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-rw-r--r--cpp/src/qpid/sys/Timer.cpp136
1 files changed, 136 insertions, 0 deletions
diff --git a/cpp/src/qpid/sys/Timer.cpp b/cpp/src/qpid/sys/Timer.cpp
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+++ b/cpp/src/qpid/sys/Timer.cpp
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+/*
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements. See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership. The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied. See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ *
+ */
+#include "Timer.h"
+#include <iostream>
+#include <numeric>
+
+using boost::intrusive_ptr;
+using std::max;
+
+namespace qpid {
+namespace sys {
+
+TimerTask::TimerTask(Duration timeout) :
+ period(timeout),
+ nextFireTime(AbsTime::now(), timeout),
+ cancelled(false)
+{}
+
+TimerTask::TimerTask(AbsTime time) :
+ period(0),
+ nextFireTime(time),
+ cancelled(false)
+{}
+
+TimerTask::~TimerTask() {}
+
+bool TimerTask::readyToFire() const {
+ return !(nextFireTime > AbsTime::now());
+}
+
+void TimerTask::fireTask() {
+ cancelled = true;
+ fire();
+}
+
+void TimerTask::setupNextFire() {
+ if (period && readyToFire()) {
+ nextFireTime = AbsTime(nextFireTime, period);
+ cancelled = false;
+ }
+}
+
+// Only allow tasks to be delayed
+void TimerTask::restart() { nextFireTime = AbsTime(AbsTime::now(), period); }
+void TimerTask::delayTill(AbsTime time) { period = 0; nextFireTime = max(nextFireTime, time); }
+
+void TimerTask::cancel() { cancelled = true; }
+bool TimerTask::isCancelled() const { return cancelled; }
+
+Timer::Timer() :
+ active(false)
+{
+ start();
+}
+
+Timer::~Timer()
+{
+ stop();
+}
+
+void Timer::run()
+{
+ Monitor::ScopedLock l(monitor);
+ while (active) {
+ if (tasks.empty()) {
+ monitor.wait();
+ } else {
+ intrusive_ptr<TimerTask> t = tasks.top();
+ tasks.pop();
+ if (t->isCancelled()) {
+ } else if(t->readyToFire()) {
+ Monitor::ScopedUnlock u(monitor);
+ t->fireTask();
+ } else {
+ // If the timer was adjusted into the future it might no longer
+ // be the next event, so push and then get top to make sure
+ tasks.push(t);
+ monitor.wait(tasks.top()->nextFireTime);
+ }
+ }
+ }
+}
+
+void Timer::add(intrusive_ptr<TimerTask> task)
+{
+ Monitor::ScopedLock l(monitor);
+ tasks.push(task);
+ monitor.notify();
+}
+
+void Timer::start()
+{
+ Monitor::ScopedLock l(monitor);
+ if (!active) {
+ active = true;
+ runner = Thread(this);
+ }
+}
+
+void Timer::stop()
+{
+ {
+ Monitor::ScopedLock l(monitor);
+ if (!active) return;
+ active = false;
+ monitor.notifyAll();
+ }
+ runner.join();
+}
+
+bool operator<(const intrusive_ptr<TimerTask>& a,
+ const intrusive_ptr<TimerTask>& b)
+{
+ // Lower priority if time is later
+ return a.get() && b.get() && a->nextFireTime > b->nextFireTime;
+}
+
+}}