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/*
*
* Copyright (c) 2006 The Apache Software Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "EventChannelThreads.h"
#include <sys/Runnable.h>
#include <iostream>
using namespace std;
#include <boost/bind.hpp>
namespace qpid {
namespace sys {
EventChannelThreads::shared_ptr EventChannelThreads::create(
EventChannel::shared_ptr ec)
{
return EventChannelThreads::shared_ptr(new EventChannelThreads(ec));
}
EventChannelThreads::EventChannelThreads(EventChannel::shared_ptr ec) :
channel(ec), nWaiting(0), state(RUNNING)
{
// TODO aconway 2006-11-15: Estimate initial threads based on CPUs.
addThread();
}
EventChannelThreads::~EventChannelThreads() {
shutdown();
join();
}
void EventChannelThreads::shutdown()
{
ScopedLock lock(*this);
if (state != RUNNING) // Already shutting down.
return;
for (size_t i = 0; i < workers.size(); ++i) {
channel->postEvent(terminate);
}
state = TERMINATE_SENT;
notify(); // Wake up one join() thread.
}
void EventChannelThreads::join()
{
{
ScopedLock lock(*this);
while (state == RUNNING) // Wait for shutdown to start.
wait();
if (state == SHUTDOWN) // Shutdown is complete
return;
if (state == JOINING) {
// Someone else is doing the join.
while (state != SHUTDOWN)
wait();
return;
}
// I'm the joining thread
assert(state == TERMINATE_SENT);
state = JOINING;
} // Drop the lock.
for (size_t i = 0; i < workers.size(); ++i) {
assert(state == JOINING); // Only this thread can change JOINING.
workers[i].join();
}
state = SHUTDOWN;
notifyAll(); // Notify other join() threaeds.
}
void EventChannelThreads::addThread() {
ScopedLock l(*this);
workers.push_back(Thread(*this));
}
void EventChannelThreads::run()
{
// Start life waiting. Decrement on exit.
AtomicCount::ScopedIncrement inc(nWaiting);
try {
while (true) {
Event* e = channel->getEvent();
assert(e != 0);
if (e == &terminate) {
return;
}
AtomicCount::ScopedDecrement dec(nWaiting);
// I'm no longer waiting, make sure someone is.
if (dec == 0)
addThread();
e->dispatch();
}
}
catch (const std::exception& e) {
// TODO aconway 2006-11-15: need better logging across the board.
std::cerr << "EventChannelThreads::run() caught: " << e.what()
<< std::endl;
}
catch (...) {
std::cerr << "EventChannelThreads::run() caught unknown exception."
<< std::endl;
}
}
}}
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