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authorTrond Kjernaasen <trond@trolltech.com>2009-04-14 16:16:49 +0200
committerTrond Kjernaasen <trond@trolltech.com>2009-04-14 16:59:26 +0200
commite8877160e332d12958cf700a8a607c36e6c426e1 (patch)
tree9b2a20d3a20c21637b910dd3c43d23dccfdd39c2 /src/opengl/qegl.cpp
parent36f4460b3d6cc18e737edd7d4b18e4b2636e6ff9 (diff)
downloadqt4-tools-e8877160e332d12958cf700a8a607c36e6c426e1.tar.gz
Fixes the composition demo for Mac/Cocoa in GL mode.
QGLPixelBuffer::generateDynamicTexture() will bind the texture to the pbuffer regardless. Why this works on Carbon is a mystery, but if we're to follow our own docs, we should NOT bind the texture to the pbuffer by default. An explicit call to ::bindToDynamicTexture() is required for that. Task-number: 250664 Reviewed-by: Samuel BT: yes
Diffstat (limited to 'src/opengl/qegl.cpp')
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