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+/****************************************************************************
+**
+** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the $MODULE$ of the Qt Toolkit.
+**
+** $TROLLTECH_DUAL_LICENSE$
+**
+****************************************************************************/
+
+#include "qscriptengine.h"
+
+#ifndef QT_NO_SCRIPT
+
+#include "qscriptengine_p.h"
+#include "../bridge/qscriptqobject_p.h"
+#include "qscriptstring_p.h"
+#include "qscriptvalue_p.h"
+#include "qscriptvalueiterator.h"
+
+#include <QtCore/qstringlist.h>
+
+#include "Error.h"
+#include "JSArray.h"
+#include "JSImmediate.h"
+#include "JSLock.h"
+#include "Interpreter.h"
+#include "DateConstructor.h"
+#include "RegExpConstructor.h"
+#include "Completion.h"
+#include "PrototypeFunction.h"
+#include "InitializeThreading.h"
+#include "ObjectPrototype.h"
+#include "SourceCode.h"
+
+#include "utils/qscriptdate_p.h"
+#include "bridge/qscriptfunction_p.h"
+#include "bridge/qscriptvariant_p.h"
+#include "bridge/qscriptqobject_p.h"
+
+Q_DECLARE_METATYPE(QScriptValue)
+Q_DECLARE_METATYPE(QVariant)
+#ifndef QT_NO_QOBJECT
+Q_DECLARE_METATYPE(QObjectList)
+#endif
+Q_DECLARE_METATYPE(QList<int>)
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \since 4.3
+ \class QScriptEngine
+ \reentrant
+
+ \brief The QScriptEngine class provides an environment for evaluating Qt Script code.
+
+ \ingroup script
+ \mainclass
+
+ See the \l{QtScript} documentation for information about the Qt Script language,
+ and how to get started with scripting your C++ application.
+
+ \section1 Evaluating Scripts
+
+ Use evaluate() to evaluate script code; this is the C++ equivalent
+ of the built-in script function \c{eval()}.
+
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 0
+
+ evaluate() returns a QScriptValue that holds the result of the
+ evaluation. The QScriptValue class provides functions for converting
+ the result to various C++ types (e.g. QScriptValue::toString()
+ and QScriptValue::toNumber()).
+
+ The following code snippet shows how a script function can be
+ defined and then invoked from C++ using QScriptValue::call():
+
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 1
+
+ As can be seen from the above snippets, a script is provided to the
+ engine in the form of a string. One common way of loading scripts is
+ by reading the contents of a file and passing it to evaluate():
+
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 2
+
+ Here we pass the name of the file as the second argument to
+ evaluate(). This does not affect evaluation in any way; the second
+ argument is a general-purpose string that is used to identify the
+ script for debugging purposes (for example, our filename will now
+ show up in any uncaughtExceptionBacktrace() involving the script).
+
+ \section1 Engine Configuration
+
+ The globalObject() function returns the \bold {Global Object}
+ associated with the script engine. Properties of the Global Object
+ are accessible from any script code (i.e. they are global
+ variables). Typically, before evaluating "user" scripts, you will
+ want to configure a script engine by adding one or more properties
+ to the Global Object:
+
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 3
+
+ Adding custom properties to the scripting environment is one of the
+ standard means of providing a scripting API that is specific to your
+ application. Usually these custom properties are objects created by
+ the newQObject() or newObject() functions, or constructor functions
+ created by newFunction().
+
+ \section1 Script Exceptions
+
+ evaluate() can throw a script exception (e.g. due to a syntax
+ error); in that case, the return value is the value that was thrown
+ (typically an \c{Error} object). You can check whether the
+ evaluation caused an exception by calling hasUncaughtException(). In
+ that case, you can call toString() on the error object to obtain an
+ error message. The current uncaught exception is also available
+ through uncaughtException(). You can obtain a human-readable
+ backtrace of the exception with uncaughtExceptionBacktrace().
+ Calling clearExceptions() will cause any uncaught exceptions to be
+ cleared.
+
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 4
+
+ The checkSyntax() function can be used to determine whether code can be
+ usefully passed to evaluate().
+
+ \section1 Script Object Creation
+
+ Use newObject() to create a standard Qt Script object; this is the
+ C++ equivalent of the script statement \c{new Object()}. You can use
+ the object-specific functionality in QScriptValue to manipulate the
+ script object (e.g. QScriptValue::setProperty()). Similarly, use
+ newArray() to create a Qt Script array object. Use newDate() to
+ create a \c{Date} object, and newRegExp() to create a \c{RegExp}
+ object.
+
+ \section1 QObject Integration
+
+ Use newQObject() to wrap a QObject (or subclass)
+ pointer. newQObject() returns a proxy script object; properties,
+ children, and signals and slots of the QObject are available as
+ properties of the proxy object. No binding code is needed because it
+ is done dynamically using the Qt meta object system.
+
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 5
+
+ Use qScriptConnect() to connect a C++ signal to a script function;
+ this is the Qt Script equivalent of QObject::connect(). When a
+ script function is invoked in response to a C++ signal, it can cause
+ a script exception; you can connect to the signalHandlerException()
+ signal to catch such an exception.
+
+ Use newQMetaObject() to wrap a QMetaObject; this gives you a "script
+ representation" of a QObject-based class. newQMetaObject() returns a
+ proxy script object; enum values of the class are available as
+ properties of the proxy object. You can also specify a function that
+ will be used to construct objects of the class (e.g. when the
+ constructor is invoked from a script). For classes that have a
+ "standard" Qt constructor, Qt Script can provide a default script
+ constructor for you; see scriptValueFromQMetaObject().
+
+ See the \l{QtScript} documentation for more information on
+ the QObject integration.
+
+ \section1 Support for Custom C++ Types
+
+ Use newVariant() to wrap a QVariant. This can be used to store
+ values of custom (non-QObject) C++ types that have been registered
+ with the Qt meta-type system. To make such types scriptable, you
+ typically associate a prototype (delegate) object with the C++ type
+ by calling setDefaultPrototype(); the prototype object defines the
+ scripting API for the C++ type. Unlike the QObject integration,
+ there is no automatic binding possible here; i.e. you have to create
+ the scripting API yourself, for example by using the QScriptable
+ class.
+
+ Use fromScriptValue() to cast from a QScriptValue to another type,
+ and toScriptValue() to create a QScriptValue from another value.
+ You can specify how the conversion of C++ types is to be performed
+ with qScriptRegisterMetaType() and qScriptRegisterSequenceMetaType().
+ By default, Qt Script will use QVariant to store values of custom
+ types.
+
+ \section1 Importing Extensions
+
+ Use importExtension() to import plugin-based extensions into the
+ engine. Call availableExtensions() to obtain a list naming all the
+ available extensions, and importedExtensions() to obtain a list
+ naming only those extensions that have been imported.
+
+ Call pushContext() to open up a new variable scope, and popContext()
+ to close the current scope. This is useful if you are implementing
+ an extension that evaluates script code containing temporary
+ variable definitions (e.g. \c{var foo = 123;}) that are safe to
+ discard when evaluation has completed.
+
+ \section1 Native Functions
+
+ Use newFunction() to wrap native (C++) functions, including
+ constructors for your own custom types, so that these can be invoked
+ from script code. Such functions must have the signature
+ QScriptEngine::FunctionSignature. You may then pass the function as
+ argument to newFunction(). Here is an example of a function that
+ returns the sum of its first two arguments:
+
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 6
+
+ To expose this function to script code, you can set it as a property
+ of the Global Object:
+
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 7
+
+ Once this is done, script code can call your function in the exact
+ same manner as a "normal" script function:
+
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 8
+
+ \section1 Long-running Scripts
+
+ If you need to evaluate possibly long-running scripts from the main
+ (GUI) thread, you should first call setProcessEventsInterval() to
+ make sure that the GUI stays responsive. You can abort a currently
+ running script by calling abortEvaluation(). You can determine
+ whether an engine is currently running a script by calling
+ isEvaluating().
+
+ \section1 Core Debugging/Tracing Facilities
+
+ Since Qt 4.4, you can be notified of events pertaining to script
+ execution (e.g. script function calls and statement execution)
+ through the QScriptEngineAgent interface; see the setAgent()
+ function. This can be used to implement debugging and profiling of a
+ QScriptEngine.
+
+ \sa QScriptValue, QScriptContext, QScriptEngineAgent
+
+*/
+
+/*!
+ \enum QScriptEngine::ValueOwnership
+
+ This enum specifies the ownership when wrapping a C++ value, e.g. by using newQObject().
+
+ \value QtOwnership The standard Qt ownership rules apply, i.e. the associated object will never be explicitly deleted by the script engine. This is the default. (QObject ownership is explained in \l{Object Trees and Object Ownership}.)
+ \value ScriptOwnership The value is owned by the script environment. The associated data will be deleted when appropriate (i.e. after the garbage collector has discovered that there are no more live references to the value).
+ \value AutoOwnership If the associated object has a parent, the Qt ownership rules apply (QtOwnership); otherwise, the object is owned by the script environment (ScriptOwnership).
+*/
+
+/*!
+ \enum QScriptEngine::QObjectWrapOption
+
+ These flags specify options when wrapping a QObject pointer with newQObject().
+
+ \value ExcludeChildObjects The script object will not expose child objects as properties.
+ \value ExcludeSuperClassMethods The script object will not expose signals and slots inherited from the superclass.
+ \value ExcludeSuperClassProperties The script object will not expose properties inherited from the superclass.
+ \value ExcludeSuperClassContents Shorthand form for ExcludeSuperClassMethods | ExcludeSuperClassProperties
+ \value ExcludeDeleteLater The script object will not expose the QObject::deleteLater() slot.
+ \value AutoCreateDynamicProperties Properties that don't already exist in the QObject will be created as dynamic properties of that object, rather than as properties of the script object.
+ \value PreferExistingWrapperObject If a wrapper object with the requested configuration already exists, return that object.
+ \value SkipMethodsInEnumeration Don't include methods (signals and slots) when enumerating the object's properties.
+*/
+
+class QScriptTypeInfo
+{
+public:
+ QScriptTypeInfo() : signature(0, '\0'), marshal(0), demarshal(0)
+ { }
+
+ QByteArray signature;
+ QScriptEngine::MarshalFunction marshal;
+ QScriptEngine::DemarshalFunction demarshal;
+ QScriptValue prototype;
+};
+
+namespace JSC {
+
+static JSValue JSC_HOST_CALL functionPrint(ExecState*, JSObject*, JSValue, const ArgList&);
+static JSValue JSC_HOST_CALL functionGC(ExecState*, JSObject*, JSValue, const ArgList&);
+static JSValue JSC_HOST_CALL functionVersion(ExecState*, JSObject*, JSValue, const ArgList&);
+static JSValue JSC_HOST_CALL functionLoad(ExecState*, JSObject*, JSValue, const ArgList&);
+
+JSValue functionPrint(ExecState* exec, JSObject*, JSValue, const ArgList& args)
+{
+ for (unsigned i = 0; i < args.size(); ++i) {
+ if (i != 0)
+ putchar(' ');
+
+ printf("%s", args.at(i).toString(exec).UTF8String().c_str());
+ }
+
+ putchar('\n');
+ fflush(stdout);
+ return jsUndefined();
+}
+
+JSValue functionGC(ExecState* exec, JSObject*, JSValue, const ArgList&)
+{
+ JSLock lock(false);
+ exec->heap()->collect();
+ return jsUndefined();
+}
+
+JSValue functionVersion(ExecState *exec, JSObject*, JSValue, const ArgList&)
+{
+ return JSC::JSValue(exec, 1);
+}
+
+static bool fillBufferWithContentsOfFile(const UString& fileName, Vector<char>& buffer)
+{
+ FILE* f = fopen(fileName.UTF8String().c_str(), "r");
+ if (!f) {
+ fprintf(stderr, "Could not open file: %s\n", fileName.UTF8String().c_str());
+ return false;
+ }
+
+ size_t buffer_size = 0;
+ size_t buffer_capacity = 1024;
+
+ buffer.resize(buffer_capacity);
+
+ while (!feof(f) && !ferror(f)) {
+ buffer_size += fread(buffer.data() + buffer_size, 1, buffer_capacity - buffer_size, f);
+ if (buffer_size == buffer_capacity) { // guarantees space for trailing '\0'
+ buffer_capacity *= 2;
+ buffer.resize(buffer_capacity);
+ }
+ }
+ fclose(f);
+ buffer[buffer_size] = '\0';
+
+ return true;
+}
+
+JSValue functionLoad(ExecState* exec, JSObject*, JSValue, const ArgList& args)
+{
+ UString fileName = args.at(0).toString(exec);
+ Vector<char> script;
+ if (!fillBufferWithContentsOfFile(fileName, script))
+ return throwError(exec, GeneralError, "Could not open file.");
+
+ JSGlobalObject* globalObject = exec->dynamicGlobalObject();
+ JSC::evaluate(globalObject->globalExec(), globalObject->globalScopeChain(), makeSource(script.data(), fileName));
+
+ return jsUndefined();
+}
+
+} // namespace JSC
+
+namespace QScript
+{
+
+JSC::UString qtStringToJSCUString(const QString &str)
+{
+ return JSC::UString(reinterpret_cast<const UChar*>(str.constData()), str.length());
+}
+
+QString qtStringFromJSCUString(const JSC::UString &str)
+{
+ return QString(reinterpret_cast<const QChar*>(str.data()), str.size());
+}
+
+GlobalObject::GlobalObject(QScriptEnginePrivate *eng)
+ : JSC::JSGlobalObject(), engine(eng)
+{
+}
+
+GlobalObject::~GlobalObject()
+{
+}
+
+void GlobalObject::mark()
+{
+ JSC::JSGlobalObject::mark();
+
+ if (engine->qobjectPrototype)
+ engine->qobjectPrototype->mark();
+ if (engine->variantPrototype)
+ engine->variantPrototype->mark();
+
+ {
+ QHash<JSC::JSValue,QBasicAtomicInt>::const_iterator it;
+ for (it = engine->keepAliveValues.constBegin(); it != engine->keepAliveValues.constEnd(); ++it) {
+ Q_ASSERT_X(false, Q_FUNC_INFO, "implement me");
+// it.key().mark();
+ }
+ }
+
+#ifndef QT_NO_QOBJECT
+ {
+ QHash<QObject*, QScript::QObjectData*>::const_iterator it;
+ for (it = engine->m_qobjectData.constBegin(); it != engine->m_qobjectData.constEnd(); ++it) {
+ QScript::QObjectData *qdata = it.value();
+ qdata->mark();
+ }
+ }
+#endif
+}
+
+} // namespace QScript
+
+namespace JSC
+{
+ASSERT_CLASS_FITS_IN_CELL(QScript::GlobalObject);
+}
+
+QScriptEnginePrivate::QScriptEnginePrivate()
+{
+ JSC::initializeThreading(); // ### hmmm
+
+ JSC::JSGlobalData *data = JSC::JSGlobalData::create().releaseRef();
+ globalObject = new (data)QScript::GlobalObject(this);
+
+ JSC::ExecState* exec = globalObject->globalExec();
+
+ qobjectPrototype = new (exec) QScript::QObjectPrototype(exec, QScript::QObjectPrototype::createStructure(globalObject->objectPrototype()), globalObject->prototypeFunctionStructure());
+ qobjectWrapperObjectStructure = QScript::QObjectWrapperObject::createStructure(qobjectPrototype);
+ variantPrototype = new (exec) QScript::QVariantPrototype(exec, QScript::QVariantPrototype::createStructure(globalObject->objectPrototype()), globalObject->prototypeFunctionStructure());
+ variantWrapperObjectStructure = QScript::QVariantWrapperObject::createStructure(variantPrototype);
+
+ globalObject->putDirectFunction(exec, new (exec)JSC::NativeFunctionWrapper(exec, globalObject->prototypeFunctionStructure(), 1, JSC::Identifier(exec, "print"), JSC::functionPrint));
+ globalObject->putDirectFunction(exec, new (exec)JSC::NativeFunctionWrapper(exec, globalObject->prototypeFunctionStructure(), 0, JSC::Identifier(exec, "gc"), JSC::functionGC));
+ globalObject->putDirectFunction(exec, new (exec)JSC::NativeFunctionWrapper(exec, globalObject->prototypeFunctionStructure(), 0, JSC::Identifier(exec, "version"), JSC::functionVersion));
+ globalObject->putDirectFunction(exec, new (exec)JSC::NativeFunctionWrapper(exec, globalObject->prototypeFunctionStructure(), 1, JSC::Identifier(exec, "load"), JSC::functionLoad));
+
+ agent = 0;
+ processEventsInterval = -1;
+}
+
+QScriptEnginePrivate::~QScriptEnginePrivate()
+{
+ qDeleteAll(m_qobjectData);
+ qDeleteAll(m_typeInfos);
+}
+
+QScriptValue QScriptEnginePrivate::scriptValueFromJSCValue(JSC::JSValue value)
+{
+ Q_Q(QScriptEngine);
+ if (!value)
+ return QScriptValue();
+ QScriptValue result;
+ QScriptValuePrivate::initFromJSCValue(result, q, value);
+ return result;
+}
+
+JSC::JSValue QScriptEnginePrivate::scriptValueToJSCValue(const QScriptValue &value)
+{
+ QScriptValuePrivate *vv = QScriptValuePrivate::get(value);
+ if (!vv)
+ return JSC::JSValue();
+ switch (vv->type) {
+ case QScriptValuePrivate::JSC:
+ return vv->jscValue;
+ case QScriptValuePrivate::Number:
+ return JSC::jsNumber(globalObject->globalExec(), vv->numberValue);
+ case QScriptValuePrivate::String:
+ return JSC::jsString(globalObject->globalExec(), QScript::qtStringToJSCUString(*vv->stringValue));
+ }
+ return JSC::JSValue();
+}
+
+void QScriptEnginePrivate::releaseJSCValue(JSC::JSValue value)
+{
+// ### Q_ASSERT(!JSC::JSImmediate::isImmediate(value));
+ Q_ASSERT(keepAliveValues.contains(value));
+ if (!keepAliveValues[value].deref())
+ keepAliveValues.remove(value);
+}
+
+QScriptValue QScriptEnginePrivate::scriptValueFromVariant(const QVariant &v)
+{
+ Q_Q(QScriptEngine);
+ QScriptValue result = q->create(v.userType(), v.data());
+ Q_ASSERT(result.isValid());
+ return result;
+}
+
+QVariant QScriptEnginePrivate::scriptValueToVariant(const QScriptValue &value, int targetType)
+{
+ QVariant v(targetType, (void *)0);
+ if (QScriptEnginePrivate::convert(value, targetType, v.data(), this))
+ return v;
+ if (uint(targetType) == QVariant::LastType)
+ return value.toVariant();
+ if (value.isVariant()) {
+ v = value.toVariant();
+ if (v.canConvert(QVariant::Type(targetType))) {
+ v.convert(QVariant::Type(targetType));
+ return v;
+ }
+ QByteArray typeName = v.typeName();
+ if (typeName.endsWith('*')
+ && (QMetaType::type(typeName.left(typeName.size()-1)) == targetType)) {
+ return QVariant(targetType, *reinterpret_cast<void* *>(v.data()));
+ }
+ }
+
+ return QVariant();
+}
+
+JSC::JSValue QScriptEnginePrivate::jscValueFromVariant(const QVariant &v)
+{
+ // ### it's inefficient to convert to QScriptValue and then to JSValue
+ QScriptValue vv = scriptValueFromVariant(v);
+ QScriptValuePrivate *p = QScriptValuePrivate::get(vv);
+ switch (p->type) {
+ case QScriptValuePrivate::JSC:
+ return p->jscValue;
+ case QScriptValuePrivate::Number:
+ return JSC::jsNumber(globalObject->globalExec(), p->numberValue);
+ case QScriptValuePrivate::String: {
+ JSC::UString str = QScript::qtStringToJSCUString(*p->stringValue);
+ return JSC::jsString(globalObject->globalExec(), str);
+ }
+ }
+ return JSC::JSValue();
+}
+
+QVariant QScriptEnginePrivate::jscValueToVariant(JSC::JSValue value, int targetType)
+{
+ // ### it's inefficient to convert to QScriptValue and then to QVariant
+ return scriptValueToVariant(scriptValueFromJSCValue(value), targetType);
+}
+
+QScriptValue QScriptEnginePrivate::arrayFromStringList(const QStringList &lst)
+{
+ Q_Q(QScriptEngine);
+ QScriptValue arr = q->newArray(lst.size());
+ for (int i = 0; i < lst.size(); ++i)
+ arr.setProperty(i, QScriptValue(q, lst.at(i)));
+ return arr;
+}
+
+QStringList QScriptEnginePrivate::stringListFromArray(const QScriptValue &arr)
+{
+ QStringList lst;
+ uint len = arr.property(QLatin1String("length")).toUInt32();
+ for (uint i = 0; i < len; ++i)
+ lst.append(arr.property(i).toString());
+ return lst;
+}
+
+QScriptValue QScriptEnginePrivate::arrayFromVariantList(const QVariantList &lst)
+{
+ Q_Q(QScriptEngine);
+ QScriptValue arr = q->newArray(lst.size());
+ for (int i = 0; i < lst.size(); ++i)
+ arr.setProperty(i, scriptValueFromVariant(lst.at(i)));
+ return arr;
+}
+
+QVariantList QScriptEnginePrivate::variantListFromArray(const QScriptValue &arr)
+{
+ QVariantList lst;
+ uint len = arr.property(QLatin1String("length")).toUInt32();
+ for (uint i = 0; i < len; ++i)
+ lst.append(arr.property(i).toVariant());
+ return lst;
+}
+
+QScriptValue QScriptEnginePrivate::objectFromVariantMap(const QVariantMap &vmap)
+{
+ Q_Q(QScriptEngine);
+ QScriptValue obj = q->newObject();
+ QVariantMap::const_iterator it;
+ for (it = vmap.constBegin(); it != vmap.constEnd(); ++it)
+ obj.setProperty(it.key(), scriptValueFromVariant(it.value()));
+ return obj;
+}
+
+QVariantMap QScriptEnginePrivate::variantMapFromObject(const QScriptValue &obj)
+{
+ QVariantMap vmap;
+ QScriptValueIterator it(obj);
+ while (it.hasNext()) {
+ it.next();
+ vmap.insert(it.name(), it.value().toVariant());
+ }
+ return vmap;
+}
+
+#ifndef QT_NO_QOBJECT
+
+JSC::JSValue QScriptEnginePrivate::newQObject(
+ QObject *object, QScriptEngine::ValueOwnership ownership,
+ const QScriptEngine::QObjectWrapOptions &options)
+{
+ if (!object)
+ return JSC::jsNull();
+ JSC::ExecState* exec = globalObject->globalExec();
+ QScript::QObjectWrapperObject *result = new (exec) QScript::QObjectWrapperObject(object, ownership, options, qobjectWrapperObjectStructure);
+ return result;
+}
+
+bool QScriptEnginePrivate::convertToNativeQObject(const QScriptValue &value,
+ const QByteArray &targetType,
+ void **result)
+{
+ if (!targetType.endsWith('*'))
+ return false;
+ if (QObject *qobject = value.toQObject()) {
+ int start = targetType.startsWith("const ") ? 6 : 0;
+ QByteArray className = targetType.mid(start, targetType.size()-start-1);
+ if (void *instance = qobject->qt_metacast(className)) {
+ *result = instance;
+ return true;
+ }
+ }
+ return false;
+}
+
+QScript::QObjectData *QScriptEnginePrivate::qobjectData(QObject *object)
+{
+ QHash<QObject*, QScript::QObjectData*>::const_iterator it;
+ it = m_qobjectData.constFind(object);
+ if (it != m_qobjectData.constEnd())
+ return it.value();
+
+ QScript::QObjectData *data = new QScript::QObjectData(this);
+ m_qobjectData.insert(object, data);
+ QObject::connect(object, SIGNAL(destroyed(QObject*)),
+ q_func(), SLOT(_q_objectDestroyed(QObject *)));
+ return data;
+}
+
+void QScriptEnginePrivate::_q_objectDestroyed(QObject *object)
+{
+ QHash<QObject*, QScript::QObjectData*>::iterator it;
+ it = m_qobjectData.find(object);
+ Q_ASSERT(it != m_qobjectData.end());
+ QScript::QObjectData *data = it.value();
+ m_qobjectData.erase(it);
+ delete data;
+}
+
+void QScriptEnginePrivate::disposeQObject(QObject *object)
+{
+ // TODO
+/* if (isCollecting()) {
+ // wait until we're done with GC before deleting it
+ int index = m_qobjectsToBeDeleted.indexOf(object);
+ if (index == -1)
+ m_qobjectsToBeDeleted.append(object);
+ } else*/ {
+ delete object;
+ }
+}
+
+void QScriptEnginePrivate::emitSignalHandlerException()
+{
+ Q_Q(QScriptEngine);
+ emit q->signalHandlerException(q->uncaughtException());
+}
+
+#endif
+
+QScriptEnginePrivate *QScriptEnginePrivate::get(QScriptEngine *q)
+{
+ if (!q)
+ return 0;
+ return q->d_func();
+}
+
+QScriptEngine *QScriptEnginePrivate::get(QScriptEnginePrivate *d)
+{
+ if (!d)
+ return 0;
+ return d->q_func();
+}
+
+#ifdef QT_NO_QOBJECT
+
+QScriptEngine::QScriptEngine()
+ : d_ptr(new QScriptEnginePrivate)
+{
+ d_ptr->q_ptr = this;
+}
+
+/*! \internal
+*/
+QScriptEngine::QScriptEngine(QScriptEnginePrivate &dd)
+ : d_ptr(&dd)
+{
+ d_ptr->q_ptr = this;
+}
+#else
+
+/*!
+ Constructs a QScriptEngine object.
+
+ The globalObject() is initialized to have properties as described in
+ \l{ECMA-262}, Section 15.1.
+*/
+QScriptEngine::QScriptEngine()
+ : QObject(*new QScriptEnginePrivate, 0)
+{
+}
+
+/*!
+ Constructs a QScriptEngine object with the given \a parent.
+
+ The globalObject() is initialized to have properties as described in
+ \l{ECMA-262}, Section 15.1.
+*/
+
+QScriptEngine::QScriptEngine(QObject *parent)
+ : QObject(*new QScriptEnginePrivate, parent)
+{
+}
+
+/*! \internal
+*/
+QScriptEngine::QScriptEngine(QScriptEnginePrivate &dd, QObject *parent)
+ : QObject(dd, parent)
+{
+}
+#endif
+
+/*!
+ Destroys this QScriptEngine.
+*/
+QScriptEngine::~QScriptEngine()
+{
+#ifdef QT_NO_QOBJECT
+ delete d_ptr;
+ d_ptr = 0;
+#endif
+}
+
+/*!
+ Returns this engine's Global Object.
+
+ By default, the Global Object contains the built-in objects that are
+ part of \l{ECMA-262}, such as Math, Date and String. Additionally,
+ you can set properties of the Global Object to make your own
+ extensions available to all script code. Non-local variables in
+ script code will be created as properties of the Global Object, as
+ well as local variables in global code.
+*/
+QScriptValue QScriptEngine::globalObject() const
+{
+ Q_D(const QScriptEngine);
+ return const_cast<QScriptEnginePrivate*>(d)->scriptValueFromJSCValue(d->globalObject);
+}
+
+/*!
+ \since 4.5
+
+ Sets this engine's Global Object to be the given \a object.
+ If \a object is not a valid script object, this function does
+ nothing.
+
+ When setting a custom global object, you may want to use
+ QScriptValueIterator to copy the properties of the standard Global
+ Object; alternatively, you can set the internal prototype of your
+ custom object to be the original Global Object.
+*/
+void QScriptEngine::setGlobalObject(const QScriptValue &object)
+{
+ Q_ASSERT_X(false, Q_FUNC_INFO, "not implemented");
+ // not possible with JSC?
+ Q_UNUSED(object);
+}
+
+/*!
+ Returns a QScriptValue of the primitive type Null.
+
+ \sa undefinedValue()
+*/
+QScriptValue QScriptEngine::nullValue()
+{
+ Q_D(QScriptEngine);
+ return d->scriptValueFromJSCValue(JSC::jsNull());
+}
+
+/*!
+ Returns a QScriptValue of the primitive type Undefined.
+
+ \sa nullValue()
+*/
+QScriptValue QScriptEngine::undefinedValue()
+{
+ Q_D(QScriptEngine);
+ return d->scriptValueFromJSCValue(JSC::jsUndefined());
+}
+
+/*!
+ Creates a constructor function from \a fun, with the given \a length.
+ The \c{prototype} property of the resulting function is set to be the
+ given \a prototype. The \c{constructor} property of \a prototype is
+ set to be the resulting function.
+
+ When a function is called as a constructor (e.g. \c{new Foo()}), the
+ `this' object associated with the function call is the new object
+ that the function is expected to initialize; the prototype of this
+ default constructed object will be the function's public
+ \c{prototype} property. If you always want the function to behave as
+ a constructor (e.g. \c{Foo()} should also create a new object), or
+ if you need to create your own object rather than using the default
+ `this' object, you should make sure that the prototype of your
+ object is set correctly; either by setting it manually, or, when
+ wrapping a custom type, by having registered the defaultPrototype()
+ of that type. Example:
+
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 9
+
+ To wrap a custom type and provide a constructor for it, you'd typically
+ do something like this:
+
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 10
+*/
+QScriptValue QScriptEngine::newFunction(QScriptEngine::FunctionSignature fun,
+ const QScriptValue &prototype,
+ int length)
+{
+ Q_D(QScriptEngine);
+ JSC::ExecState* exec = d->globalObject->globalExec();
+ JSC::JSValue function = new (exec)QScript::FunctionWrapper(this, length, JSC::Identifier(exec, ""), fun);
+ QScriptValue result = d->scriptValueFromJSCValue(function);
+ result.setProperty(QLatin1String("prototype"), prototype);
+ const_cast<QScriptValue&>(prototype)
+ .setProperty(QLatin1String("constructor"), result, QScriptValue::SkipInEnumeration);
+ return result;
+}
+
+#ifndef QT_NO_REGEXP
+/*!
+ Creates a QtScript object of class RegExp with the given
+ \a regexp.
+
+ \sa QScriptValue::toRegExp()
+*/
+QScriptValue QScriptEngine::newRegExp(const QRegExp &regexp)
+{
+ Q_D(QScriptEngine);
+ JSC::ExecState* exec = d->globalObject->globalExec();
+ JSC::JSValue buf[2];
+ JSC::ArgList args(buf, sizeof(buf));
+ JSC::UString jscPattern = QScript::qtStringToJSCUString(regexp.pattern());
+ QString flags;
+ if (regexp.caseSensitivity() == Qt::CaseInsensitive)
+ flags.append(QLatin1Char('i'));
+ JSC::UString jscFlags = QScript::qtStringToJSCUString(flags);
+ buf[0] = JSC::jsNontrivialString(exec, jscPattern);
+ buf[1] = JSC::jsNontrivialString(exec, jscFlags);
+ JSC::JSObject* result = JSC::constructRegExp(exec, args);
+ return d->scriptValueFromJSCValue(result);
+}
+
+#endif // QT_NO_REGEXP
+
+/*!
+ Creates a QtScript object holding the given variant \a value.
+
+ If a default prototype has been registered with the meta type id of
+ \a value, then the prototype of the created object will be that
+ prototype; otherwise, the prototype will be the Object prototype
+ object.
+
+ \sa setDefaultPrototype(), QScriptValue::toVariant()
+*/
+QScriptValue QScriptEngine::newVariant(const QVariant &value)
+{
+ Q_D(QScriptEngine);
+ JSC::ExecState* exec = d->globalObject->globalExec();
+ QScript::QVariantWrapperObject *obj = new (exec) QScript::QVariantWrapperObject(d->variantWrapperObjectStructure);
+ obj->setValue(value);
+ QScriptValue result = d->scriptValueFromJSCValue(obj);
+ QScriptValue proto = defaultPrototype(value.userType());
+ if (proto.isValid())
+ result.setPrototype(proto);
+ return result;
+}
+
+/*!
+ \since 4.4
+ \overload
+
+ Initializes the given Qt Script \a object to hold the given variant
+ \a value, and returns the \a object.
+
+ This function enables you to "promote" a plain Qt Script object
+ (created by the newObject() function) to a variant, or to replace
+ the variant contained inside an object previously created by the
+ newVariant() function.
+
+ The prototype() of the \a object will remain unchanged.
+
+ If \a object is not an object, this function behaves like the normal
+ newVariant(), i.e. it creates a new script object and returns it.
+
+ This function is useful when you want to provide a script
+ constructor for a C++ type. If your constructor is invoked in a
+ \c{new} expression (QScriptContext::isCalledAsConstructor() returns
+ true), you can pass QScriptContext::thisObject() (the default
+ constructed script object) to this function to initialize the new
+ object.
+*/
+QScriptValue QScriptEngine::newVariant(const QScriptValue &object,
+ const QVariant &value)
+{
+ Q_ASSERT_X(false, Q_FUNC_INFO, "not implemented");
+ Q_UNUSED(object);
+ Q_UNUSED(value);
+ return QScriptValue();
+}
+
+#ifndef QT_NO_QOBJECT
+/*!
+ Creates a QtScript object that wraps the given QObject \a
+ object, using the given \a ownership. The given \a options control
+ various aspects of the interaction with the resulting script object.
+
+ Signals and slots, properties and children of \a object are
+ available as properties of the created QScriptValue. For more
+ information, see the \l{QtScript} documentation.
+
+ If \a object is a null pointer, this function returns nullValue().
+
+ If a default prototype has been registered for the \a object's class
+ (or its superclass, recursively), the prototype of the new script
+ object will be set to be that default prototype.
+
+ If the given \a object is deleted outside of QtScript's control, any
+ attempt to access the deleted QObject's members through the QtScript
+ wrapper object (either by script code or C++) will result in a
+ script exception.
+
+ \sa QScriptValue::toQObject()
+*/
+QScriptValue QScriptEngine::newQObject(QObject *object, ValueOwnership ownership,
+ const QObjectWrapOptions &options)
+{
+ Q_D(QScriptEngine);
+ JSC::JSValue jscQObject = d->newQObject(object, ownership, options);
+ return d->scriptValueFromJSCValue(jscQObject);
+}
+
+/*!
+ \since 4.4
+ \overload
+
+ Initializes the given \a scriptObject to hold the given \a qtObject,
+ and returns the \a scriptObject.
+
+ This function enables you to "promote" a plain Qt Script object
+ (created by the newObject() function) to a QObject proxy, or to
+ replace the QObject contained inside an object previously created by
+ the newQObject() function.
+
+ The prototype() of the \a scriptObject will remain unchanged.
+
+ If \a scriptObject is not an object, this function behaves like the
+ normal newQObject(), i.e. it creates a new script object and returns
+ it.
+
+ This function is useful when you want to provide a script
+ constructor for a QObject-based class. If your constructor is
+ invoked in a \c{new} expression
+ (QScriptContext::isCalledAsConstructor() returns true), you can pass
+ QScriptContext::thisObject() (the default constructed script object)
+ to this function to initialize the new object.
+*/
+QScriptValue QScriptEngine::newQObject(const QScriptValue &scriptObject,
+ QObject *qtObject,
+ ValueOwnership ownership,
+ const QObjectWrapOptions &options)
+{
+ Q_ASSERT_X(false, Q_FUNC_INFO, "not implemented");
+ Q_UNUSED(scriptObject);
+ Q_UNUSED(qtObject);
+ Q_UNUSED(ownership);
+ Q_UNUSED(options);
+ return QScriptValue();
+}
+
+#endif // QT_NO_QOBJECT
+
+/*!
+ Creates a QtScript object of class Object.
+
+ The prototype of the created object will be the Object
+ prototype object.
+
+ \sa newArray(), QScriptValue::setProperty()
+*/
+QScriptValue QScriptEngine::newObject()
+{
+ Q_D(QScriptEngine);
+ JSC::ExecState* exec = d->globalObject->globalExec();
+ JSC::JSObject *result = JSC::constructEmptyObject(exec);
+ return d->scriptValueFromJSCValue(result);
+}
+
+/*!
+ \since 4.4
+ \overload
+
+ Creates a QtScript Object of the given class, \a scriptClass.
+
+ The prototype of the created object will be the Object
+ prototype object.
+
+ \a data, if specified, is set as the internal data of the
+ new object (using QScriptValue::setData()).
+
+ \sa QScriptValue::scriptClass()
+*/
+QScriptValue QScriptEngine::newObject(QScriptClass *scriptClass,
+ const QScriptValue &data)
+{
+ Q_ASSERT_X(false, Q_FUNC_INFO, "not implemented");
+ // use an internal map from JSObject -> data
+ Q_UNUSED(scriptClass);
+ Q_UNUSED(data);
+ return QScriptValue();
+}
+
+/*!
+ \internal
+*/
+QScriptValue QScriptEngine::newActivationObject()
+{
+ Q_ASSERT_X(false, Q_FUNC_INFO, "not implemented");
+ // ### JSActivation or JSVariableObject?
+ return QScriptValue();
+}
+
+/*!
+ Creates a QScriptValue that wraps a native (C++) function. \a fun
+ must be a C++ function with signature QScriptEngine::FunctionSignature. \a
+ length is the number of arguments that \a fun expects; this becomes
+ the \c{length} property of the created QScriptValue.
+
+ Note that \a length only gives an indication of the number of
+ arguments that the function expects; an actual invocation of a
+ function can include any number of arguments. You can check the
+ \l{QScriptContext::argumentCount()}{argumentCount()} of the
+ QScriptContext associated with the invocation to determine the
+ actual number of arguments passed.
+
+ A \c{prototype} property is automatically created for the resulting
+ function object, to provide for the possibility that the function
+ will be used as a constructor.
+
+ By combining newFunction() and the property flags
+ QScriptValue::PropertyGetter and QScriptValue::PropertySetter, you
+ can create script object properties that behave like normal
+ properties in script code, but are in fact accessed through
+ functions (analogous to how properties work in \l{Qt's Property
+ System}). Example:
+
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 11
+
+ When the property \c{foo} of the script object is subsequently
+ accessed in script code, \c{getSetFoo()} will be invoked to handle
+ the access. In this particular case, we chose to store the "real"
+ value of \c{foo} as a property of the accessor function itself; you
+ are of course free to do whatever you like in this function.
+
+ In the above example, a single native function was used to handle
+ both reads and writes to the property; the argument count is used to
+ determine if we are handling a read or write. You can also use two
+ separate functions; just specify the relevant flag
+ (QScriptValue::PropertyGetter or QScriptValue::PropertySetter) when
+ setting the property, e.g.:
+
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 12
+
+ \sa QScriptValue::call()
+*/
+QScriptValue QScriptEngine::newFunction(QScriptEngine::FunctionSignature fun, int length)
+{
+ Q_D(QScriptEngine);
+ JSC::ExecState* exec = d->globalObject->globalExec();
+ JSC::JSValue function = new (exec)QScript::FunctionWrapper(this, length, JSC::Identifier(exec, ""), fun);
+ QScriptValue result = d->scriptValueFromJSCValue(function);
+ QScriptValue proto = newObject();
+ result.setProperty(QLatin1String("prototype"), proto, QScriptValue::Undeletable);
+ proto.setProperty(QLatin1String("constructor"), result,
+ QScriptValue::Undeletable | QScriptValue::SkipInEnumeration);
+ return result;
+}
+
+/*!
+ \internal
+ \since 4.4
+*/
+QScriptValue QScriptEngine::newFunction(QScriptEngine::FunctionWithArgSignature fun, void *arg)
+{
+ Q_D(QScriptEngine);
+ JSC::ExecState* exec = d->globalObject->globalExec();
+ JSC::JSValue function = new (exec)QScript::FunctionWithArgWrapper(this, /*length=*/0, JSC::Identifier(exec, ""), fun, arg);
+ QScriptValue result = d->scriptValueFromJSCValue(function);
+ QScriptValue proto = newObject();
+ result.setProperty(QLatin1String("prototype"), proto, QScriptValue::Undeletable);
+ proto.setProperty(QLatin1String("constructor"), result,
+ QScriptValue::Undeletable | QScriptValue::SkipInEnumeration);
+ return result;
+}
+
+/*!
+ Creates a QtScript object of class Array with the given \a length.
+
+ \sa newObject()
+*/
+QScriptValue QScriptEngine::newArray(uint length)
+{
+ Q_D(QScriptEngine);
+ JSC::ExecState* exec = d->globalObject->globalExec();
+ JSC::JSArray* result = JSC::constructEmptyArray(exec, length);
+ return d->scriptValueFromJSCValue(result);
+}
+
+/*!
+ Creates a QtScript object of class RegExp with the given
+ \a pattern and \a flags.
+
+ The legal flags are 'g' (global), 'i' (ignore case), and 'm'
+ (multiline).
+*/
+QScriptValue QScriptEngine::newRegExp(const QString &pattern, const QString &flags)
+{
+ Q_D(QScriptEngine);
+ JSC::ExecState* exec = d->globalObject->globalExec();
+ JSC::JSValue buf[2];
+ JSC::ArgList args(buf, sizeof(buf));
+ JSC::UString jscPattern = QScript::qtStringToJSCUString(pattern);
+ JSC::UString jscFlags = QScript::qtStringToJSCUString(flags);
+ buf[0] = JSC::jsNontrivialString(exec, jscPattern);
+ buf[1] = JSC::jsNontrivialString(exec, jscFlags);
+ JSC::JSObject* result = JSC::constructRegExp(exec, args);
+ return d->scriptValueFromJSCValue(result);
+}
+
+/*!
+ Creates a QtScript object of class Date with the given
+ \a value (the number of milliseconds since 01 January 1970,
+ UTC).
+*/
+QScriptValue QScriptEngine::newDate(qsreal value)
+{
+ Q_D(QScriptEngine);
+ JSC::ExecState* exec = d->globalObject->globalExec();
+ JSC::JSValue val = JSC::jsNumber(exec, value);
+ JSC::ArgList args(&val, 1);
+ JSC::JSObject *result = JSC::constructDate(exec, args);
+ return d->scriptValueFromJSCValue(result);
+}
+
+/*!
+ Creates a QtScript object of class Date from the given \a value.
+
+ \sa QScriptValue::toDateTime()
+*/
+QScriptValue QScriptEngine::newDate(const QDateTime &value)
+{
+ return newDate(QScript::FromDateTime(value));
+}
+
+#ifndef QT_NO_QOBJECT
+/*!
+ Creates a QtScript object that represents a QObject class, using the
+ the given \a metaObject and constructor \a ctor.
+
+ Enums of \a metaObject (declared with Q_ENUMS) are available as
+ properties of the created QScriptValue. When the class is called as
+ a function, \a ctor will be called to create a new instance of the
+ class.
+
+ Example:
+
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 27
+
+ \sa newQObject(), scriptValueFromQMetaObject()
+*/
+QScriptValue QScriptEngine::newQMetaObject(
+ const QMetaObject *metaObject, const QScriptValue &ctor)
+{
+ Q_ASSERT_X(false, Q_FUNC_INFO, "not implemented");
+ Q_UNUSED(metaObject);
+ Q_UNUSED(ctor);
+ return QScriptValue();
+}
+
+/*!
+ \fn QScriptValue QScriptEngine::scriptValueFromQMetaObject()
+
+ Creates a QScriptValue that represents the Qt class \c{T}.
+
+ This function is used in combination with one of the
+ Q_SCRIPT_DECLARE_QMETAOBJECT() macro. Example:
+
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 13
+
+ \warning This function is not available with MSVC 6. Use
+ qScriptValueFromQMetaObject() instead if you need to support that version
+ of the compiler.
+
+ \sa QScriptEngine::newQMetaObject()
+*/
+
+/*!
+ \fn QScriptValue qScriptValueFromQMetaObject(QScriptEngine *engine)
+ \since 4.3
+ \relates QScriptEngine
+
+ Uses \a engine to create a QScriptValue that represents the Qt class
+ \c{T}.
+
+ This function is equivalent to
+ QScriptEngine::scriptValueFromQMetaObject(). It is provided as a
+ work-around for MSVC 6, which doesn't support member template
+ functions.
+
+ \sa QScriptEngine::newQMetaObject()
+*/
+#endif // QT_NO_QOBJECT
+
+/*!
+ \obsolete
+
+ Returns true if \a program can be evaluated; i.e. the code is
+ sufficient to determine whether it appears to be a syntactically
+ correct program, or contains a syntax error.
+
+ This function returns false if \a program is incomplete; i.e. the
+ input is syntactically correct up to the point where the input is
+ terminated.
+
+ Note that this function only does a static check of \a program;
+ e.g. it does not check whether references to variables are
+ valid, and so on.
+
+ A typical usage of canEvaluate() is to implement an interactive
+ interpreter for QtScript. The user is repeatedly queried for
+ individual lines of code; the lines are concatened internally, and
+ only when canEvaluate() returns true for the resulting program is it
+ passed to evaluate().
+
+ The following are some examples to illustrate the behavior of
+ canEvaluate(). (Note that all example inputs are assumed to have an
+ explicit newline as their last character, since otherwise the
+ QtScript parser would automatically insert a semi-colon character at
+ the end of the input, and this could cause canEvaluate() to produce
+ different results.)
+
+ Given the input
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 14
+ canEvaluate() will return true, since the program appears to be complete.
+
+ Given the input
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 15
+ canEvaluate() will return false, since the if-statement is not complete,
+ but is syntactically correct so far.
+
+ Given the input
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 16
+ canEvaluate() will return true, but evaluate() will throw a
+ SyntaxError given the same input.
+
+ Given the input
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 17
+ canEvaluate() will return true, even though the code is clearly not
+ syntactically valid QtScript code. evaluate() will throw a
+ SyntaxError when this code is evaluated.
+
+ Given the input
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 18
+ canEvaluate() will return true, but evaluate() will throw a
+ ReferenceError if \c{foo} is not defined in the script
+ environment.
+
+ \sa evaluate(), checkSyntax()
+*/
+bool QScriptEngine::canEvaluate(const QString &program) const
+{
+// Q_ASSERT_X(false, Q_FUNC_INFO, "not implemented");
+ // ### use our own parser or JSC::Interpreter::checkSyntax()
+ Q_UNUSED(program);
+ return true;
+}
+
+/*!
+ \since 4.5
+
+ Checks the syntax of the given \a program. Returns a
+ QScriptSyntaxCheckResult object that contains the result of the check.
+*/
+QScriptSyntaxCheckResult QScriptEngine::checkSyntax(const QString &program)
+{
+ Q_ASSERT_X(false, Q_FUNC_INFO, "not implemented");
+ // use our own parser or JSC::Interpreter::checkSyntax()
+ Q_UNUSED(program);
+}
+
+/*!
+ Evaluates \a program, using \a lineNumber as the base line number,
+ and returns the result of the evaluation.
+
+ The script code will be evaluated in the current context.
+
+ The evaluation of \a program can cause an exception in the
+ engine; in this case the return value will be the exception
+ that was thrown (typically an \c{Error} object). You can call
+ hasUncaughtException() to determine if an exception occurred in
+ the last call to evaluate().
+
+ \a lineNumber is used to specify a starting line number for \a
+ program; line number information reported by the engine that pertain
+ to this evaluation (e.g. uncaughtExceptionLineNumber()) will be
+ based on this argument. For example, if \a program consists of two
+ lines of code, and the statement on the second line causes a script
+ exception, uncaughtExceptionLineNumber() would return the given \a
+ lineNumber plus one. When no starting line number is specified, line
+ numbers will be 1-based.
+
+ \a fileName is used for error reporting. For example in error objects
+ the file name is accessible through the "fileName" property if it's
+ provided with this function.
+
+ \sa canEvaluate(), hasUncaughtException(), isEvaluating(), abortEvaluation()
+*/
+QScriptValue QScriptEngine::evaluate(const QString &program, const QString &fileName, int lineNumber)
+{
+ Q_D(QScriptEngine);
+
+ JSC::JSLock lock(false); // ### hmmm
+
+ JSC::UString jscProgram = QScript::qtStringToJSCUString(program);
+ JSC::UString jscFileName = QScript::qtStringToJSCUString(fileName);
+
+ JSC::ExecState* exec = d->globalObject->globalExec();
+ JSC::Completion comp = JSC::evaluate(exec, exec->dynamicGlobalObject()->globalScopeChain(),
+ JSC::makeSource(jscProgram, jscFileName, lineNumber));
+ if ((comp.complType() == JSC::Normal) || (comp.complType() == JSC::ReturnValue)) {
+ return d->scriptValueFromJSCValue(comp.value());
+ }
+
+ if (comp.complType() == JSC::Throw) {
+ return d->scriptValueFromJSCValue(comp.value());
+ }
+
+ return QScriptValue();
+}
+
+/*!
+ Returns the current context.
+
+ The current context is typically accessed to retrieve the arguments
+ and `this' object in native functions; for convenience, it is
+ available as the first argument in QScriptEngine::FunctionSignature.
+*/
+QScriptContext *QScriptEngine::currentContext() const
+{
+ Q_ASSERT_X(false, Q_FUNC_INFO, "not implemented");
+ return 0;
+}
+
+/*!
+ Enters a new execution context and returns the associated
+ QScriptContext object.
+
+ Once you are done with the context, you should call popContext() to
+ restore the old context.
+
+ By default, the `this' object of the new context is the Global Object.
+ The context's \l{QScriptContext::callee()}{callee}() will be invalid.
+
+ This function is useful when you want to evaluate script code
+ as if it were the body of a function. You can use the context's
+ \l{QScriptContext::activationObject()}{activationObject}() to initialize
+ local variables that will be available to scripts. Example:
+
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 19
+
+ In the above example, the new variable "tmp" defined in the script
+ will be local to the context; in other words, the script doesn't
+ have any effect on the global environment.
+
+ \sa popContext()
+*/
+QScriptContext *QScriptEngine::pushContext()
+{
+ Q_ASSERT_X(false, Q_FUNC_INFO, "not implemented");
+ return 0;
+}
+
+/*!
+ Pops the current execution context and restores the previous one.
+ This function must be used in conjunction with pushContext().
+
+ \sa pushContext()
+*/
+void QScriptEngine::popContext()
+{
+ Q_ASSERT_X(false, Q_FUNC_INFO, "not implemented");
+}
+
+/*!
+ Returns true if the last script evaluation resulted in an uncaught
+ exception; otherwise returns false.
+
+ The exception state is cleared when evaluate() is called.
+
+ \sa uncaughtException(), uncaughtExceptionLineNumber(),
+ uncaughtExceptionBacktrace()
+*/
+bool QScriptEngine::hasUncaughtException() const
+{
+ Q_D(const QScriptEngine);
+ JSC::ExecState* exec = d->globalObject->globalExec();
+ return exec->hadException();
+}
+
+/*!
+ Returns the current uncaught exception, or an invalid QScriptValue
+ if there is no uncaught exception.
+
+ The exception value is typically an \c{Error} object; in that case,
+ you can call toString() on the return value to obtain an error
+ message.
+
+ \sa hasUncaughtException(), uncaughtExceptionLineNumber(),
+ uncaughtExceptionBacktrace()
+*/
+QScriptValue QScriptEngine::uncaughtException() const
+{
+ Q_D(const QScriptEngine);
+ JSC::ExecState* exec = d->globalObject->globalExec();
+ return const_cast<QScriptEnginePrivate*>(d)->scriptValueFromJSCValue(exec->exception());
+}
+
+/*!
+ Returns the line number where the last uncaught exception occurred.
+
+ Line numbers are 1-based, unless a different base was specified as
+ the second argument to evaluate().
+
+ \sa hasUncaughtException(), uncaughtExceptionBacktrace()
+*/
+int QScriptEngine::uncaughtExceptionLineNumber() const
+{
+ Q_ASSERT_X(false, Q_FUNC_INFO, "not implemented");
+ // use lineNumber property of exec->exception()?
+ return -1;
+}
+
+/*!
+ Returns a human-readable backtrace of the last uncaught exception.
+
+ Each line is of the form \c{<function-name>(<arguments>)@<file-name>:<line-number>}.
+
+ \sa uncaughtException()
+*/
+QStringList QScriptEngine::uncaughtExceptionBacktrace() const
+{
+// ### implement me
+ // how do we get a bt with JSC?
+ return QStringList() << QLatin1String("<backtrace should go here>");
+}
+
+/*!
+ \since 4.4
+
+ Clears any uncaught exceptions in this engine.
+
+ \sa hasUncaughtException()
+*/
+void QScriptEngine::clearExceptions()
+{
+ Q_D(const QScriptEngine);
+ JSC::ExecState* exec = d->globalObject->globalExec();
+ exec->clearException();
+}
+
+/*!
+ Returns the default prototype associated with the given \a metaTypeId,
+ or an invalid QScriptValue if no default prototype has been set.
+
+ \sa setDefaultPrototype()
+*/
+QScriptValue QScriptEngine::defaultPrototype(int metaTypeId) const
+{
+ Q_D(const QScriptEngine);
+ QScriptTypeInfo *info = d->m_typeInfos.value(metaTypeId);
+ if (!info)
+ return QScriptValue();
+ return info->prototype;
+}
+
+/*!
+ Sets the default prototype of the C++ type identified by the given
+ \a metaTypeId to \a prototype.
+
+ The default prototype provides a script interface for values of
+ type \a metaTypeId when a value of that type is accessed from script
+ code. Whenever the script engine (implicitly or explicitly) creates
+ a QScriptValue from a value of type \a metaTypeId, the default
+ prototype will be set as the QScriptValue's prototype.
+
+ The \a prototype object itself may be constructed using one of two
+ principal techniques; the simplest is to subclass QScriptable, which
+ enables you to define the scripting API of the type through QObject
+ properties and slots. Another possibility is to create a script
+ object by calling newObject(), and populate the object with the
+ desired properties (e.g. native functions wrapped with
+ newFunction()).
+
+ \sa defaultPrototype(), qScriptRegisterMetaType(), QScriptable, {Default Prototypes Example}
+*/
+void QScriptEngine::setDefaultPrototype(int metaTypeId, const QScriptValue &prototype)
+{
+ Q_D(QScriptEngine);
+ QScriptTypeInfo *info = d->m_typeInfos.value(metaTypeId);
+ if (!info) {
+ info = new QScriptTypeInfo();
+ d->m_typeInfos.insert(metaTypeId, info);
+ }
+ info->prototype = prototype;
+}
+
+/*!
+ \typedef QScriptEngine::FunctionSignature
+ \relates QScriptEngine
+
+ The function signature \c{QScriptValue f(QScriptContext *, QScriptEngine *)}.
+
+ A function with such a signature can be passed to
+ QScriptEngine::newFunction() to wrap the function.
+*/
+
+/*!
+ \typedef QScriptEngine::FunctionWithArgSignature
+ \relates QScriptEngine
+
+ The function signature \c{QScriptValue f(QScriptContext *, QScriptEngine *, void *)}.
+
+ A function with such a signature can be passed to
+ QScriptEngine::newFunction() to wrap the function.
+*/
+
+/*!
+ \typedef QScriptEngine::MarshalFunction
+ \internal
+*/
+
+/*!
+ \typedef QScriptEngine::DemarshalFunction
+ \internal
+*/
+
+/*!
+ \internal
+*/
+QScriptValue QScriptEngine::create(int type, const void *ptr)
+{
+ Q_D(QScriptEngine);
+ return d->create(type, ptr);
+}
+
+QScriptValue QScriptEnginePrivate::create(int type, const void *ptr)
+{
+ Q_ASSERT(ptr != 0);
+ QScriptValue result;
+ QScriptTypeInfo *info = m_typeInfos.value(type);
+ if (info && info->marshal) {
+ result = info->marshal(q_func(), ptr);
+ } else {
+ // check if it's one of the types we know
+ switch (QMetaType::Type(type)) {
+ case QMetaType::Void:
+ result = QScriptValue(QScriptValue::UndefinedValue);
+ break;
+ case QMetaType::Bool:
+ result = QScriptValue(*reinterpret_cast<const bool*>(ptr));
+ break;
+ case QMetaType::Int:
+ result = QScriptValue(*reinterpret_cast<const int*>(ptr));
+ break;
+ case QMetaType::UInt:
+ result = QScriptValue(*reinterpret_cast<const uint*>(ptr));
+ break;
+ case QMetaType::LongLong:
+ result = QScriptValue(qsreal(*reinterpret_cast<const qlonglong*>(ptr)));
+ break;
+ case QMetaType::ULongLong:
+#if defined(Q_OS_WIN) && defined(_MSC_FULL_VER) && _MSC_FULL_VER <= 12008804
+#pragma message("** NOTE: You need the Visual Studio Processor Pack to compile support for 64bit unsigned integers.")
+ result = QScriptValue(qsreal((qlonglong)*reinterpret_cast<const qulonglong*>(ptr)));
+#elif defined(Q_CC_MSVC) && !defined(Q_CC_MSVC_NET)
+ result = QScriptValue(qsreal((qlonglong)*reinterpret_cast<const qulonglong*>(ptr)));
+#else
+ result = QScriptValue(qsreal(*reinterpret_cast<const qulonglong*>(ptr)));
+#endif
+ break;
+ case QMetaType::Double:
+ result = QScriptValue(*reinterpret_cast<const double*>(ptr));
+ break;
+ case QMetaType::QString:
+ result = QScriptValue(q_func(), *reinterpret_cast<const QString*>(ptr));
+ break;
+ case QMetaType::Float:
+ result = QScriptValue(*reinterpret_cast<const float*>(ptr));
+ break;
+ case QMetaType::Short:
+ result = QScriptValue(*reinterpret_cast<const short*>(ptr));
+ break;
+ case QMetaType::UShort:
+ result = QScriptValue(*reinterpret_cast<const unsigned short*>(ptr));
+ break;
+ case QMetaType::Char:
+ result = QScriptValue(*reinterpret_cast<const char*>(ptr));
+ break;
+ case QMetaType::UChar:
+ result = QScriptValue(*reinterpret_cast<const unsigned char*>(ptr));
+ break;
+ case QMetaType::QChar:
+ result = QScriptValue((*reinterpret_cast<const QChar*>(ptr)).unicode());
+ break;
+ case QMetaType::QStringList:
+ result = arrayFromStringList(*reinterpret_cast<const QStringList *>(ptr));
+ break;
+ case QMetaType::QVariantList:
+ result = arrayFromVariantList(*reinterpret_cast<const QVariantList *>(ptr));
+ break;
+ case QMetaType::QVariantMap:
+ result = objectFromVariantMap(*reinterpret_cast<const QVariantMap *>(ptr));
+ break;
+ case QMetaType::QDateTime:
+ result = q_func()->newDate(*reinterpret_cast<const QDateTime *>(ptr));
+ break;
+ case QMetaType::QDate:
+ result = q_func()->newDate(QDateTime(*reinterpret_cast<const QDate *>(ptr)));
+ break;
+#ifndef QT_NO_REGEXP
+ case QMetaType::QRegExp:
+ result = q_func()->newRegExp(*reinterpret_cast<const QRegExp *>(ptr));
+ break;
+#endif
+#ifndef QT_NO_QOBJECT
+ case QMetaType::QObjectStar:
+ case QMetaType::QWidgetStar:
+ result = q_func()->newQObject(*reinterpret_cast<QObject* const *>(ptr));
+ break;
+#endif
+ default:
+ if (type == qMetaTypeId<QScriptValue>()) {
+ result = *reinterpret_cast<const QScriptValue*>(ptr);
+ if (!result.isValid())
+ result = QScriptValue(QScriptValue::UndefinedValue);
+ } else if (type == qMetaTypeId<QVariant>()) {
+ result = scriptValueFromVariant(*reinterpret_cast<const QVariant*>(ptr));
+ }
+
+#ifndef QT_NO_QOBJECT
+ // lazy registration of some common list types
+ else if (type == qMetaTypeId<QObjectList>()) {
+ qScriptRegisterSequenceMetaType<QObjectList>(q_func());
+ return create(type, ptr);
+ }
+#endif
+ else if (type == qMetaTypeId<QList<int> >()) {
+ qScriptRegisterSequenceMetaType<QList<int> >(q_func());
+ return create(type, ptr);
+ }
+
+ else {
+ QByteArray typeName = QMetaType::typeName(type);
+ if (typeName.endsWith('*') && !*reinterpret_cast<void* const *>(ptr))
+ result = QScriptValue(QScriptValue::NullValue);
+ else
+ result = q_func()->newVariant(QVariant(type, ptr));
+ }
+ }
+ }
+ if (result.isObject() && info && info->prototype.isValid())
+ result.setPrototype(info->prototype);
+ return result;
+}
+
+bool QScriptEnginePrivate::convert(const QScriptValue &value,
+ int type, void *ptr,
+ QScriptEnginePrivate *eng)
+{
+ if (!eng && value.engine())
+ eng = QScriptEnginePrivate::get(value.engine());
+ if (eng) {
+ QScriptTypeInfo *info = eng->m_typeInfos.value(type);
+ if (info && info->demarshal) {
+ info->demarshal(value, ptr);
+ return true;
+ }
+ }
+
+ // check if it's one of the types we know
+ switch (QMetaType::Type(type)) {
+ case QMetaType::Bool:
+ *reinterpret_cast<bool*>(ptr) = value.toBoolean();
+ return true;
+ case QMetaType::Int:
+ *reinterpret_cast<int*>(ptr) = value.toInt32();
+ return true;
+ case QMetaType::UInt:
+ *reinterpret_cast<uint*>(ptr) = value.toUInt32();
+ return true;
+ case QMetaType::LongLong:
+ *reinterpret_cast<qlonglong*>(ptr) = qlonglong(value.toInteger());
+ return true;
+ case QMetaType::ULongLong:
+ *reinterpret_cast<qulonglong*>(ptr) = qulonglong(value.toInteger());
+ return true;
+ case QMetaType::Double:
+ *reinterpret_cast<double*>(ptr) = value.toNumber();
+ return true;
+ case QMetaType::QString:
+ if (value.isUndefined() || value.isNull())
+ *reinterpret_cast<QString*>(ptr) = QString();
+ else
+ *reinterpret_cast<QString*>(ptr) = value.toString();
+ return true;
+ case QMetaType::Float:
+ *reinterpret_cast<float*>(ptr) = value.toNumber();
+ return true;
+ case QMetaType::Short:
+ *reinterpret_cast<short*>(ptr) = short(value.toInt32());
+ return true;
+ case QMetaType::UShort:
+ *reinterpret_cast<unsigned short*>(ptr) = value.toUInt16();
+ return true;
+ case QMetaType::Char:
+ *reinterpret_cast<char*>(ptr) = char(value.toInt32());
+ return true;
+ case QMetaType::UChar:
+ *reinterpret_cast<unsigned char*>(ptr) = (unsigned char)(value.toInt32());
+ return true;
+ case QMetaType::QChar:
+ if (value.isString()) {
+ QString str = value.toString();
+ *reinterpret_cast<QChar*>(ptr) = str.isEmpty() ? QChar() : str.at(0);
+ } else {
+ *reinterpret_cast<QChar*>(ptr) = QChar(value.toUInt16());
+ }
+ return true;
+ case QMetaType::QDateTime:
+ if (value.isDate()) {
+ *reinterpret_cast<QDateTime *>(ptr) = value.toDateTime();
+ return true;
+ } break;
+ case QMetaType::QDate:
+ if (value.isDate()) {
+ *reinterpret_cast<QDate *>(ptr) = value.toDateTime().date();
+ return true;
+ } break;
+#ifndef QT_NO_REGEXP
+ case QMetaType::QRegExp:
+ if (value.isRegExp()) {
+ *reinterpret_cast<QRegExp *>(ptr) = value.toRegExp();
+ return true;
+ } break;
+#endif
+#ifndef QT_NO_QOBJECT
+ case QMetaType::QObjectStar:
+ if (value.isQObject() || value.isNull()) {
+ *reinterpret_cast<QObject* *>(ptr) = value.toQObject();
+ return true;
+ } break;
+ case QMetaType::QWidgetStar:
+ if (value.isQObject() || value.isNull()) {
+ QObject *qo = value.toQObject();
+ if (!qo || qo->isWidgetType()) {
+ *reinterpret_cast<QWidget* *>(ptr) = reinterpret_cast<QWidget*>(qo);
+ return true;
+ }
+ } break;
+#endif
+ case QMetaType::QStringList:
+ if (value.isArray()) {
+ *reinterpret_cast<QStringList *>(ptr) = stringListFromArray(value);
+ return true;
+ } break;
+ case QMetaType::QVariantList:
+ if (value.isArray()) {
+ *reinterpret_cast<QVariantList *>(ptr) = variantListFromArray(value);
+ return true;
+ } break;
+ case QMetaType::QVariantMap:
+ if (value.isObject()) {
+ *reinterpret_cast<QVariantMap *>(ptr) = variantMapFromObject(value);
+ return true;
+ } break;
+ default:
+ ;
+ }
+
+ QByteArray name = QMetaType::typeName(type);
+#ifndef QT_NO_QOBJECT
+ if (convertToNativeQObject(value, name, reinterpret_cast<void* *>(ptr)))
+ return true;
+#endif
+ if (value.isVariant() && name.endsWith('*')) {
+ int valueType = QMetaType::type(name.left(name.size()-1));
+ QVariant var = value.toVariant();
+ if (valueType == var.userType()) {
+ *reinterpret_cast<void* *>(ptr) = var.data();
+ return true;
+ } else {
+ // look in the prototype chain
+ QScriptValue proto = value.prototype();
+ while (proto.isObject()) {
+ bool canCast = false;
+ if (proto.isVariant()) {
+ canCast = (type == proto.toVariant().userType())
+ || (valueType && (valueType == proto.toVariant().userType()));
+ }
+#ifndef QT_NO_QOBJECT
+ else if (proto.isQObject()) {
+ QByteArray className = name.left(name.size()-1);
+ if (QObject *qobject = proto.toQObject())
+ canCast = qobject->qt_metacast(className) != 0;
+ }
+#endif
+ if (canCast) {
+ QByteArray varTypeName = QMetaType::typeName(var.userType());
+ if (varTypeName.endsWith('*'))
+ *reinterpret_cast<void* *>(ptr) = *reinterpret_cast<void* *>(var.data());
+ else
+ *reinterpret_cast<void* *>(ptr) = var.data();
+ return true;
+ }
+ proto = proto.prototype();
+ }
+ }
+ } else if (value.isNull() && name.endsWith('*')) {
+ *reinterpret_cast<void* *>(ptr) = 0;
+ return true;
+ } else if (type == qMetaTypeId<QScriptValue>()) {
+ if (!eng)
+ return false;
+ *reinterpret_cast<QScriptValue*>(ptr) = value;
+ return true;
+ } else if (type == qMetaTypeId<QVariant>()) {
+ *reinterpret_cast<QVariant*>(ptr) = value.toVariant();
+ return true;
+ }
+
+ // lazy registration of some common list types
+#ifndef QT_NO_QOBJECT
+ else if (type == qMetaTypeId<QObjectList>()) {
+ if (!eng)
+ return false;
+ qScriptRegisterSequenceMetaType<QObjectList>(eng->q_func());
+ return convert(value, type, ptr, eng);
+ }
+#endif
+ else if (type == qMetaTypeId<QList<int> >()) {
+ if (!eng)
+ return false;
+ qScriptRegisterSequenceMetaType<QList<int> >(eng->q_func());
+ return convert(value, type, ptr, eng);
+ }
+
+#if 0
+ if (!name.isEmpty()) {
+ qWarning("QScriptEngine::convert: unable to convert value to type `%s'",
+ name.constData());
+ }
+#endif
+ return false;
+}
+
+/*!
+ \internal
+*/
+bool QScriptEngine::convert(const QScriptValue &value, int type, void *ptr)
+{
+ Q_D(QScriptEngine);
+ return QScriptEnginePrivate::convert(value, type, ptr, d);
+}
+
+/*!
+ \internal
+*/
+bool QScriptEngine::convertV2(const QScriptValue &value, int type, void *ptr)
+{
+ return QScriptEnginePrivate::convert(value, type, ptr, /*engine=*/0);
+}
+
+/*!
+ \internal
+*/
+void QScriptEngine::registerCustomType(int type, MarshalFunction mf,
+ DemarshalFunction df,
+ const QScriptValue &prototype)
+{
+ Q_D(QScriptEngine);
+ QScriptTypeInfo *info = d->m_typeInfos.value(type);
+ if (!info) {
+ info = new QScriptTypeInfo();
+ d->m_typeInfos.insert(type, info);
+ }
+ info->marshal = mf;
+ info->demarshal = df;
+ info->prototype = prototype;
+}
+
+/*!
+ \since 4.5
+
+ Installs translator functions on the given \a object, or on the Global
+ Object if no object is specified.
+
+ The relation between Qt Script translator functions and C++ translator
+ functions is described in the following table:
+
+ \table
+ \header \o Script Function \o Corresponding C++ Function
+ \row \o qsTr() \o QObject::tr()
+ \row \o QT_TR_NOOP() \o QT_TR_NOOP()
+ \row \o qsTranslate() \o QCoreApplication::translate()
+ \row \o QT_TRANSLATE_NOOP() \o QT_TRANSLATE_NOOP()
+ \endtable
+
+ \sa {Internationalization with Qt}
+*/
+void QScriptEngine::installTranslatorFunctions(const QScriptValue &object)
+{
+ Q_ASSERT_X(false, Q_FUNC_INFO, "not implemented");
+ Q_UNUSED(object);
+}
+
+/*!
+ Imports the given \a extension into this QScriptEngine. Returns
+ undefinedValue() if the extension was successfully imported. You
+ can call hasUncaughtException() to check if an error occurred; in
+ that case, the return value is the value that was thrown by the
+ exception (usually an \c{Error} object).
+
+ QScriptEngine ensures that a particular extension is only imported
+ once; subsequent calls to importExtension() with the same extension
+ name will do nothing and return undefinedValue().
+
+ \sa availableExtensions(), QScriptExtensionPlugin, {Creating QtScript Extensions}
+*/
+QScriptValue QScriptEngine::importExtension(const QString &extension)
+{
+ Q_ASSERT_X(false, Q_FUNC_INFO, "not implemented");
+ Q_UNUSED(extension);
+ return QScriptValue();
+}
+
+/*!
+ \since 4.4
+
+ Returns a list naming the available extensions that can be
+ imported using the importExtension() function. This list includes
+ extensions that have been imported.
+
+ \sa importExtension(), importedExtensions()
+*/
+QStringList QScriptEngine::availableExtensions() const
+{
+ Q_ASSERT_X(false, Q_FUNC_INFO, "not implemented");
+ return QStringList();
+}
+
+/*!
+ \since 4.4
+
+ Returns a list naming the extensions that have been imported
+ using the importExtension() function.
+
+ \sa availableExtensions()
+*/
+QStringList QScriptEngine::importedExtensions() const
+{
+ Q_ASSERT_X(false, Q_FUNC_INFO, "not implemented");
+ return QStringList();
+}
+
+/*! \fn QScriptValue QScriptEngine::toScriptValue(const T &value)
+
+ Creates a QScriptValue with the given \a value.
+
+ Note that the template type \c{T} must be known to QMetaType.
+
+ See \l{Conversion Between QtScript and C++ Types} for a
+ description of the built-in type conversion provided by
+ QtScript. By default, the types that are not specially handled by
+ QtScript are represented as QVariants (e.g. the \a value is passed
+ to newVariant()); you can change this behavior by installing your
+ own type conversion functions with qScriptRegisterMetaType().
+
+ \warning This function is not available with MSVC 6. Use
+ qScriptValueFromValue() instead if you need to support that
+ version of the compiler.
+
+ \sa fromScriptValue(), qScriptRegisterMetaType()
+*/
+
+/*! \fn T QScriptEngine::fromScriptValue(const QScriptValue &value)
+
+ Returns the given \a value converted to the template type \c{T}.
+
+ Note that \c{T} must be known to QMetaType.
+
+ See \l{Conversion Between QtScript and C++ Types} for a
+ description of the built-in type conversion provided by
+ QtScript.
+
+ \warning This function is not available with MSVC 6. Use
+ qScriptValueToValue() or qscriptvalue_cast() instead if you need
+ to support that version of the compiler.
+
+ \sa toScriptValue(), qScriptRegisterMetaType()
+*/
+
+/*!
+ \fn QScriptValue qScriptValueFromValue(QScriptEngine *engine, const T &value)
+ \since 4.3
+ \relates QScriptEngine
+
+ Creates a QScriptValue using the given \a engine with the given \a
+ value of template type \c{T}.
+
+ This function is equivalent to QScriptEngine::toScriptValue().
+ It is provided as a work-around for MSVC 6, which doesn't support
+ member template functions.
+
+ \sa qScriptValueToValue()
+*/
+
+/*!
+ \fn T qScriptValueToValue(const QScriptValue &value)
+ \since 4.3
+ \relates QScriptEngine
+
+ Returns the given \a value converted to the template type \c{T}.
+
+ This function is equivalent to QScriptEngine::fromScriptValue().
+ It is provided as a work-around for MSVC 6, which doesn't
+ support member template functions.
+
+ \sa qScriptValueFromValue()
+*/
+
+/*!
+ \fn QScriptValue qScriptValueFromSequence(QScriptEngine *engine, const Container &container)
+ \since 4.3
+ \relates QScriptEngine
+
+ Creates an array in the form of a QScriptValue using the given \a engine
+ with the given \a container of template type \c{Container}.
+
+ The \c Container type must provide a \c const_iterator class to enable the
+ contents of the container to be copied into the array.
+
+ Additionally, the type of each element in the sequence should be suitable
+ for conversion to a QScriptValue.
+ See \l{QtScript Module#Conversion Between QtScript and C++ Types}
+ {Conversion Between QtScript and C++ Types} for more information about the
+ restrictions on types that can be used with QScriptValue.
+
+ \sa qScriptValueFromValue()
+*/
+
+/*!
+ \fn void qScriptValueToSequence(const QScriptValue &value, Container &container)
+ \since 4.3
+ \relates QScriptEngine
+
+ Copies the elements in the sequence specified by \a value to the given
+ \a container of template type \c{Container}.
+
+ The \a value used is typically an array, but any container can be copied
+ as long as it provides a \c length property describing how many elements
+ it contains.
+
+ Additionally, the type of each element in the sequence must be suitable
+ for conversion to a C++ type from a QScriptValue.
+ See \l{QtScript Module#Conversion Between QtScript and C++ Types}
+ {Conversion Between QtScript and C++ Types} for more information about the
+ restrictions on types that can be used with QScriptValue.
+
+ \sa qscriptvalue_cast()
+*/
+
+/*!
+ \fn T qscriptvalue_cast(const QScriptValue &value)
+ \since 4.3
+ \relates QScriptValue
+
+ Returns the given \a value converted to the template type \c{T}.
+
+ \sa qScriptRegisterMetaType(), QScriptEngine::toScriptValue()
+*/
+
+/*! \fn int qScriptRegisterMetaType(
+ QScriptEngine *engine,
+ QScriptValue (*toScriptValue)(QScriptEngine *, const T &t),
+ void (*fromScriptValue)(const QScriptValue &, T &t),
+ const QScriptValue &prototype = QScriptValue())
+ \relates QScriptEngine
+
+ Registers the type \c{T} in the given \a engine. \a toScriptValue must
+ be a function that will convert from a value of type \c{T} to a
+ QScriptValue, and \a fromScriptValue a function that does the
+ opposite. \a prototype, if valid, is the prototype that's set on
+ QScriptValues returned by \a toScriptValue.
+
+ Returns the internal ID used by QMetaType.
+
+ You only need to call this function if you want to provide custom
+ conversion of values of type \c{T}, i.e. if the default
+ QVariant-based representation and conversion is not
+ appropriate. (Note that custom QObject-derived types also fall in
+ this category; e.g. for a QObject-derived class called MyObject,
+ you probably want to define conversion functions for MyObject*
+ that utilize QScriptEngine::newQObject() and
+ QScriptValue::toQObject().)
+
+ If you only want to define a common script interface for values of
+ type \c{T}, and don't care how those values are represented
+ (i.e. storing them in QVariants is fine), use
+ \l{QScriptEngine::setDefaultPrototype()}{setDefaultPrototype}()
+ instead; this will minimize conversion costs.
+
+ You need to declare the custom type first with
+ Q_DECLARE_METATYPE().
+
+ After a type has been registered, you can convert from a
+ QScriptValue to that type using
+ \l{QScriptEngine::fromScriptValue()}{fromScriptValue}(), and
+ create a QScriptValue from a value of that type using
+ \l{QScriptEngine::toScriptValue()}{toScriptValue}(). The engine
+ will take care of calling the proper conversion function when
+ calling C++ slots, and when getting or setting a C++ property;
+ i.e. the custom type may be used seamlessly on both the C++ side
+ and the script side.
+
+ The following is an example of how to use this function. We will
+ specify custom conversion of our type \c{MyStruct}. Here's the C++
+ type:
+
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 20
+
+ We must declare it so that the type will be known to QMetaType:
+
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 21
+
+ Next, the \c{MyStruct} conversion functions. We represent the
+ \c{MyStruct} value as a script object and just copy the properties:
+
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 22
+
+ Now we can register \c{MyStruct} with the engine:
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 23
+
+ Working with \c{MyStruct} values is now easy:
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 24
+
+ If you want to be able to construct values of your custom type
+ from script code, you have to register a constructor function for
+ the type. For example:
+
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 25
+
+ \sa qScriptRegisterSequenceMetaType(), qRegisterMetaType()
+*/
+
+/*!
+ \macro Q_SCRIPT_DECLARE_QMETAOBJECT(QMetaObject, ArgType)
+ \since 4.3
+ \relates QScriptEngine
+
+ Declares the given \a QMetaObject. Used in combination with
+ QScriptEngine::scriptValueFromQMetaObject() to make enums and
+ instantiation of \a QMetaObject available to script code. The
+ constructor generated by this macro takes a single argument of
+ type \a ArgType; typically the argument is the parent type of the
+ new instance, in which case \a ArgType is \c{QWidget*} or
+ \c{QObject*}. Objects created by the constructor will have
+ QScriptEngine::AutoOwnership ownership.
+*/
+
+/*! \fn int qScriptRegisterSequenceMetaType(
+ QScriptEngine *engine,
+ const QScriptValue &prototype = QScriptValue())
+ \relates QScriptEngine
+
+ Registers the sequence type \c{T} in the given \a engine. This
+ function provides conversion functions that convert between \c{T}
+ and Qt Script \c{Array} objects. \c{T} must provide a
+ const_iterator class and begin(), end() and push_back()
+ functions. If \a prototype is valid, it will be set as the
+ prototype of \c{Array} objects due to conversion from \c{T};
+ otherwise, the standard \c{Array} prototype will be used.
+
+ Returns the internal ID used by QMetaType.
+
+ You need to declare the container type first with
+ Q_DECLARE_METATYPE(). If the element type isn't a standard Qt/C++
+ type, it must be declared using Q_DECLARE_METATYPE() as well.
+ Example:
+
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 26
+
+ \sa qScriptRegisterMetaType()
+*/
+
+/*!
+ Runs the garbage collector.
+
+ The garbage collector will attempt to reclaim memory by locating and
+ disposing of objects that are no longer reachable in the script
+ environment.
+
+ Normally you don't need to call this function; the garbage collector
+ will automatically be invoked when the QScriptEngine decides that
+ it's wise to do so (i.e. when a certain number of new objects have
+ been created). However, you can call this function to explicitly
+ request that garbage collection should be performed as soon as
+ possible.
+*/
+void QScriptEngine::collectGarbage()
+{
+ Q_D(QScriptEngine);
+ JSC::JSLock lock(false);
+ JSC::ExecState* exec = d->globalObject->globalExec();
+ exec->heap()->collect();
+}
+
+/*!
+
+ Sets the interval between calls to QCoreApplication::processEvents
+ to \a interval milliseconds.
+
+ While the interpreter is running, all event processing is by default
+ blocked. This means for instance that the gui will not be updated
+ and timers will not be fired. To allow event processing during
+ interpreter execution one can specify the processing interval to be
+ a positive value, indicating the number of milliseconds between each
+ time QCoreApplication::processEvents() is called.
+
+ The default value is -1, which disables event processing during
+ interpreter execution.
+
+ You can use QCoreApplication::postEvent() to post an event that
+ performs custom processing at the next interval. For example, you
+ could keep track of the total running time of the script and call
+ abortEvaluation() when you detect that the script has been running
+ for a long time without completing.
+
+ \sa processEventsInterval()
+*/
+void QScriptEngine::setProcessEventsInterval(int interval)
+{
+ Q_D(QScriptEngine);
+ Q_ASSERT_X(false, Q_FUNC_INFO, "not implemented");
+ // is it possible with JSC?
+ // JSC has some code for detecting timeouts but not for getting
+ // a callback at fixed intervals.
+ // ### we can install a JSC "debugger client"
+ d->processEventsInterval = interval;
+}
+
+/*!
+
+ Returns the interval in milliseconds between calls to
+ QCoreApplication::processEvents() while the interpreter is running.
+
+ \sa setProcessEventsInterval()
+*/
+int QScriptEngine::processEventsInterval() const
+{
+ Q_D(const QScriptEngine);
+ return d->processEventsInterval;
+}
+
+/*!
+ \since 4.4
+
+ Returns true if this engine is currently evaluating a script,
+ otherwise returns false.
+
+ \sa evaluate(), abortEvaluation()
+*/
+bool QScriptEngine::isEvaluating() const
+{
+ Q_ASSERT_X(false, Q_FUNC_INFO, "not implemented");
+ // check whether we have a lock on the exec state?
+ return false;
+}
+
+/*!
+ \since 4.4
+
+ Aborts any script evaluation currently taking place in this engine.
+ The given \a result is passed back as the result of the evaluation
+ (i.e. it is returned from the call to evaluate() being aborted).
+
+ If the engine isn't evaluating a script (i.e. isEvaluating() returns
+ false), this function does nothing.
+
+ Call this function if you need to abort a running script for some
+ reason, e.g. when you have detected that the script has been
+ running for several seconds without completing.
+
+ \sa evaluate(), isEvaluating(), setProcessEventsInterval()
+*/
+void QScriptEngine::abortEvaluation(const QScriptValue &result)
+{
+ Q_ASSERT_X(false, Q_FUNC_INFO, "not implemented");
+ Q_UNUSED(result);
+}
+
+#ifndef QT_NO_QOBJECT
+
+/*!
+ \since 4.4
+ \relates QScriptEngine
+
+ Creates a connection from the \a signal in the \a sender to the
+ given \a function. If \a receiver is an object, it will act as the
+ `this' object when the signal handler function is invoked. Returns
+ true if the connection succeeds; otherwise returns false.
+
+ \sa qScriptDisconnect(), QScriptEngine::signalHandlerException()
+*/
+bool qScriptConnect(QObject *sender, const char *signal,
+ const QScriptValue &receiver, const QScriptValue &function)
+{
+ if (!sender || !signal)
+ return false;
+ if (!function.isFunction())
+ return false;
+ if (receiver.isObject() && (receiver.engine() != function.engine()))
+ return false;
+ QScriptEnginePrivate *engine = QScriptEnginePrivate::get(function.engine());
+ JSC::JSValue jscReceiver(engine->scriptValueToJSCValue(receiver));
+ JSC::JSValue jscFunction(engine->scriptValueToJSCValue(function));
+ QScript::QObjectData *data = engine->qobjectData(sender);
+
+ Q_ASSERT_X(false, Q_FUNC_INFO, "not implemented");
+ // ### FIXME
+ // return data->addSignalHandler(sender, signal, jscReceiver, jscFunction);
+
+ return false;
+
+}
+
+/*!
+ \since 4.4
+ \relates QScriptEngine
+
+ Disconnects the \a signal in the \a sender from the given (\a
+ receiver, \a function) pair. Returns true if the connection is
+ successfully broken; otherwise returns false.
+
+ \sa qScriptConnect()
+*/
+bool qScriptDisconnect(QObject *sender, const char *signal,
+ const QScriptValue &receiver, const QScriptValue &function)
+{
+ if (!sender || !signal)
+ return false;
+ if (!function.isFunction())
+ return false;
+ if (receiver.isObject() && (receiver.engine() != function.engine()))
+ return false;
+ QScriptEnginePrivate *engine = QScriptEnginePrivate::get(function.engine());
+ JSC::JSValue jscReceiver = engine->scriptValueToJSCValue(receiver);
+ JSC::JSValue jscFunction = engine->scriptValueToJSCValue(function);
+ QScript::QObjectData *data = engine->qobjectData(sender);
+ return data->removeSignalHandler(sender, signal, jscReceiver, jscFunction);
+}
+
+/*!
+ \since 4.4
+ \fn void QScriptEngine::signalHandlerException(const QScriptValue &exception)
+
+ This signal is emitted when a script function connected to a signal causes
+ an \a exception.
+
+ \sa qScriptConnect()
+*/
+
+QT_BEGIN_INCLUDE_NAMESPACE
+#include "moc_qscriptengine.cpp"
+QT_END_INCLUDE_NAMESPACE
+
+#endif // QT_NO_QOBJECT
+
+/*!
+ \since 4.4
+
+ Installs the given \a agent on this engine. The agent will be
+ notified of various events pertaining to script execution. This is
+ useful when you want to find out exactly what the engine is doing,
+ e.g. when evaluate() is called. The agent interface is the basis of
+ tools like debuggers and profilers.
+
+ The engine maintains ownership of the \a agent.
+
+ Calling this function will replace the existing agent, if any.
+
+ \sa agent()
+*/
+void QScriptEngine::setAgent(QScriptEngineAgent *agent)
+{
+ Q_D(QScriptEngine);
+ d->agent = agent;
+ Q_ASSERT_X(false, Q_FUNC_INFO, "not implemented");
+}
+
+/*!
+ \since 4.4
+
+ Returns the agent currently installed on this engine, or 0 if no
+ agent is installed.
+
+ \sa setAgent()
+*/
+QScriptEngineAgent *QScriptEngine::agent() const
+{
+ Q_D(const QScriptEngine);
+ return d->agent;
+}
+
+/*!
+ \since 4.4
+
+ Returns a handle that represents the given string, \a str.
+
+ QScriptString can be used to quickly look up properties, and
+ compare property names, of script objects.
+
+ \sa QScriptValue::property()
+*/
+QScriptString QScriptEngine::toStringHandle(const QString &str)
+{
+ QScriptString ss;
+ QScriptStringPrivate::init(ss, str);
+ return ss;
+}
+
+/*!
+ \since 4.5
+
+ Converts the given \a value to an object, if such a conversion is
+ possible; otherwise returns an invalid QScriptValue. The conversion
+ is performed according to the following table:
+
+ \table
+ \header \o Input Type \o Result
+ \row \o Undefined \o An invalid QScriptValue.
+ \row \o Null \o An invalid QScriptValue.
+ \row \o Boolean \o A new Boolean object whose internal value is set to the value of the boolean.
+ \row \o Number \o A new Number object whose internal value is set to the value of the number.
+ \row \o String \o A new String object whose internal value is set to the value of the string.
+ \row \o Object \o The result is the object itself (no conversion).
+ \endtable
+
+ \sa newObject()
+*/
+QScriptValue QScriptEngine::toObject(const QScriptValue &value)
+{
+ Q_D(QScriptEngine);
+ JSC::JSValue jscValue = d->scriptValueToJSCValue(value);
+ if (!jscValue)
+ return QScriptValue();
+ JSC::ExecState* exec = d->globalObject->globalExec();
+ JSC::JSValue result = jscValue.toObject(exec);
+ return d->scriptValueFromJSCValue(result);
+}
+
+/*!
+ \internal
+
+ Returns the object with the given \a id, or an invalid
+ QScriptValue if there is no object with that id.
+
+ \sa QScriptValue::objectId()
+*/
+QScriptValue QScriptEngine::objectById(qint64 id) const
+{
+ Q_ASSERT_X(false, Q_FUNC_INFO, "not implemented");
+ // mapping from id to JSObject*?
+ Q_UNUSED(id);
+ return QScriptValue();
+}
+
+/*!
+ \since 4.5
+ \class QScriptSyntaxCheckResult
+
+ \brief The QScriptSyntaxCheckResult class provides the result of a script syntax check.
+
+ \ingroup script
+ \mainclass
+
+ QScriptSyntaxCheckResult is returned by QScriptEngine::checkSyntax() to
+ provide information about the syntactical (in)correctness of a script.
+*/
+
+/*!
+ \enum QScriptSyntaxCheckResult::State
+
+ This enum specifies the state of a syntax check.
+
+ \value Error The program contains a syntax error.
+ \value Intermediate The program is incomplete.
+ \value Valid The program is a syntactically correct Qt Script program.
+*/
+
+class QScriptSyntaxCheckResultPrivate
+{
+public:
+ QScriptSyntaxCheckResultPrivate() { ref = 0; }
+ ~QScriptSyntaxCheckResultPrivate() {}
+
+ QScriptSyntaxCheckResult::State state;
+ int errorColumnNumber;
+ int errorLineNumber;
+ QString errorMessage;
+ QBasicAtomicInt ref;
+};
+
+/*!
+ Constructs a new QScriptSyntaxCheckResult from the \a other result.
+*/
+QScriptSyntaxCheckResult::QScriptSyntaxCheckResult(const QScriptSyntaxCheckResult &other)
+ : d_ptr(other.d_ptr)
+{
+ if (d_ptr)
+ d_ptr->ref.ref();
+}
+
+/*!
+ \internal
+*/
+QScriptSyntaxCheckResult::QScriptSyntaxCheckResult(QScriptSyntaxCheckResultPrivate *d)
+ : d_ptr(d)
+{
+ if (d_ptr)
+ d_ptr->ref.ref();
+}
+
+/*!
+ \internal
+*/
+QScriptSyntaxCheckResult::QScriptSyntaxCheckResult()
+ : d_ptr(0)
+{
+}
+
+/*!
+ Destroys this QScriptSyntaxCheckResult.
+*/
+QScriptSyntaxCheckResult::~QScriptSyntaxCheckResult()
+{
+ if (d_ptr && !d_ptr->ref.deref()) {
+ delete d_ptr;
+ d_ptr = 0;
+ }
+}
+
+/*!
+ Returns the state of this QScriptSyntaxCheckResult.
+*/
+QScriptSyntaxCheckResult::State QScriptSyntaxCheckResult::state() const
+{
+ Q_D(const QScriptSyntaxCheckResult);
+ return d->state;
+}
+
+/*!
+ Returns the error line number of this QScriptSyntaxCheckResult, or -1 if
+ there is no error.
+
+ \sa state(), errorMessage()
+*/
+int QScriptSyntaxCheckResult::errorLineNumber() const
+{
+ Q_D(const QScriptSyntaxCheckResult);
+ return d->errorLineNumber;
+}
+
+/*!
+ Returns the error column number of this QScriptSyntaxCheckResult, or -1 if
+ there is no error.
+
+ \sa state(), errorLineNumber()
+*/
+int QScriptSyntaxCheckResult::errorColumnNumber() const
+{
+ Q_D(const QScriptSyntaxCheckResult);
+ return d->errorColumnNumber;
+}
+
+/*!
+ Returns the error message of this QScriptSyntaxCheckResult, or an empty
+ string if there is no error.
+
+ \sa state(), errorLineNumber()
+*/
+QString QScriptSyntaxCheckResult::errorMessage() const
+{
+ Q_D(const QScriptSyntaxCheckResult);
+ return d->errorMessage;
+}
+
+/*!
+ Assigns the \a other result to this QScriptSyntaxCheckResult, and returns a
+ reference to this QScriptSyntaxCheckResult.
+*/
+QScriptSyntaxCheckResult &QScriptSyntaxCheckResult::operator=(const QScriptSyntaxCheckResult &other)
+{
+ if (d_ptr == other.d_ptr)
+ return *this;
+ if (d_ptr && !d_ptr->ref.deref()) {
+ delete d_ptr;
+ d_ptr = 0;
+ }
+ d_ptr = other.d_ptr;
+ if (d_ptr)
+ d_ptr->ref.ref();
+ return *this;
+}
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_SCRIPT