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author | Trond Kjernaasen <trond@trolltech.com> | 2009-04-14 16:16:49 +0200 |
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committer | Trond Kjernaasen <trond@trolltech.com> | 2009-04-14 16:59:26 +0200 |
commit | e8877160e332d12958cf700a8a607c36e6c426e1 (patch) | |
tree | 9b2a20d3a20c21637b910dd3c43d23dccfdd39c2 /src/opengl/qegl.cpp | |
parent | 36f4460b3d6cc18e737edd7d4b18e4b2636e6ff9 (diff) | |
download | qt4-tools-e8877160e332d12958cf700a8a607c36e6c426e1.tar.gz |
Fixes the composition demo for Mac/Cocoa in GL mode.
QGLPixelBuffer::generateDynamicTexture() will bind the texture to the
pbuffer regardless. Why this works on Carbon is a mystery, but if we're
to follow our own docs, we should NOT bind the texture to the pbuffer
by default. An explicit call to ::bindToDynamicTexture() is required for
that.
Task-number: 250664
Reviewed-by: Samuel
BT: yes
Diffstat (limited to 'src/opengl/qegl.cpp')
0 files changed, 0 insertions, 0 deletions