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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include "qglshader_p.h"
+
+
+// Worstcase combo: Brush->Mask->Composition
+
+/*
+ Vertex shader source is specified with a single string. This string
+ contains the main function and sets the gl_Position. The choice of
+ which vertex shader to use depends on:
+ - Brush style
+ - Brush transform->isAffine()
+
+ Fragment shaders are specified as multiple strings, one for the main
+ function, one for the brush calculation and optionally one for the
+ extended composition mode. Brushes are implementations of
+ "mediump vec4 brush()"
+ Composition modes are implemented as a
+ "mediump vec4 compose(mediump vec4 color)"
+ NOTE: Precision may change in future.
+
+ The choice of which main() fragment shader string to use depends on:
+ - Global opacity
+ - Brush style (some brushes apply opacity themselves)
+ - Use of mask (TODO: Need to support high quality anti-aliasing & text)
+ - Composition mode
+
+ The choice of which brush() fragment shader to use depends on:
+ - Brush style
+
+*/
+
+
+struct QGLCachedShaderProg
+{
+ QGLShader* vertexShader;
+ QGLShader* brushShader;
+ QGLShader* compositionShader;
+ QGLShaderProgram* shader;
+};
+
+class QGLPEXShaderManager
+{
+public:
+ QGLPEXShaderManager(const QGLContext* context);
+ ~QGLPEXShaderManager();
+
+ enum TransformType {IdentityTransform, ScaleTransform, TranslateTransform, FullTransform};
+
+ void optimiseForBrushTransform(const QTransform& transform);
+ void setBrushStyle(Qt::BrushStyle style);
+ void setUseGlobalOpacity(bool value);
+ void setAffineOnlyBrushTransform(bool value); // I.e. Do we need to apply perspective-correction?
+ // Not doing so saves some vertex shader calculations.
+
+ bool useCorrectShaderProg(); // returns true if the shader program has changed
+
+ QGLShaderProgram* brushShader();
+ QGLShaderProgram* simpleShader(); // Used to draw into e.g. stencil buffers
+ QGLShaderProgram* imageShader();
+ QGLShaderProgram* textShader();
+
+private:
+ QGLShader* defaultVertexShader;
+
+ QGLShader* imageVertexShader;
+ QGLShader* imageFragmentShader;
+ QGLShaderProgram* imageShaderProgram;
+
+ QGLShader* textVertexShader;
+ QGLShader* textFragmentShader;
+ QGLShaderProgram* textShaderProgram;
+
+ QGLShader* noBrushShader;
+ QGLShader* solidBrushShader;
+
+ QGLShader* conicalBrushVertexShader;
+ QGLShader* conicalBrushFragmentShader;
+
+ QGLShader* radialBrushVertexShader;
+ QGLShader* radialBrushFragmentShader;
+
+ QGLShader* linearBrushVertexShader;
+ QGLShader* linearBrushFragmentShader;
+
+ QGLShader* patternBrushVertexShader;
+ QGLShader* patternBrushFragmentShader;
+
+ QGLShader* textureBrushFragmentShader;
+ QGLShader* textureBrushVertexShader;
+
+ QGLShader* simpleFragmentShader;
+ QGLShaderProgram* simpleShaderProgram;
+
+ QGLShaderProgram* activeProgram;
+
+ Qt::BrushStyle currentBrushStyle;
+ bool useGlobalOpacity;
+ TransformType currentTransformType;
+ bool shaderProgNeedsChanging;
+
+ QList<QGLCachedShaderProg> cachedPrograms;
+
+ QGLContext* ctx;
+};