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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qglpixelbuffer.h"
+#include "qglpixelbuffer_p.h"
+
+#ifndef QT_MAC_USE_COCOA
+#include <AGL/agl.h>
+#endif
+
+#include <qimage.h>
+#include <private/qgl_p.h>
+#include <qdebug.h>
+
+QT_BEGIN_NAMESPACE
+
+#ifndef GL_TEXTURE_RECTANGLE_EXT
+#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
+#endif
+
+static int nearest_gl_texture_size(int v)
+{
+ int n = 0, last = 0;
+ for (int s = 0; s < 32; ++s) {
+ if (((v>>s) & 1) == 1) {
+ ++n;
+ last = s;
+ }
+ }
+ if (n > 1)
+ return 1 << (last+1);
+ return 1 << last;
+}
+
+bool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidget *shareWidget)
+{
+#ifdef QT_MAC_USE_COCOA
+ Q_Q(QGLPixelBuffer);
+ // create a dummy context
+ QGLContext context(f, q);
+ context.create(shareWidget ? shareWidget->context() : 0);
+
+ if (context.isSharing())
+ share_ctx = shareWidget->context()->d_func()->cx;
+
+ // steal the NSOpenGLContext and update the format
+ ctx = context.d_func()->cx;
+ context.d_func()->cx = 0;
+ // d->cx will be set to ctx later in
+ // QGLPixelBufferPrivate::common_init, so we need to retain it:
+ [static_cast<NSOpenGLContext *>(ctx) retain];
+
+ format = context.format();
+
+ GLenum target = GL_TEXTURE_2D;
+
+ if ((QGLExtensions::glExtensions & QGLExtensions::TextureRectangle)
+ && (size.width() != nearest_gl_texture_size(size.width())
+ || size.height() != nearest_gl_texture_size(size.height())))
+ {
+ target = GL_TEXTURE_RECTANGLE_EXT;
+ }
+
+ pbuf = [[NSOpenGLPixelBuffer alloc] initWithTextureTarget:target
+ textureInternalFormat:GL_RGBA
+ textureMaxMipMapLevel:0
+ pixelsWide:size.width()
+ pixelsHigh:size.height()];
+ if (!pbuf) {
+ qWarning("QGLPixelBuffer: Cannot create a pbuffer");
+ return false;
+ }
+
+ [static_cast<NSOpenGLContext *>(ctx) setPixelBuffer:static_cast<NSOpenGLPixelBuffer *>(pbuf)
+ cubeMapFace:0
+ mipMapLevel:0
+ currentVirtualScreen:0];
+ return true;
+#else
+ GLint attribs[40], i=0;
+ attribs[i++] = AGL_RGBA;
+ attribs[i++] = AGL_BUFFER_SIZE;
+ attribs[i++] = 32;
+ attribs[i++] = AGL_LEVEL;
+ attribs[i++] = f.plane();
+ if (f.redBufferSize() != -1) {
+ attribs[i++] = AGL_RED_SIZE;
+ attribs[i++] = f.redBufferSize();
+ }
+ if (f.greenBufferSize() != -1) {
+ attribs[i++] = AGL_GREEN_SIZE;
+ attribs[i++] = f.greenBufferSize();
+ }
+ if (f.blueBufferSize() != -1) {
+ attribs[i++] = AGL_BLUE_SIZE;
+ attribs[i++] = f.blueBufferSize();
+ }
+ if (f.stereo())
+ attribs[i++] = AGL_STEREO;
+ if (f.alpha()) {
+ attribs[i++] = AGL_ALPHA_SIZE;
+ attribs[i++] = f.alphaBufferSize() == -1 ? 8 : f.alphaBufferSize();
+ }
+ if (f.stencil()) {
+ attribs[i++] = AGL_STENCIL_SIZE;
+ attribs[i++] = f.stencilBufferSize() == -1 ? 8 : f.stencilBufferSize();
+ }
+ if (f.depth()) {
+ attribs[i++] = AGL_DEPTH_SIZE;
+ attribs[i++] = f.depthBufferSize() == -1 ? 32 : f.depthBufferSize();
+ }
+ if (f.accum()) {
+ attribs[i++] = AGL_ACCUM_RED_SIZE;
+ attribs[i++] = f.accumBufferSize() == -1 ? 16 : f.accumBufferSize();
+ attribs[i++] = AGL_ACCUM_BLUE_SIZE;
+ attribs[i++] = f.accumBufferSize() == -1 ? 16 : f.accumBufferSize();
+ attribs[i++] = AGL_ACCUM_GREEN_SIZE;
+ attribs[i++] = f.accumBufferSize() == -1 ? 16 : f.accumBufferSize();
+ attribs[i++] = AGL_ACCUM_ALPHA_SIZE;
+ attribs[i++] = f.accumBufferSize() == -1 ? 16 : f.accumBufferSize();
+ }
+
+ if (f.sampleBuffers()) {
+ attribs[i++] = AGL_SAMPLE_BUFFERS_ARB;
+ attribs[i++] = 1;
+ attribs[i++] = AGL_SAMPLES_ARB;
+ attribs[i++] = f.samples() == -1 ? 4 : f.samples();
+ }
+ attribs[i] = AGL_NONE;
+
+ AGLPixelFormat format = aglChoosePixelFormat(0, 0, attribs);
+ if (!format) {
+ qWarning("QGLPixelBuffer: Unable to find a pixel format (AGL error %d).",
+ (int) aglGetError());
+ return false;
+ }
+
+ GLint res;
+ aglDescribePixelFormat(format, AGL_LEVEL, &res);
+ this->format.setPlane(res);
+ aglDescribePixelFormat(format, AGL_DOUBLEBUFFER, &res);
+ this->format.setDoubleBuffer(res);
+ aglDescribePixelFormat(format, AGL_DEPTH_SIZE, &res);
+ this->format.setDepth(res);
+ if (this->format.depth())
+ this->format.setDepthBufferSize(res);
+ aglDescribePixelFormat(format, AGL_RGBA, &res);
+ this->format.setRgba(res);
+ aglDescribePixelFormat(format, AGL_RED_SIZE, &res);
+ this->format.setRedBufferSize(res);
+ aglDescribePixelFormat(format, AGL_GREEN_SIZE, &res);
+ this->format.setGreenBufferSize(res);
+ aglDescribePixelFormat(format, AGL_BLUE_SIZE, &res);
+ this->format.setBlueBufferSize(res);
+ aglDescribePixelFormat(format, AGL_ALPHA_SIZE, &res);
+ this->format.setAlpha(res);
+ if (this->format.alpha())
+ this->format.setAlphaBufferSize(res);
+ aglDescribePixelFormat(format, AGL_ACCUM_RED_SIZE, &res);
+ this->format.setAccum(res);
+ if (this->format.accum())
+ this->format.setAccumBufferSize(res);
+ aglDescribePixelFormat(format, AGL_STENCIL_SIZE, &res);
+ this->format.setStencil(res);
+ if (this->format.stencil())
+ this->format.setStencilBufferSize(res);
+ aglDescribePixelFormat(format, AGL_STEREO, &res);
+ this->format.setStereo(res);
+ aglDescribePixelFormat(format, AGL_SAMPLE_BUFFERS_ARB, &res);
+ this->format.setSampleBuffers(res);
+ if (this->format.sampleBuffers()) {
+ aglDescribePixelFormat(format, AGL_SAMPLES_ARB, &res);
+ this->format.setSamples(res);
+ }
+
+ AGLContext share = 0;
+ if (shareWidget)
+ share = share_ctx = static_cast<AGLContext>(shareWidget->d_func()->glcx->d_func()->cx);
+ ctx = aglCreateContext(format, share);
+ if (!ctx) {
+ qWarning("QGLPixelBuffer: Unable to create a context (AGL error %d).",
+ (int) aglGetError());
+ return false;
+ }
+
+ GLenum target = GL_TEXTURE_2D;
+
+ if ((QGLExtensions::glExtensions & QGLExtensions::TextureRectangle)
+ && (size.width() != nearest_gl_texture_size(size.width())
+ || size.height() != nearest_gl_texture_size(size.height())))
+ {
+ target = GL_TEXTURE_RECTANGLE_EXT;
+ }
+
+ if (!aglCreatePBuffer(size.width(), size.height(), target, GL_RGBA, 0, &pbuf)) {
+ qWarning("QGLPixelBuffer: Unable to create a pbuffer (AGL error %d).",
+ (int) aglGetError());
+ return false;
+ }
+
+ if (!aglSetPBuffer(ctx, pbuf, 0, 0, 0)) {
+ qWarning("QGLPixelBuffer: Unable to set pbuffer (AGL error %d).",
+ (int) aglGetError());
+ return false;
+ }
+
+ aglDestroyPixelFormat(format);
+ return true;
+
+#endif
+}
+
+bool QGLPixelBufferPrivate::cleanup()
+{
+#ifdef QT_MAC_USE_COCOA
+ [static_cast<NSOpenGLPixelBuffer *>(pbuf) release];
+ pbuf = 0;
+ [static_cast<NSOpenGLContext *>(ctx) release];
+ ctx = 0;
+#else
+ aglDestroyPBuffer(pbuf);
+#endif
+ return true;
+}
+
+bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id)
+{
+ Q_D(QGLPixelBuffer);
+ if (d->invalid || !d->share_ctx)
+ return false;
+
+#ifdef QT_MAC_USE_COCOA
+ NSOpenGLContext *oldContext = [NSOpenGLContext currentContext];
+ if (d->share_ctx != oldContext)
+ [static_cast<NSOpenGLContext *>(d->share_ctx) makeCurrentContext];
+ glBindTexture(GL_TEXTURE_2D, texture_id);
+ [static_cast<NSOpenGLContext *>(d->share_ctx)
+ setTextureImageToPixelBuffer:static_cast<NSOpenGLPixelBuffer *>(d->pbuf)
+ colorBuffer:GL_FRONT];
+ if (oldContext && oldContext != d->share_ctx)
+ [oldContext makeCurrentContext];
+ return true;
+#else
+ aglSetCurrentContext(d->share_ctx);
+ glBindTexture(GL_TEXTURE_2D, texture_id);
+ aglTexImagePBuffer(d->share_ctx, d->pbuf, GL_FRONT);
+ return true;
+#endif
+}
+
+#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
+bool QGLPixelBuffer::bindToDynamicTexture(QMacCompatGLuint texture_id)
+{
+ return bindToDynamicTexture(GLuint(texture_id));
+}
+#endif
+
+void QGLPixelBuffer::releaseFromDynamicTexture()
+{
+}
+
+GLuint QGLPixelBuffer::generateDynamicTexture() const
+{
+ Q_D(const QGLPixelBuffer);
+
+#ifdef QT_MAC_USE_COCOA
+ NSOpenGLContext *oldContext = [NSOpenGLContext currentContext];
+ if (d->share_ctx != oldContext)
+ [static_cast<NSOpenGLContext *>(d->share_ctx) makeCurrentContext];
+ GLuint texture;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ [static_cast<NSOpenGLContext *>(d->share_ctx)
+ setTextureImageToPixelBuffer:static_cast<NSOpenGLPixelBuffer *>(d->pbuf)
+ colorBuffer:GL_FRONT];
+ glBindTexture(GL_TEXTURE_2D, texture); // updates texture target
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
+ if (oldContext && oldContext != d->share_ctx)
+ [oldContext makeCurrentContext];
+ return texture;
+#else
+ GLuint texture;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ aglTexImagePBuffer(d->share_ctx, d->pbuf, GL_FRONT);
+ glBindTexture(GL_TEXTURE_2D, texture); // updates texture target
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ return texture;
+#endif
+}
+
+bool QGLPixelBuffer::hasOpenGLPbuffers()
+{
+ return true;
+}
+
+QT_END_NAMESPACE