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author | Samuel Rødal <sroedal@trolltech.com> | 2009-05-28 19:06:42 +0200 |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2009-05-28 19:07:58 +0200 |
commit | 866813b6779a27e974c30d1023a5d734fa0318c9 (patch) | |
tree | 861900503e05d10e9f519bfcdcdf24a1a3b74731 | |
parent | f22350c32392da6b3dc2af2c9079d312f262f441 (diff) | |
download | qt4-tools-866813b6779a27e974c30d1023a5d734fa0318c9.tar.gz |
Fixed bug in GL graphics system when painting to pixmaps.
Make sure the correct texture unit is active when copying from the
pixmap to the FBO in begin().
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 75422a224e..e7b6ee4c0f 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -1009,8 +1009,11 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) } glClear(GL_COLOR_BUFFER_BIT); } else if (source) { + QGLContext *ctx = d->ctx; + d->transferMode(ImageDrawingMode); + glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); source->bind(false); QRect rect(0, 0, source->width(), source->height()); |