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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtGui/qpaintdevice.h>
#include <QtGui/qpixmap.h>
#include <QtGui/qwidget.h>
#include "qegl_p.h"
#include "qeglcontext_p.h"
#include <windows.h>
QT_BEGIN_NAMESPACE
EGLNativeDisplayType QEgl::nativeDisplay()
{
HDC myDc = GetDC(0);
if (!myDc) {
qWarning("QEglContext::nativeDisplay(): WinCE display is not open");
return EGLNativeDisplayType(EGL_DEFAULT_DISPLAY);
}
return EGLNativeDisplayType(myDc);
}
EGLNativeWindowType QEgl::nativeWindow(QWidget* widget)
{
return (EGLNativeWindowType)(widget->winId());
}
EGLNativePixmapType QEgl::nativePixmap(QPixmap*)
{
qWarning("QEgl: EGL pixmap surfaces not supported on WinCE");
return (EGLNativePixmapType)0;
}
// Set pixel format and other properties based on a paint device.
void QEglProperties::setPaintDeviceFormat(QPaintDevice *dev)
{
int devType = dev->devType();
if (devType == QInternal::Image)
setPixelFormat(static_cast<QImage *>(dev)->format());
else
setPixelFormat(QImage::Format_RGB16); // XXX
}
QT_END_NAMESPACE
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