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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** As a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qanimationstate.h"

#include <QtCore/qstate.h>

QT_BEGIN_NAMESPACE

/*!
\class QAnimationState

\brief The QAnimationState class provides state that handle an animation and emit
a signal when this animation is finished.

\ingroup statemachine

QAnimationState provides a state that handle an animation. It will start this animation
when the state is entered and stop it when it is leaved. When the animation has finished the
state emit animationFinished signal.
QAnimationState is part of \l{The State Machine Framework}.

\code
QStateMachine machine;
QAnimationState *s = new QAnimationState(machine->rootState());
QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos");
s->setAnimation(animation);
QState *s2 = new QState(machine->rootState());
s->addTransition(s, SIGNAL(animationFinished()), s2);
machine.start();
\endcode

\sa QState, {The Animation Framework}
*/


#ifndef QT_NO_ANIMATION

/*!
  Constructs a new state with the given \a parent state.
*/
QAnimationState::QAnimationState(QState *parent)
    : QState(parent), m_animation(0)
{
}

/*!
  Destroys the animation state.
*/
QAnimationState::~QAnimationState()
{
}

/*!
  Set an \a animation for this QAnimationState. If an animation was previously handle by this
  state then it won't emit animationFinished for the old animation. The QAnimationState doesn't
  take the ownership of the animation.
*/
void QAnimationState::setAnimation(QAbstractAnimation *animation)
{
    if (animation == m_animation)
        return;

    //Disconnect from the previous animation if exist
    if(m_animation)
        disconnect(m_animation, SIGNAL(finished()), this, SIGNAL(animationFinished()));

    m_animation = animation;

    if (m_animation) {
        //connect the new animation
        connect(m_animation, SIGNAL(finished()), this, SIGNAL(animationFinished()));
    }
}

/*!
  Returns the animation handle by this animation state, or 0 if there is no animation.
*/
QAbstractAnimation* QAnimationState::animation() const
{
    return m_animation;
}

/*!
  \reimp
*/
void QAnimationState::onEntry(QEvent *)
{
    if (m_animation)
        m_animation->start();
}

/*!
  \reimp
*/
void QAnimationState::onExit(QEvent *)
{
    if (m_animation)
        m_animation->stop();
}

/*!
  \reimp
*/
bool QAnimationState::event(QEvent *e)
{
    return QState::event(e);
}

QT_END_NAMESPACE

#endif