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diff --git a/qpid/dotnet/Qpid.Client.Transport.Socket.Blocking/BlockingSocketProcessor.cs b/qpid/dotnet/Qpid.Client.Transport.Socket.Blocking/BlockingSocketProcessor.cs
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+++ b/qpid/dotnet/Qpid.Client.Transport.Socket.Blocking/BlockingSocketProcessor.cs
@@ -0,0 +1,135 @@
+/*
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements. See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership. The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied. See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ *
+ */
+using System;
+using System.Net;
+using System.Net.Sockets;
+using log4net;
+using Apache.Qpid.Buffer;
+using Apache.Qpid.Client.Protocol;
+
+namespace Apache.Qpid.Client.Transport.Socket.Blocking
+{
+ class BlockingSocketProcessor : IConnectionCloser
+ {
+ private static readonly ILog _log = LogManager.GetLogger(typeof(BlockingSocketProcessor));
+
+ string _host;
+ int _port;
+ System.Net.Sockets.Socket _socket;
+ private NetworkStream _networkStream;
+ IByteChannel _byteChannel;
+ IProtocolListener _protocolListener;
+
+ public BlockingSocketProcessor(string host, int port, IProtocolListener protocolListener)
+ {
+ _host = host;
+ _port = port;
+ _protocolListener = protocolListener;
+ _byteChannel = new ByteChannel(this);
+ }
+
+ /// <summary>
+ /// Synchronous blocking connect.
+ /// </summary>
+ public void Connect()
+ {
+ _socket = new System.Net.Sockets.Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
+
+ /// For future note TCP Set NoDelay options may help, though with the blocking io not sure
+ /// The Don't linger may help with detecting disconnect but that hasn't been the case in testing.
+ /// _socket.SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.NoDelay, 0);
+ /// _socket.SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.DontLinger, 0);
+
+ IPHostEntry ipHostInfo = Dns.Resolve(_host); // Note: don't fix this warning. We do this for .NET 1.1 compatibility.
+ IPAddress ipAddress = ipHostInfo.AddressList[0];
+
+ IPEndPoint ipe = new IPEndPoint(ipAddress, _port);
+
+ _socket.Connect(ipe);
+ _networkStream = new NetworkStream(_socket, true);
+ }
+
+ public string getLocalEndPoint()
+ {
+ return _socket.LocalEndPoint.ToString();
+ }
+
+ public void Write(ByteBuffer byteBuffer)
+ {
+ try
+ {
+ _networkStream.Write(byteBuffer.array(), byteBuffer.position(), byteBuffer.limit()); // FIXME
+ }
+ catch (Exception e)
+ {
+ _log.Error("Write caused exception", e);
+ _protocolListener.OnException(e);
+ // We should provide the error synchronously as we are doing blocking io.
+ throw e;
+ }
+ }
+
+ public ByteBuffer Read()
+ {
+ const int bufferSize = 4 * 1024; // TODO: Prevent constant allocation of buffers.
+ byte[] bytes = new byte[bufferSize];
+
+ int numOctets = _networkStream.Read(bytes, 0, bytes.Length);
+
+ /// Read only returns 0 if the socket has been gracefully shutdown.
+ /// http://msdn2.microsoft.com/en-us/library/system.net.sockets.networkstream.read(VS.71).aspx
+ /// We can use this to block Send so the next Read will force an exception forcing failover.
+ /// Otherwise we need to wait ~20 seconds for the NetworkStream/Socket code to realise that
+ /// the socket has been closed.
+ if (numOctets == 0)
+ {
+ _socket.Shutdown(SocketShutdown.Send);
+ _socket.Close();
+ }
+
+ ByteBuffer byteBuffer = ByteBuffer.wrap(bytes);
+ byteBuffer.limit(numOctets);
+
+ byteBuffer.flip();
+
+ return byteBuffer;
+ }
+
+ public void Disconnect()
+ {
+ _networkStream.Flush();
+ _networkStream.Close();
+ _socket.Close();
+ }
+
+ public void Close()
+ {
+ Disconnect();
+ }
+
+ public IByteChannel ByteChannel
+ {
+ get { return _byteChannel; }
+ }
+ }
+}
+
+