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diff --git a/qpid/dotnet/client-010/test/transport/util/CircularBufferTest.cs b/qpid/dotnet/client-010/test/transport/util/CircularBufferTest.cs
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+++ b/qpid/dotnet/client-010/test/transport/util/CircularBufferTest.cs
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+/*
+*
+* Licensed to the Apache Software Foundation (ASF) under one
+* or more contributor license agreements. See the NOTICE file
+* distributed with this work for additional information
+* regarding copyright ownership. The ASF licenses this file
+* to you under the Apache License, Version 2.0 (the
+* "License"); you may not use this file except in compliance
+* with the License. You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing,
+* software distributed under the License is distributed on an
+* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+* KIND, either express or implied. See the License for the
+* specific language governing permissions and limitations
+* under the License.
+*
+*/
+
+using System;
+using System.Threading;
+using common.org.apache.qpid.transport.util;
+using NUnit.Framework;
+using org.apache.qpid.transport.util;
+
+namespace test.transport.util
+{
+ [TestFixture]
+
+ public class CircularBufferTest
+ {
+ private CircularBuffer<Object> _buf;
+ private static readonly Logger _log = Logger.Get(typeof(CircularBufferTest));
+
+ [Test]
+ public void BlockingEnqueue()
+ {
+ _log.Debug("Running: BlockingEnqueue");
+ const int size = 10;
+ _buf = new CircularBuffer<Object>(size);
+ // add size element anc check that the size +1 add blocks
+ for (int i = 1; i < size; i++ )
+ {
+ _buf.Enqueue(new object());
+ }
+ // check tha the buffer is now full
+ Thread t = new Thread(Go);
+ t.Start();
+ Thread.Sleep(100);
+ // the trhead t should block until an element is dequeued
+ Assert.IsTrue(t.ThreadState == ThreadState.WaitSleepJoin);
+ _buf.Dequeue();
+ // t should now be stopped
+ Thread.Sleep(100);
+ Assert.IsTrue(t.ThreadState == ThreadState.Stopped);
+ }
+
+ [Test]
+ public void Close()
+ {
+ _log.Debug("Running: BlockingEnqueue");
+ const int size = 10;
+ _buf = new CircularBuffer<Object>(size);
+ // add size element anc check that the size +1 add blocks
+ for (int i = 1; i < size; i++)
+ {
+ _buf.Enqueue(new object());
+ }
+ // check tha the buffer is now full
+ Thread t = new Thread(Go);
+ t.Start();
+ Thread.Sleep(1000);
+ // the trhead t should block until the buffer is closed
+ Assert.IsTrue(t.ThreadState == ThreadState.WaitSleepJoin);
+ _buf.Close();
+ Thread.Sleep(100);
+ // t should now be stopped
+ Assert.IsTrue(t.ThreadState == ThreadState.Stopped);
+ }
+
+ void Go()
+ {
+ _buf.Enqueue(new object());
+ }
+
+ }
+}