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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 1.0
import "content"
import "content/tic-tac-toe.js" as Logic
Rectangle {
id: game
property bool running: true
property real difficulty: 1.0 //chance it will actually think
width: display.width; height: display.height + 10
Image {
id: boardImage
source: "content/pics/board.png"
}
Column {
id: display
Grid {
id: board
width: boardImage.width; height: boardImage.height
columns: 3
Repeater {
model: 9
TicTac {
width: board.width/3
height: board.height/3
onClicked: {
if (game.running && Logic.canPlayAtPos(index)) {
if (!Logic.makeMove(index, "X"))
Logic.computerTurn();
}
}
}
}
}
Row {
spacing: 4
anchors.horizontalCenter: parent.horizontalCenter
Button {
text: "Hard"
pressed: game.difficulty == 1.0
onClicked: { game.difficulty = 1.0 }
}
Button {
text: "Moderate"
pressed: game.difficulty == 0.8
onClicked: { game.difficulty = 0.8 }
}
Button {
text: "Easy"
pressed: game.difficulty == 0.2
onClicked: { game.difficulty = 0.2 }
}
}
}
Text {
id: messageDisplay
anchors.centerIn: parent
color: "blue"
style: Text.Outline; styleColor: "white"
font.pixelSize: 50; font.bold: true
visible: false
Timer {
running: messageDisplay.visible
onTriggered: {
messageDisplay.visible = false;
Logic.restartGame();
}
}
}
}
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