocks to cast forward.
+# $mypack.raycast.precision param
+# The ratio of block precision to a full block.
+#
+# @returns
+# $mypack.raycast.result return
+# The number of entities hit by the ray.
+
+function #mypack:hooks/raycast/begin
+
+function mypack:raycast/loop
+
+function #mypack:hooks/raycast/end
+
+# this is a comment
+say hello world
+
+ # indented comment
+ say hello indent
+
+effect give @s minecraft:night_vision 999999 1 true
+effect give @s minecraft:night_vision 999999 1 false
+
+teleport 1 2 3
+teleport 100.5 80 -100.5
+
+execute if score @a temp matches 10.. run
+execute if score @a temp matches ..20 run
+execute if score @a temp matches 10..20 run
+
+execute positioned 10 ~ -10 run
+execute positioned 10 ~10 -10 run
+execute positioned 10 ~0.5 -10 run
+execute positioned 10 ~.5 -10 run
+execute positioned 10 ~-10 -10 run
+execute positioned 10 ~-0.5 -10 run
+execute positioned 10 ~-.5 -10 run
+
+execute positioned 10 ^ -10 run
+execute positioned 10 ^10 -10 run
+execute positioned 10 ^0.5 -10 run
+execute positioned 10 ^.5 -10 run
+execute positioned 10 ^-10 -10 run
+execute positioned 10 ^-0.5 -10 run
+execute positioned 10 ^-.5 -10 run
+
+function mypack:foo
+function mypack:foo/bar
+function mypack:foo/bar/baz
+function #mypack:foo
+function #mypack:foo/bar
+function #mypack:foo/bar/baz
+
+execute if block ~ ~ ~ minecraft:oak_log[axis=x] run
+execute if block ~ ~ ~ minecraft:oak_leaves[distance=5] run
+execute if block ~ ~ ~ minecraft:oak_leaves[persistent=true] run
+execute if block ~ ~ ~ minecraft:oak_leaves[persistent=false] run
+execute if block ~ ~ ~ minecraft:oak_leaves[distance=5,persistent=true] run
+execute if block ~ ~ ~ #minecraft:leaves[distance=5] run
+execute if block ~ ~ ~ #minecraft:leaves[distance=5,persistent=true] run
+setblock ~ ~ ~ mypack:foo{foo:bar} destroy
+setblock ~ ~ ~ mypack:foo{foo: bar} destroy
+setblock ~ ~ ~ mypack:foo[facing=up]{foo: bar} destroy
+setblock ~ ~ ~ mypack:foo[facing = up]{foo: bar} destroy
+setblock ~ ~ ~ minecraft:dispenser[facing=up]{Items: [{id: "minecraft:diamond", Count: 1}]}
+
+tag @s add my.tag
+
+datapack enable "hello world"
+datapack enable "escape \" me"
+datapack enable 'hello world'
+datapack enable 'escape \' me'
+
+execute as f7a39418-72ca-4bf2-bc7e-ba9df67a4707 run
+execute as 0-0-0-0-0 run
+
+execute store result score #fakeplayer
+execute store result score #fake.player
+execute store result score #fake_player
+execute store result score $fakeplayer
+execute store result score %fakeplayer
+
+execute as @b
+execute as @a
+
+execute as @a[tag=foo]
+execute as @a[tag=!foo]
+
+execute as @a[sort=nearest] run
+execute as @a[gamemode=survival] run
+execute as @a[gamemode=!creative] run
+execute as @a[tag=foo,tag=bar,tag=!baz] run
+
+execute as @a[distance=15]
+execute as @a[distance=1.5]
+execute as @a[distance=.5]
+execute as @a[distance=-.25]
+
+execute as @a[distance=100]
+execute as @a[distance=..10]
+execute as @a[distance=11..19]
+execute as @a[distance=20..]
+execute as @a[distance=0.5]
+execute as @a[distance=..0.1]
+execute as @a[distance=0.2..0.8]
+execute as @a[distance=0.9..]
+
+execute as @a[type=minecraft:bat] run
+execute as @a[type=!minecraft:cow,type=!minecraft:pig] run
+execute as @a[type=#minecraft:skeletons] run
+execute as @a[type=!#minecraft:skeletons,type=!minecraft:zombie] run
+
+execute as @a[tag=my.tag] run
+
+execute as @a[name="hello world"] as @s run
+execute as @a[name="escape \" me"] as @s run
+execute as @a[name="how, about, commas ?"] as @s run
+execute as @a[name="and [braces] ?"] as @s run
+
+execute as @e[nbt={ PortalCooldown: 0 }] run
+execute as @e[nbt={ Item: {id: "minecraft:diamond", Count: 64 } }] run
+
+execute if score @s foo < @s bar run
+execute if score @s foo <= @s bar run
+execute if score @s foo = @s bar run
+execute if score @s foo > @s bar run
+execute if score @s foo >= @s bar run
+
+data get entity @s SelectedItem.tag.display.Name
+data get entity @s Inventory[0]
+data get entity @s Inventory[{id: "minecraft:diamond"}].Count
+data get entity @s Inventory[].tag{custom: true}.display.Name
+
+data merge entity @s { foo: true, bar: 1234 }
+data modify block ~ ~ ~ RecordItem.tag set value { messages: [hi, bye] }
+data modify block ~ ~ ~ RecordItem.tag.messages append value [ { message: "hello world" } ]
+
+tellraw @a {"text": "hello world", "color": "blue"}
+tellraw @a [{"text": "hello", "color": "blue"}, {"text": "world", "color": "blue"}]
+
+execute as @a[scores={myscore=10}] run
+execute as @a[scores={myscore=10..12}] run
+execute as @a[scores={foo=10, bar=1..5, baz=..0}] run
+
+execute as @a[advancements={minecraft:story/form_obsidian=true}] run
+execute as @a[advancements={minecraft:story/obtain_armor={iron_helmet=true}}] run
+execute as @a[advancements={minecraft:story/obtain_armor={iron_helmet=true, gold_helmet=false}}] run
+execute as @a[advancements={minecraft:story/form_obsidian=true, minecraft:story/follow_ender_eye=true}] run
+execute as @a[advancements={minecraft:story/form_obsidian={foo=true, bar=false},minecraft:story/follow_ender_eye={foo=false, bar=true}}] run
+
+give @s diamond_sword{display: {Name: '"My Custom Sword"'}}
+give @s minecraft:diamond_sword{display: {Name: '"My Custom Sword"'}}
+
+execute if score @s foo < @s bar run say execute if score @s foo < @s bar run say
+execute if score @s foo < @s bar run say hello @e[tag=baz, sort=nearest, limit=1] how are you?
+
+execute
+ as @a # For each "player",
+ at @s # start at their feet.
+ anchored eyes # Looking through their eyes,
+ facing 0 0 0 # face perfectly at the target
+ anchored feet # (go back to the feet)
+ positioned ^ ^ ^1 # and move one block forward.
+ rotated as @s # Face the direction the player
+ # is actually facing,
+ positioned ^ ^ ^-1 # and move one block back.
+ if entity @s[distance=..0.6] # Check if we're close to the
+ # player's feet.
+ run
+ say "I'm facing the target!"