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-rw-r--r--cpp/src/qpid/sys/windows/WinSocket.h118
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diff --git a/cpp/src/qpid/sys/windows/WinSocket.h b/cpp/src/qpid/sys/windows/WinSocket.h
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+#ifndef QPID_SYS_WINDOWS_BSDSOCKET_H
+#define QPID_SYS_WINDOWS_BSDSOCKET_H
+
+/*
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements. See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership. The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied. See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ *
+ */
+
+#include "qpid/sys/Socket.h"
+#include "qpid/sys/IntegerTypes.h"
+#include "qpid/CommonImportExport.h"
+#include <string>
+
+#include <boost/scoped_ptr.hpp>
+
+// Ensure we get all of winsock2.h
+#ifndef _WIN32_WINNT
+#define _WIN32_WINNT 0x0501
+#endif
+
+#include <winsock2.h>
+
+namespace qpid {
+namespace sys {
+
+namespace windows {
+Socket* createSameTypeSocket(const Socket&);
+}
+
+class Duration;
+class IOHandle;
+class SocketAddress;
+
+class QPID_COMMON_CLASS_EXTERN WinSocket : public Socket
+{
+public:
+ /** Create a socket wrapper for descriptor. */
+ QPID_COMMON_EXTERN WinSocket();
+
+ QPID_COMMON_EXTERN operator const IOHandle&() const;
+
+ /** Set socket non blocking */
+ QPID_COMMON_EXTERN virtual void setNonblocking() const;
+
+ QPID_COMMON_EXTERN virtual void setTcpNoDelay() const;
+
+ QPID_COMMON_EXTERN virtual void connect(const SocketAddress&) const;
+ QPID_COMMON_EXTERN virtual void finishConnect(const SocketAddress&) const;
+
+ QPID_COMMON_EXTERN virtual void close() const;
+
+ /** Bind to a port and start listening.
+ *@return The bound port number
+ */
+ QPID_COMMON_EXTERN virtual int listen(const SocketAddress&, int backlog = 10) const;
+
+ /**
+ * Returns an address (host and port) for the remote end of the
+ * socket
+ */
+ QPID_COMMON_EXTERN std::string getPeerAddress() const;
+ /**
+ * Returns an address (host and port) for the local end of the
+ * socket
+ */
+ QPID_COMMON_EXTERN std::string getLocalAddress() const;
+
+ /**
+ * Returns the error code stored in the socket. This may be used
+ * to determine the result of a non-blocking connect.
+ */
+ QPID_COMMON_EXTERN int getError() const;
+
+ /** Accept a connection from a socket that is already listening
+ * and has an incoming connection
+ */
+ QPID_COMMON_EXTERN virtual Socket* accept() const;
+
+ // TODO The following are raw operations, maybe they need better wrapping?
+ QPID_COMMON_EXTERN virtual int read(void *buf, size_t count) const;
+ QPID_COMMON_EXTERN virtual int write(const void *buf, size_t count) const;
+
+ QPID_COMMON_EXTERN int getKeyLen() const;
+ QPID_COMMON_EXTERN std::string getClientAuthId() const;
+
+protected:
+ /** Create socket */
+ void createSocket(const SocketAddress&) const;
+
+ mutable boost::scoped_ptr<IOHandle> handle;
+ mutable std::string localname;
+ mutable std::string peername;
+ mutable bool nonblocking;
+ mutable bool nodelay;
+
+ /** Construct socket with existing handle */
+ friend Socket* qpid::sys::windows::createSameTypeSocket(const Socket&);
+ WinSocket(SOCKET fd);
+};
+
+}}
+#endif /*!QPID_SYS_WINDOWS_BSDSOCKET_H*/