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path: root/cpp/src/qpid/client/Connector.cpp
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/*
 *
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 *
 */
#include <iostream>
#include "qpid/log/Statement.h"
#include "qpid/QpidError.h"
#include "qpid/sys/Time.h"
#include "qpid/framing/AMQFrame.h"
#include "Connector.h"

#include "qpid/sys/AsynchIO.h"
#include "qpid/sys/Dispatcher.h"
#include "qpid/sys/Poller.h"

#include <boost/bind.hpp>

namespace qpid {
namespace client {

using namespace qpid::sys;
using namespace qpid::framing;
using qpid::QpidError;

Connector::Connector(
    ProtocolVersion ver, bool _debug, uint32_t buffer_size
) : debug(_debug),
    receive_buffer_size(buffer_size),
    send_buffer_size(buffer_size),
    version(ver), 
    closed(true),
    timeout(0),
    idleIn(0), idleOut(0), 
    timeoutHandler(0),
    shutdownHandler(0),
    outbuf(send_buffer_size)
{ }

Connector::~Connector(){
    if (receiver.id()) {
        receiver.join();
    }
}

void Connector::connect(const std::string& host, int port){
    socket.connect(host, port);
    closed = false;
    poller = Poller::shared_ptr(new Poller);
    receiver = Thread(this);
}

void Connector::init(){
    ProtocolInitiation init(version);
    writeBlock(&init);
}

// Call with closedLock held
bool Connector::closeInternal() {
    Mutex::ScopedLock l(closedLock);
    if (!closed) {
        poller->shutdown();
        closed = true;
        return true;
    }
    return false;
}
        
void Connector::close() {
    closeInternal();
}

void Connector::setInputHandler(InputHandler* handler){
    input = handler;
}

void Connector::setShutdownHandler(ShutdownHandler* handler){
    shutdownHandler = handler;
}

OutputHandler* Connector::getOutputHandler(){ 
    return this; 
}

// TODO: astitcher 20070908: Writing still needs to be transferred to the aynchronous IO
// framework.
void Connector::send(AMQFrame& frame){
    writeBlock(&frame);
    QPID_LOG(trace, "SENT: " << frame);
}

void Connector::writeBlock(AMQDataBlock* data){
    Mutex::ScopedLock l(writeLock);
    data->encode(outbuf);
    //transfer data to wire
    outbuf.flip();
    writeToSocket(outbuf.start(), outbuf.available());
    outbuf.clear();
}

void Connector::writeToSocket(char* data, size_t available){
    size_t written = 0;
    while(written < available && !closed){
	ssize_t sent = socket.send(data + written, available-written);
        if(sent > 0) {
            lastOut = now();
            written += sent;
        }
    }
}

void Connector::handleClosed() {
    if (closeInternal() && shutdownHandler)
        shutdownHandler->shutdown();
}

// TODO: astitcher 20070908: This version of the code can never time out, so the idle processing
// can never be called. The timeut processing needs to be added into the underlying Dispatcher code
//
// TODO: astitcher 20070908: EOF is dealt with separately now via a callback to eof
void Connector::checkIdle(ssize_t status){
    if(timeoutHandler){
        AbsTime t = now();
        if(status == Socket::SOCKET_TIMEOUT) {
            if(idleIn && (Duration(lastIn, t) > idleIn)){
                timeoutHandler->idleIn();
            }
        }
        else if(status == 0 || status == Socket::SOCKET_EOF) {
            handleClosed();
        }
        else {
            lastIn = t;
        }
        if(idleOut && (Duration(lastOut, t) > idleOut)){
            timeoutHandler->idleOut();
        }
    }
}

void Connector::setReadTimeout(uint16_t t){
    idleIn = t * TIME_SEC;//t is in secs
    if(idleIn && (!timeout || idleIn < timeout)){
        timeout = idleIn;
        setSocketTimeout();
    }

}

void Connector::setWriteTimeout(uint16_t t){
    idleOut = t * TIME_SEC;//t is in secs
    if(idleOut && (!timeout || idleOut < timeout)){
        timeout = idleOut;
        setSocketTimeout();
    }
}

void Connector::setSocketTimeout(){
    socket.setTimeout(timeout);
}

void Connector::setTimeoutHandler(TimeoutHandler* handler){
    timeoutHandler = handler;
}


// Buffer definition
struct Buff : public AsynchIO::Buffer {
    Buff() :
        AsynchIO::Buffer(new char[65536], 65536)
    {}
    ~Buff()
    { delete [] bytes;}
};

void Connector::readbuff(AsynchIO& aio, AsynchIO::Buffer* buff) {
    framing::Buffer in(buff->bytes+buff->dataStart, buff->dataCount);

	AMQFrame frame(version);
	while(frame.decode(in)){
	    QPID_LOG(trace, "RECV: " << frame);
		input->received(frame);
	}
	// TODO: unreading needs to go away, and when we can cope
	// with multiple sub-buffers in the general buffer scheme, it will
	if (in.available() != 0) {
		// Adjust buffer for used bytes and then "unread them"
		buff->dataStart += buff->dataCount-in.available();
		buff->dataCount = in.available();
		aio.unread(buff);
	} else {
		// Give whole buffer back to aio subsystem
		aio.queueReadBuffer(buff);
	}
}

void Connector::eof(AsynchIO&) {
	handleClosed();
}

// TODO: astitcher 20070908 This version of the code can never time out, so the idle processing
// will never be called
void Connector::run(){
	try {
	    Dispatcher d(poller);
	
	    AsynchIO* aio = new AsynchIO(socket,
	    	boost::bind(&Connector::readbuff, this, _1, _2),
	    	boost::bind(&Connector::eof, this, _1),
                boost::bind(&Connector::eof, this, _1));
	    
	    for (int i = 0; i < 32; i++) {
	        aio->queueReadBuffer(new Buff);
	    }
	
	    aio->start(poller);
	    d.run();
        aio->queueForDeletion();
        socket.close();
	} catch (const std::exception& e) {
        QPID_LOG(error, e.what());
        handleClosed();
    }
}


}} // namespace qpid::client