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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QACTION_H
#define QACTION_H
#include <QtGui/qkeysequence.h>
#include <QtCore/qstring.h>
#include <QtGui/qwidget.h>
#include <QtCore/qvariant.h>
#include <QtGui/qicon.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(Gui)
#ifndef QT_NO_ACTION
class QMenu;
class QActionGroup;
class QActionPrivate;
class QGraphicsWidget;
class Q_GUI_EXPORT QAction : public QObject
{
Q_OBJECT
Q_DECLARE_PRIVATE(QAction)
Q_ENUMS(MenuRole)
Q_ENUMS(SoftKeyRole)
Q_ENUMS(Priority)
Q_PROPERTY(bool checkable READ isCheckable WRITE setCheckable NOTIFY changed)
Q_PROPERTY(bool checked READ isChecked WRITE setChecked DESIGNABLE isCheckable NOTIFY toggled)
Q_PROPERTY(bool enabled READ isEnabled WRITE setEnabled NOTIFY changed)
Q_PROPERTY(QIcon icon READ icon WRITE setIcon NOTIFY changed)
Q_PROPERTY(QString text READ text WRITE setText NOTIFY changed)
Q_PROPERTY(QString iconText READ iconText WRITE setIconText NOTIFY changed)
Q_PROPERTY(QString toolTip READ toolTip WRITE setToolTip NOTIFY changed)
Q_PROPERTY(QString statusTip READ statusTip WRITE setStatusTip NOTIFY changed)
Q_PROPERTY(QString whatsThis READ whatsThis WRITE setWhatsThis NOTIFY changed)
Q_PROPERTY(QFont font READ font WRITE setFont NOTIFY changed)
#ifndef QT_NO_SHORTCUT
Q_PROPERTY(QKeySequence shortcut READ shortcut WRITE setShortcut NOTIFY changed)
Q_PROPERTY(Qt::ShortcutContext shortcutContext READ shortcutContext WRITE setShortcutContext NOTIFY changed)
Q_PROPERTY(bool autoRepeat READ autoRepeat WRITE setAutoRepeat NOTIFY changed)
#endif
Q_PROPERTY(bool visible READ isVisible WRITE setVisible NOTIFY changed)
Q_PROPERTY(MenuRole menuRole READ menuRole WRITE setMenuRole NOTIFY changed)
Q_PROPERTY(SoftKeyRole softKeyRole READ softKeyRole WRITE setSoftKeyRole NOTIFY changed)
Q_PROPERTY(bool iconVisibleInMenu READ isIconVisibleInMenu WRITE setIconVisibleInMenu NOTIFY changed)
Q_PROPERTY(Priority priority READ priority WRITE setPriority)
public:
enum MenuRole { NoRole, TextHeuristicRole, ApplicationSpecificRole, AboutQtRole,
AboutRole, PreferencesRole, QuitRole };
enum SoftKeyRole {
NoSoftKey, PositiveSoftKey, NegativeSoftKey, SelectSoftKey };
enum Priority { LowPriority = 0,
NormalPriority = 128,
HighPriority = 256};
explicit QAction(QObject* parent);
QAction(const QString &text, QObject* parent);
QAction(const QIcon &icon, const QString &text, QObject* parent);
#ifdef QT3_SUPPORT
QT3_SUPPORT_CONSTRUCTOR QAction(QObject* parent, const char* name);
QT3_SUPPORT_CONSTRUCTOR QAction(const QString &text, const QKeySequence &shortcut,
QObject* parent, const char* name);
QT3_SUPPORT_CONSTRUCTOR QAction(const QIcon &icon, const QString &text,
const QKeySequence &shortcut,
QObject* parent, const char* name);
#endif
~QAction();
void setActionGroup(QActionGroup *group);
QActionGroup *actionGroup() const;
void setIcon(const QIcon &icon);
QIcon icon() const;
void setText(const QString &text);
QString text() const;
void setIconText(const QString &text);
QString iconText() const;
void setToolTip(const QString &tip);
QString toolTip() const;
void setStatusTip(const QString &statusTip);
QString statusTip() const;
void setWhatsThis(const QString &what);
QString whatsThis() const;
void setPriority(Priority priority);
Priority priority() const;
#ifndef QT_NO_MENU
QMenu *menu() const;
void setMenu(QMenu *menu);
#endif
void setSeparator(bool b);
bool isSeparator() const;
#ifndef QT_NO_SHORTCUT
void setShortcut(const QKeySequence &shortcut);
QKeySequence shortcut() const;
void setShortcuts(const QList<QKeySequence> &shortcuts);
void setShortcuts(QKeySequence::StandardKey);
QList<QKeySequence> shortcuts() const;
void setShortcutContext(Qt::ShortcutContext context);
Qt::ShortcutContext shortcutContext() const;
void setAutoRepeat(bool);
bool autoRepeat() const;
#endif
void setFont(const QFont &font);
QFont font() const;
void setCheckable(bool);
bool isCheckable() const;
QVariant data() const;
void setData(const QVariant &var);
bool isChecked() const;
bool isEnabled() const;
bool isVisible() const;
enum ActionEvent { Trigger, Hover };
void activate(ActionEvent event);
bool showStatusText(QWidget *widget=0);
void setMenuRole(MenuRole menuRole);
MenuRole menuRole() const;
void setSoftKeyRole(SoftKeyRole softKeyRole);
SoftKeyRole softKeyRole() const;
void setIconVisibleInMenu(bool visible);
bool isIconVisibleInMenu() const;
#ifdef QT3_SUPPORT
inline QT3_SUPPORT void setMenuText(const QString &text) { setText(text); }
inline QT3_SUPPORT QString menuText() const { return text(); }
inline QT3_SUPPORT bool isOn() const { return isChecked(); }
inline QT3_SUPPORT bool isToggleAction() const { return isCheckable(); }
inline QT3_SUPPORT void setToggleAction(bool b) { setCheckable(b); }
inline QT3_SUPPORT void setIconSet(const QIcon &i) { setIcon(i); }
inline QT3_SUPPORT QIcon iconSet() const { return icon(); }
inline QT3_SUPPORT bool addTo(QWidget *w) { w->addAction(this); return true; }
inline QT3_SUPPORT bool removeFrom(QWidget *w) { w->removeAction(this); return true; }
inline QT3_SUPPORT void setAccel(const QKeySequence &shortcut) { setShortcut(shortcut); }
inline QT3_SUPPORT QKeySequence accel() const { return shortcut(); }
#endif
QWidget *parentWidget() const;
QList<QWidget *> associatedWidgets() const;
#ifndef QT_NO_GRAPHICSVIEW
QList<QGraphicsWidget *> associatedGraphicsWidgets() const; // ### suboptimal
#endif
protected:
bool event(QEvent *);
QAction(QActionPrivate &dd, QObject *parent);
public Q_SLOTS:
#ifdef QT3_SUPPORT
inline QT_MOC_COMPAT void setOn(bool b) { setChecked(b); }
#endif
void trigger() { activate(Trigger); }
void hover() { activate(Hover); }
void setChecked(bool);
void toggle();
void setEnabled(bool);
inline void setDisabled(bool b) { setEnabled(!b); }
void setVisible(bool);
Q_SIGNALS:
void changed();
void triggered(bool checked = false);
void hovered();
void toggled(bool);
#ifdef QT3_SUPPORT
QT_MOC_COMPAT void activated(int = 0);
#endif
private:
Q_DISABLE_COPY(QAction)
#ifdef QT3_SUPPORT
friend class QMenuItem;
#endif
friend class QGraphicsWidget;
friend class QWidget;
friend class QActionGroup;
friend class QMenu;
friend class QMenuPrivate;
friend class QMenuBar;
friend class QShortcutMap;
friend class QToolButton;
#ifdef Q_WS_MAC
friend void qt_mac_clear_status_text(QAction *action);
#endif
};
QT_BEGIN_INCLUDE_NAMESPACE
#include <QtGui/qactiongroup.h>
QT_END_INCLUDE_NAMESPACE
#endif // QT_NO_ACTION
QT_END_NAMESPACE
QT_END_HEADER
#endif // QACTION_H
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