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/* Fragment shader */
// Macro inside a single-line comment: #define COMMENT_MACRO 1
/* Macro inside a block comment: #define COMMENT_MACRO 2 */
# define INDENTED_MACRO 5.0
#define SINGLELINE_MACRO 10.0
#define MULTILINE_MACRO(a, b) vec2( \
a, \
b \
)
void main()
{
gl_FragColor[0] = gl_FragCoord[0] / 400.0;
gl_FragColor[1] = gl_FragCoord[1] / 400.0;
gl_FragColor[2] = 1.0;
}
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