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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 1.0
/*
This is exactly the same as states.qml, except that we have appended
a set of transitions to apply animations when the item changes
between each state.
*/
Rectangle {
id: page
width: 640; height: 480
color: "#343434"
Image {
id: userIcon
x: topLeftRect.x; y: topLeftRect.y
source: "qt-logo.png"
}
Rectangle {
id: topLeftRect
anchors { left: parent.left; top: parent.top; leftMargin: 10; topMargin: 20 }
width: 46; height: 54
color: "Transparent"; border.color: "Gray"; radius: 6
// Clicking in here sets the state to the default state, returning the image to
// its initial position
MouseArea { anchors.fill: parent; onClicked: page.state = '' }
}
Rectangle {
id: middleRightRect
anchors { right: parent.right; verticalCenter: parent.verticalCenter; rightMargin: 20 }
width: 46; height: 54
color: "Transparent"; border.color: "Gray"; radius: 6
// Clicking in here sets the state to 'middleRight'
MouseArea { anchors.fill: parent; onClicked: page.state = 'middleRight' }
}
Rectangle {
id: bottomLeftRect
anchors { left: parent.left; bottom: parent.bottom; leftMargin: 10; bottomMargin: 20 }
width: 46; height: 54
color: "Transparent"; border.color: "Gray"; radius: 6
// Clicking in here sets the state to 'bottomLeft'
MouseArea { anchors.fill: parent; onClicked: page.state = 'bottomLeft' }
}
states: [
// In state 'middleRight', move the image to middleRightRect
State {
name: "middleRight"
PropertyChanges { target: userIcon; x: middleRightRect.x; y: middleRightRect.y }
},
// In state 'bottomLeft', move the image to bottomLeftRect
State {
name: "bottomLeft"
PropertyChanges { target: userIcon; x: bottomLeftRect.x; y: bottomLeftRect.y }
}
]
// Transitions define how the properties change when the item moves between each state
transitions: [
// When transitioning to 'middleRight' move x,y over a duration of 1 second,
// with OutBounce easing function.
Transition {
from: "*"; to: "middleRight"
NumberAnimation { properties: "x,y"; easing.type: Easing.OutBounce; duration: 1000 }
},
// When transitioning to 'bottomLeft' move x,y over a duration of 2 seconds,
// with InOutQuad easing function.
Transition {
from: "*"; to: "bottomLeft"
NumberAnimation { properties: "x,y"; easing.type: Easing.InOutQuad; duration: 2000 }
},
// For any other state changes move x,y linearly over duration of 200ms.
Transition {
NumberAnimation { properties: "x,y"; duration: 200 }
}
]
}
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