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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
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**
** In addition, as a special exception, Nokia gives you certain additional
** rights.  These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
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** $QT_END_LICENSE$
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****************************************************************************/

/*!

\page qml-extending-tutorial-index.html
\title Tutorial: Writing QML extensions with C++

The QtDeclarative module provides a set of APIs for extending QML through
C++ extensions. You can write extensions to add your own QML types, extend existing
Qt types, or call C/C++ functions that are not accessible from ordinary QML code.

This tutorial shows how to write a QML extension using C++ that includes 
core QML features, including properties, signals and bindings. It also shows how
extensions can be deployed through plugins.

You can find the source code for this tutorial in \c Qt's
examples/declarative/tutorials/extending directory.

Tutorial chapters:

\list 1
\o \l{declarative/tutorials/extending/chapter1-basics}{Creating a New Type}
\o \l{declarative/tutorials/extending/chapter2-methods}{Connecting to C++ Methods and Signals}
\o \l{declarative/tutorials/extending/chapter3-bindings}{Adding Property Bindings}
\o \l{declarative/tutorials/extending/chapter4-customPropertyTypes}{Using Custom Property Types}
\o \l{declarative/tutorials/extending/chapter5-plugins}{Writing an Extension Plugin}
\o \l{qml-extending-tutorial6.html}{In Summary}
\endlist

*/

/*!
\title Chapter 1: Creating a New Type

\example declarative/tutorials/extending/chapter1-basics

Let's create a new QML type called "Musician" that has two properties: a name
and an instrument.  We will make it available in a \l {Modules}{module} called "Music", with
a module version of 1.0. 
We want this \c Musician type to be usable from QML like this:

\code
    import Music 1.0
    
    Musician {
        name: "Reddy the Rocker"
        instrument: "Guitar"
    }
\endcode

To do this, we need a C++ class that encapsulates this \c Musician type and its two
properties. Since QML relies heavily on Qt's \l{Meta-Object System}{meta object system},
this new class must:

\list
\o inherit from QObject
\o declare its properties using the Q_PROPERTY() macro
\endlist

Here is our \c Musician class, defined in \c musician.h:

\snippet declarative/tutorials/extending/chapter1-basics/musician.h 0

It defines the two properties, \c name and \c instrument, with the Q_PROPERTY() macro.
The class implementation in \c musician.cpp simply sets and returns the \c m_name and
\c m_instrument values as appropriate.

Our QML file, \c app.qml, creates a \c Musician item and display the musician's details
using a standard QML \l Text item:

\snippet declarative/tutorials/extending/chapter1-basics/app.qml 0

We'll also create a C++ application that uses a QDeclarativeView to run and
display \c app.qml. The application must register the \c Musician type
using the qmlRegisterType() function, to allow it to be used from QML. If
you don't register the type, \c app.qml won't be able to create a \c Musician.

Here is the application \c main.cpp:

\snippet declarative/tutorials/extending/chapter1-basics/main.cpp 0

This call to qmlRegisterType() registers the \c Musician type as a type called "Musician", in a module named "Music",
with a module version of 1.0.

Lastly, we write a \c .pro project file that includes the files and the \c declarative library:

\quotefile declarative/tutorials/extending/chapter1-basics/chapter1-basics.pro

Now we can build and run the application. Try it yourself with the code in Qt's \c examples/tutorials/extending/chapter1-basics directory.

\example declarative/tutorials/extending/chapter1-basics

At the moment, the \c app.qml is run from within a C++ application.
This may seem odd if you're used to running QML files with the standard \c qml tool.
Later on, we'll show how to create a plugin so that you can run \c app.qml using the 
\c qml tool instead.

*/


/*!
\title Chapter 2: Connecting to C++ Methods and Signals 

\example declarative/tutorials/extending/chapter2-methods

Suppose we want \c Musician to have a "perform" method that prints a message
to the console and then emits a "performanceEnded" signal.
Other elements would be able to call \c perform() and receive
\c performanceEnded() signals like this:

\snippet declarative/tutorials/extending/chapter2-methods/app.qml 0

To do this, we add a \c perform() method and a \c performanceEnded() signal
to our C++ class:

\snippet declarative/tutorials/extending/chapter2-methods/musician.h 0
\dots
\snippet declarative/tutorials/extending/chapter2-methods/musician.h 1
\dots
\snippet declarative/tutorials/extending/chapter2-methods/musician.h 2
\dots
\snippet declarative/tutorials/extending/chapter2-methods/musician.h 3

The use of Q_INVOKABLE makes the \c perform() method available to the
Qt Meta-Object system, and in turn, to QML. Note that it could have
been declared as as a Qt slot instead of using Q_INVOKABLE, as
slots are also callable from QML. Both of these approaches are valid.

The \c perform() method simply prints a message to the console and
then emits \c performanceEnded():

\snippet declarative/tutorials/extending/chapter2-methods/musician.cpp 0

Now when we run the application and click the window, the application outputs:

\code
    "Reddy the Rocker" is playing the "Guitar"
    The performance has now ended
\endcode

Try out the example yourself with the updated code in Qt's \c examples/tutorials/extending/chapter2-methods directory.

*/

/*!
\title Chapter 3: Adding Property Bindings

\example declarative/tutorials/extending/chapter3-bindings

Property bindings is a powerful feature of QML that allows values of different
elements to be synchronized automatically. It uses signals to notify and update
other elements' values when property values change.

Let's enable property bindings for the \c instrument property. That means 
if we have code like this:

\snippet declarative/tutorials/extending/chapter3-bindings/app.qml 0

The "instrument: reddy.instrument" statement binds the \c instrument value of
\c craig to the \c instrument of \c reddy.
Whenever \c reddy's \c instrument value changes, \c craig's \c instrument value
updates to the same value. When the window is clicked, the application outputs:

\code
    "Reddy the Rocker" is playing the "Guitar"
    "Craig the Copycat" is playing the "Guitar"
    "Reddy the Rocker" is playing the "Drums"
    "Craig the Copycat" is playing the "Drums"
\endcode

It's easy to enable property binding for the \c instrument property. 
We add a \l{Qt's Property System}{NOTIFY} feature to its Q_PROPERTY() declaration to indicate that a "instrumentChanged" signal
is emitted whenever the value changes.

\snippet declarative/tutorials/extending/chapter3-bindings/musician.h 0
\dots
\snippet declarative/tutorials/extending/chapter3-bindings/musician.h 1
\dots
\snippet declarative/tutorials/extending/chapter3-bindings/musician.h 2
\dots
\snippet declarative/tutorials/extending/chapter3-bindings/musician.h 3

Then, we emit this signal in \c setInstrument():

\snippet declarative/tutorials/extending/chapter3-bindings/musician.cpp 0

It's important for \c setInstrument() to check that the instrument value has actually changed
before emitting \c instrumentChanged(). This ensures the signal is not emitted unnecessarily and
also prevents loops when other elements respond to the value change.

*/

/*!
\title Chapter 4: Using Custom Property Types

\example declarative/tutorials/extending/chapter4-customPropertyTypes

The \c Musician type currently has two properties that are both strings. 
It could have all sorts of other properties. For example, we could add an
integer-type property to store the age of each musician:

\code
    class Musician : public QObject
    {
        ...
        Q_PROPERTY(int age READ age WRITE setAge)
    public:
        ...
        int age() const;
        void setAge(int age);
        ...
    };
\endcode

We can also use various other property types. QML has built-in support for the following
types:

\list
\o bool
\o unsigned int, int
\o float, double, qreal
\o QString
\o QUrl
\o QColor
\o QDate, QTime, QDateTime
\o QPoint, QPointF
\o QSize, QSizeF
\o QRect, QRectF
\o QVariant
\endlist

If we want to create a property whose type is not supported by QML by default,
we need to register the type with QML.

For example, let's change the type of the \c instrument property from a string to a
new type called "Instrument". Instead of assigning a string value to \c instrument,
we assign an \c Instrument value:

\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/app.qml 0

Like \c Musician, this new \c Instrument type has to inherit from QObject and declare
its properties with Q_PROPERTY():

\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/instrument.h 0

To use it from \c Musician, we modify the \c instrument property declaration
and associated method signatures:

\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/musician.h 0
\dots
\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/musician.h 1
\dots
\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/musician.h 2
\dots
\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/musician.h 3

Like the \c Musician type, the \c Instrument type has to be registered
using qmlRegisterType() to be used from QML. As with \c Musician, we'll add the
type to the "Music" module, version 1.0:

\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/main.cpp 0
\dots
\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/main.cpp 1
\dots
\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/main.cpp 2

Try it out with the code in Qt's \c examples/tutorials/extending/chapter4-customPropertyTypes directory.

*/

/*!
\title Chapter 5: Writing an Extension Plugin

\example declarative/tutorials/extending/chapter5-plugins

Currently the \c Musician and \c Instrument types are used by \c app.qml,
which is displayed using a QDeclarativeView in a C++ application. An alternative
way to use our QML extension is to create a plugin library to make it available
to the QML engine. This means we could load \c app.qml using the standard \c qml tool
(or some other QML runtime application) instead of writing a \c main.cpp file and
loading our own C++ application.

To create a plugin library, we need:

\list
\o A plugin class that registers our QML types
\o A project file that describes the plugin 
\o A "qmldir" file that tells the QML engine to load the plugin
\endlist

First, we create a plugin class named \c MusicPlugin. It subclasses QDeclarativeExtensionPlugin
and registers our QML types in the inherited \l{QDeclarativeExtensionPlugin::}{registerTypes()} method. It also calls
Q_EXPORT_PLUGIN2 for Qt's \l{How to Create Qt Plugins}{plugin system}.

Here is the \c MusicPlugin definition in \c musicplugin.h:

\snippet declarative/tutorials/extending/chapter5-plugins/musicplugin.h 0

And its implementation in \c musicplugin.cpp:

\snippet declarative/tutorials/extending/chapter5-plugins/musicplugin.cpp 0

Then, we write a \c .pro project file that defines the project as a plugin library
and specifies with DESTDIR that library files should be built into a "lib" subdirectory:

\quotefile declarative/tutorials/extending/chapter5-plugins/chapter5-plugins.pro

Finally, we add a \c qmldir file that is automatically parsed by the QML engine.
Here, we specify that a plugin named "chapter5-plugin" (the name
of the example project) can be found in the "lib" subdirectory:

\quotefile declarative/tutorials/extending/chapter5-plugins/qmldir

Now we have a plugin, and instead of having a main.cpp and an executable, we can build
the project and then run the QML file directly using the \c qml tool:

\code
    qml app.qml
\endcode

Notice the "import Music 1.0" statement has disappeared from \c app.qml. This is
because the \c qmldir file is in the same directory as \c app.qml: this is equivalent to
having Musician.qml and Instrument.qml files inside the project directory, which could both
be used by \c app.qml without import statements.
*/

/*!
\page qml-extending-tutorial6.html
\title Chapter 6: In Summary

In this tutorial, we've shown the basic steps for creating a QML extension:

\list
\o Define new QML types by subclassing QObject and registering them with qmlRegisterType()
\o Add callable methods using Q_INVOKABLE or Qt slots, and connect to Qt signals with an \c onSignal syntax
\o Add property bindings by defining \l{Qt's Property System}{NOTIFY} signals
\o Define custom property types if the built-in types are not sufficient
\o Create a plugin library by defining a Qt plugin and writing a \c qmldir file
\endlist


The \l {Extending QML in C++} reference documentation shows other useful features that can be added to
QML extensions. For example, we could use \l{Object and List Property Types}{list properties} to allow multiple instruments for a \c Musician:

\code
    Musician {
        instruments: [
            Instrument { type: "Guitar" }
            Instrument { type: "Drums" }
            Instrument { type: "Keyboard" }
        ]
    }
\endcode

Or use \l{Default Property}{default properties} and avoid an
\c instruments property altogether:

\code
    Musician {
        Instrument { type: "Guitar" }
        Instrument { type: "Drums" }
        Instrument { type: "Keyboard" }
    }
\endcode

Or even change the \c instrument of a \c Musician from time to time using \l{Property Value Sources}{property value sources}:

\code
    Musician {
        InstrumentRandomizer on instrument {}
    }
\endcode


See the \l{Extending QML in C++}{reference documentation} for more information.

Additionally, \l {Integrating QML with existing Qt UI code} shows how to create
and integrate with QML extensions that have drawing and graphical capabilities (through QGraphicsWidget).

*/