1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
|
/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "private/qdeclarativestate_p.h"
#include "private/qdeclarativestategroup_p.h"
#include "private/qdeclarativestate_p_p.h"
#include "private/qdeclarativestateoperations_p.h"
#include "private/qdeclarativeanimation_p.h"
#include "private/qdeclarativeanimation_p_p.h"
#include "private/qdeclarativetransitionmanager_p_p.h"
#include <QParallelAnimationGroup>
QT_BEGIN_NAMESPACE
/*!
\qmlclass Transition QDeclarativeTransition
\ingroup qml-animation-transition
\since 4.7
\brief The Transition element defines animated transitions that occur on state changes.
A Transition defines the animations to be applied when a \l State change occurs.
For example, the following \l Rectangle has two states: the default state, and
an added "moved" state. In the "moved state, the rectangle's position changes
to (50, 50). The added Transition specifies that when the rectangle
changes between the default and the "moved" state, any changes
to the \c x and \c y properties should be animated, using an \c Easing.InOutQuad.
\snippet doc/src/snippets/declarative/transition.qml 0
Notice the example does not require \l{PropertyAnimation::}{to} and
\l{PropertyAnimation::}{from} values for the NumberAnimation. As a convenience,
these properties are automatically set to the values of \c x and \c y before
and after the state change; the \c from values are provided by
the current values of \c x and \c y, and the \c to values are provided by
the PropertyChanges object. If you wish, you can provide \l{PropertyAnimation::}{to} and
\l{PropertyAnimation::}{from} values anyway to override the default values.
By default, a Transition's animations are applied for any state change in the
parent item. The Transition \l {Transition::}{from} and \l {Transition::}{to}
values can be set to restrict the animations to only be applied when changing
from one particular state to another.
To define multiple transitions, specify \l Item::transitions as a list:
\snippet doc/src/snippets/declarative/transitions-list.qml list of transitions
If multiple Transitions are specified, only a single (best-matching) Transition will be applied for any particular
state change. In the example above, when changing to \c state1, the first transition will be used, rather
than the more generic second transition.
If a state change has a Transition that matches the same property as a
\l Behavior, the Transition animation overrides the \l Behavior for that
state change.
\sa {QML Animation and Transitions}, {declarative/animation/states}{states example}, {qmlstates}{States}, {QtDeclarative}
*/
//ParallelAnimationWrapper allows us to do a "callback" when the animation finishes, rather than connecting
//and disconnecting signals and slots frequently
class ParallelAnimationWrapper : public QParallelAnimationGroup
{
Q_OBJECT
public:
ParallelAnimationWrapper(QObject *parent = 0) : QParallelAnimationGroup(parent) {}
QDeclarativeTransitionPrivate *trans;
protected:
virtual void updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState);
};
class QDeclarativeTransitionPrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QDeclarativeTransition)
public:
QDeclarativeTransitionPrivate()
: fromState(QLatin1String("*")), toState(QLatin1String("*")),
reversed(false), reversible(false), endState(0)
{
group.trans = this;
}
QString fromState;
QString toState;
bool reversed;
bool reversible;
ParallelAnimationWrapper group;
QDeclarativeTransitionManager *endState;
void complete()
{
endState->complete();
}
static void append_animation(QDeclarativeListProperty<QDeclarativeAbstractAnimation> *list, QDeclarativeAbstractAnimation *a);
static int animation_count(QDeclarativeListProperty<QDeclarativeAbstractAnimation> *list);
static QDeclarativeAbstractAnimation* animation_at(QDeclarativeListProperty<QDeclarativeAbstractAnimation> *list, int pos);
static void clear_animations(QDeclarativeListProperty<QDeclarativeAbstractAnimation> *list);
QList<QDeclarativeAbstractAnimation *> animations;
};
void QDeclarativeTransitionPrivate::append_animation(QDeclarativeListProperty<QDeclarativeAbstractAnimation> *list, QDeclarativeAbstractAnimation *a)
{
QDeclarativeTransition *q = static_cast<QDeclarativeTransition *>(list->object);
q->d_func()->animations.append(a);
q->d_func()->group.addAnimation(a->qtAnimation());
a->setDisableUserControl();
}
int QDeclarativeTransitionPrivate::animation_count(QDeclarativeListProperty<QDeclarativeAbstractAnimation> *list)
{
QDeclarativeTransition *q = static_cast<QDeclarativeTransition *>(list->object);
return q->d_func()->animations.count();
}
QDeclarativeAbstractAnimation* QDeclarativeTransitionPrivate::animation_at(QDeclarativeListProperty<QDeclarativeAbstractAnimation> *list, int pos)
{
QDeclarativeTransition *q = static_cast<QDeclarativeTransition *>(list->object);
return q->d_func()->animations.at(pos);
}
void QDeclarativeTransitionPrivate::clear_animations(QDeclarativeListProperty<QDeclarativeAbstractAnimation> *list)
{
QDeclarativeTransition *q = static_cast<QDeclarativeTransition *>(list->object);
while (q->d_func()->animations.count()) {
QDeclarativeAbstractAnimation *firstAnim = q->d_func()->animations.at(0);
q->d_func()->group.removeAnimation(firstAnim->qtAnimation());
q->d_func()->animations.removeAll(firstAnim);
}
}
void ParallelAnimationWrapper::updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState)
{
QParallelAnimationGroup::updateState(newState, oldState);
if (newState == Stopped && (duration() == -1
|| (direction() == QAbstractAnimation::Forward && currentLoopTime() == duration())
|| (direction() == QAbstractAnimation::Backward && currentLoopTime() == 0)))
{
trans->complete();
}
}
QDeclarativeTransition::QDeclarativeTransition(QObject *parent)
: QObject(*(new QDeclarativeTransitionPrivate), parent)
{
}
QDeclarativeTransition::~QDeclarativeTransition()
{
}
void QDeclarativeTransition::stop()
{
Q_D(QDeclarativeTransition);
d->group.stop();
}
void QDeclarativeTransition::setReversed(bool r)
{
Q_D(QDeclarativeTransition);
d->reversed = r;
}
void QDeclarativeTransition::prepare(QDeclarativeStateOperation::ActionList &actions,
QList<QDeclarativeProperty> &after,
QDeclarativeTransitionManager *endState)
{
Q_D(QDeclarativeTransition);
qmlExecuteDeferred(this);
if (d->reversed) {
for (int ii = d->animations.count() - 1; ii >= 0; --ii) {
d->animations.at(ii)->transition(actions, after, QDeclarativeAbstractAnimation::Backward);
}
} else {
for (int ii = 0; ii < d->animations.count(); ++ii) {
d->animations.at(ii)->transition(actions, after, QDeclarativeAbstractAnimation::Forward);
}
}
d->endState = endState;
d->group.setDirection(d->reversed ? QAbstractAnimation::Backward : QAbstractAnimation::Forward);
d->group.start();
}
/*!
\qmlproperty string Transition::from
\qmlproperty string Transition::to
These properties indicate the state changes that trigger the transition.
The default values for these properties is "*" (that is, any state).
For example, the following transition has not set the \c to and \c from
properties, so the animation is always applied when changing between
the two states (i.e. when the mouse is pressed and released).
\snippet doc/src/snippets/declarative/transition-from-to.qml 0
If the transition was changed to this:
\snippet doc/src/snippets/declarative/transition-from-to-modified.qml modified transition
The animation would only be applied when changing from the default state to
the "brighter" state (i.e. when the mouse is pressed, but not on release).
\sa reversible
*/
QString QDeclarativeTransition::fromState() const
{
Q_D(const QDeclarativeTransition);
return d->fromState;
}
void QDeclarativeTransition::setFromState(const QString &f)
{
Q_D(QDeclarativeTransition);
if (f == d->fromState)
return;
d->fromState = f;
emit fromChanged();
}
/*!
\qmlproperty bool Transition::reversible
This property holds whether the transition should be automatically reversed when the conditions that triggered this transition are reversed.
The default value is false.
By default, transitions run in parallel and are applied to all state
changes if the \l from and \l to states have not been set. In this
situation, the transition is automatically applied when a state change
is reversed, and it is not necessary to set this property to reverse
the transition.
However, if a SequentialAnimation is used, or if the \l from or \l to
properties have been set, this property will need to be set to reverse
a transition when a state change is reverted. For example, the following
transition applies a sequential animation when the mouse is pressed,
and reverses the sequence of the animation when the mouse is released:
\snippet doc/src/snippets/declarative/transition-reversible.qml 0
If the transition did not set the \c to and \c reversible values, then
on the mouse release, the transition would play the PropertyAnimation
before the ColorAnimation instead of reversing the sequence.
*/
bool QDeclarativeTransition::reversible() const
{
Q_D(const QDeclarativeTransition);
return d->reversible;
}
void QDeclarativeTransition::setReversible(bool r)
{
Q_D(QDeclarativeTransition);
if (r == d->reversible)
return;
d->reversible = r;
emit reversibleChanged();
}
QString QDeclarativeTransition::toState() const
{
Q_D(const QDeclarativeTransition);
return d->toState;
}
void QDeclarativeTransition::setToState(const QString &t)
{
Q_D(QDeclarativeTransition);
if (t == d->toState)
return;
d->toState = t;
emit toChanged();
}
/*!
\qmlproperty list<Animation> Transition::animations
\default
This property holds a list of the animations to be run for this transition.
\snippet examples/declarative/toys/dynamicscene/dynamicscene.qml top-level transitions
The top-level animations are run in parallel. To run them sequentially,
define them within a SequentialAnimation:
\snippet doc/src/snippets/declarative/transition-reversible.qml sequential animations
*/
QDeclarativeListProperty<QDeclarativeAbstractAnimation> QDeclarativeTransition::animations()
{
Q_D(QDeclarativeTransition);
return QDeclarativeListProperty<QDeclarativeAbstractAnimation>(this, &d->animations, QDeclarativeTransitionPrivate::append_animation,
QDeclarativeTransitionPrivate::animation_count,
QDeclarativeTransitionPrivate::animation_at,
QDeclarativeTransitionPrivate::clear_animations);
}
QT_END_NAMESPACE
#include <qdeclarativetransition.moc>
|