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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qtextureglyphcache_gl_p.h"
#include "qpaintengineex_opengl2_p.h"
#include "private/qglengineshadersource_p.h"
#if defined QT_OPENGL_ES_2 && !defined(QT_NO_EGL)
#include "private/qeglcontext_p.h"
#endif
QT_BEGIN_NAMESPACE
#ifdef Q_WS_WIN
extern Q_GUI_EXPORT bool qt_cleartype_enabled;
#endif
QGLTextureGlyphCache::QGLTextureGlyphCache(const QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix)
: QImageTextureGlyphCache(type, matrix), QGLContextGroupResourceBase()
, ctx(0)
, pex(0)
, m_blitProgram(0)
, m_filterMode(Nearest)
{
#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
qDebug(" -> QGLTextureGlyphCache() %p for context %p.", this, ctx);
#endif
setContext(context);
m_vertexCoordinateArray[0] = -1.0f;
m_vertexCoordinateArray[1] = -1.0f;
m_vertexCoordinateArray[2] = 1.0f;
m_vertexCoordinateArray[3] = -1.0f;
m_vertexCoordinateArray[4] = 1.0f;
m_vertexCoordinateArray[5] = 1.0f;
m_vertexCoordinateArray[6] = -1.0f;
m_vertexCoordinateArray[7] = 1.0f;
m_textureCoordinateArray[0] = 0.0f;
m_textureCoordinateArray[1] = 0.0f;
m_textureCoordinateArray[2] = 1.0f;
m_textureCoordinateArray[3] = 0.0f;
m_textureCoordinateArray[4] = 1.0f;
m_textureCoordinateArray[5] = 1.0f;
m_textureCoordinateArray[6] = 0.0f;
m_textureCoordinateArray[7] = 1.0f;
}
QGLTextureGlyphCache::~QGLTextureGlyphCache()
{
#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
qDebug(" -> ~QGLTextureGlyphCache() %p.", this);
#endif
delete m_blitProgram;
}
void QGLTextureGlyphCache::setContext(const QGLContext *context)
{
ctx = context;
m_h = 0;
}
void QGLTextureGlyphCache::createTextureData(int width, int height)
{
if (ctx == 0) {
qWarning("QGLTextureGlyphCache::createTextureData: Called with no context");
return;
}
// create in QImageTextureGlyphCache baseclass is meant to be called
// only to create the initial image and does not preserve the content,
// so we don't call when this function is called from resize.
if (ctx->d_ptr->workaround_brokenFBOReadBack && image().isNull())
QImageTextureGlyphCache::createTextureData(width, height);
// Make the lower glyph texture size 16 x 16.
if (width < 16)
width = 16;
if (height < 16)
height = 16;
QGLGlyphTexture *glyphTexture = m_textureResource.value(ctx);
glGenTextures(1, &glyphTexture->m_texture);
glBindTexture(GL_TEXTURE_2D, glyphTexture->m_texture);
glyphTexture->m_width = width;
glyphTexture->m_height = height;
if (m_type == QFontEngineGlyphCache::Raster_RGBMask) {
QVarLengthArray<uchar> data(width * height * 4);
for (int i = 0; i < data.size(); ++i)
data[i] = 0;
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
} else {
QVarLengthArray<uchar> data(width * height);
for (int i = 0; i < data.size(); ++i)
data[i] = 0;
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
}
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
m_filterMode = Nearest;
}
void QGLTextureGlyphCache::resizeTextureData(int width, int height)
{
if (ctx == 0) {
qWarning("QGLTextureGlyphCache::resizeTextureData: Called with no context");
return;
}
QGLGlyphTexture *glyphTexture = m_textureResource.value(ctx);
int oldWidth = glyphTexture->m_width;
int oldHeight = glyphTexture->m_height;
// Make the lower glyph texture size 16 x 16.
if (width < 16)
width = 16;
if (height < 16)
height = 16;
GLuint oldTexture = glyphTexture->m_texture;
createTextureData(width, height);
if (ctx->d_ptr->workaround_brokenFBOReadBack) {
QImageTextureGlyphCache::resizeTextureData(width, height);
Q_ASSERT(image().depth() == 8);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, image().constBits());
glDeleteTextures(1, &oldTexture);
return;
}
// ### the QTextureGlyphCache API needs to be reworked to allow
// ### resizeTextureData to fail
glBindFramebuffer(GL_FRAMEBUFFER_EXT, glyphTexture->m_fbo);
GLuint tmp_texture;
glGenTextures(1, &tmp_texture);
glBindTexture(GL_TEXTURE_2D, tmp_texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
m_filterMode = Nearest;
glBindTexture(GL_TEXTURE_2D, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, tmp_texture, 0);
glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
glBindTexture(GL_TEXTURE_2D, oldTexture);
if (pex != 0)
pex->transferMode(BrushDrawingMode);
glDisable(GL_STENCIL_TEST);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
glDisable(GL_BLEND);
glViewport(0, 0, oldWidth, oldHeight);
QGLShaderProgram *blitProgram = 0;
if (pex == 0) {
if (m_blitProgram == 0) {
m_blitProgram = new QGLShaderProgram(ctx);
{
QString source;
source.append(QLatin1String(qglslMainWithTexCoordsVertexShader));
source.append(QLatin1String(qglslUntransformedPositionVertexShader));
QGLShader *vertexShader = new QGLShader(QGLShader::Vertex, m_blitProgram);
vertexShader->compileSourceCode(source);
m_blitProgram->addShader(vertexShader);
}
{
QString source;
source.append(QLatin1String(qglslMainFragmentShader));
source.append(QLatin1String(qglslImageSrcFragmentShader));
QGLShader *fragmentShader = new QGLShader(QGLShader::Fragment, m_blitProgram);
fragmentShader->compileSourceCode(source);
m_blitProgram->addShader(fragmentShader);
}
m_blitProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
m_blitProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
m_blitProgram->link();
}
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, m_vertexCoordinateArray);
glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, m_textureCoordinateArray);
m_blitProgram->bind();
m_blitProgram->enableAttributeArray(int(QT_VERTEX_COORDS_ATTR));
m_blitProgram->enableAttributeArray(int(QT_TEXTURE_COORDS_ATTR));
m_blitProgram->disableAttributeArray(int(QT_OPACITY_ATTR));
blitProgram = m_blitProgram;
} else {
pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, m_vertexCoordinateArray);
pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, m_textureCoordinateArray);
pex->shaderManager->useBlitProgram();
blitProgram = pex->shaderManager->blitProgram();
}
blitProgram->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glBindTexture(GL_TEXTURE_2D, glyphTexture->m_texture);
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_RENDERBUFFER_EXT, 0);
glDeleteTextures(1, &tmp_texture);
glDeleteTextures(1, &oldTexture);
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
if (pex != 0) {
glViewport(0, 0, pex->width, pex->height);
pex->updateClipScissorTest();
}
}
void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition)
{
if (ctx == 0) {
qWarning("QGLTextureGlyphCache::fillTexture: Called with no context");
return;
}
QGLGlyphTexture *glyphTexture = m_textureResource.value(ctx);
if (ctx->d_ptr->workaround_brokenFBOReadBack) {
QImageTextureGlyphCache::fillTexture(c, glyph, subPixelPosition);
glBindTexture(GL_TEXTURE_2D, glyphTexture->m_texture);
const QImage &texture = image();
const uchar *bits = texture.constBits();
bits += c.y * texture.bytesPerLine() + c.x;
for (int i=0; i<c.h; ++i) {
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, c.w, 1, GL_ALPHA, GL_UNSIGNED_BYTE, bits);
bits += texture.bytesPerLine();
}
return;
}
QImage mask = textureMapForGlyph(glyph, subPixelPosition);
const int maskWidth = mask.width();
const int maskHeight = mask.height();
if (mask.format() == QImage::Format_Mono) {
mask = mask.convertToFormat(QImage::Format_Indexed8);
for (int y = 0; y < maskHeight; ++y) {
uchar *src = (uchar *) mask.scanLine(y);
for (int x = 0; x < maskWidth; ++x)
src[x] = -src[x]; // convert 0 and 1 into 0 and 255
}
} else if (mask.format() == QImage::Format_RGB32) {
// Make the alpha component equal to the average of the RGB values.
// This is needed when drawing sub-pixel antialiased text on translucent targets.
for (int y = 0; y < maskHeight; ++y) {
quint32 *src = (quint32 *) mask.scanLine(y);
for (int x = 0; x < maskWidth; ++x) {
uchar r = src[x] >> 16;
uchar g = src[x] >> 8;
uchar b = src[x];
quint32 avg = (quint32(r) + quint32(g) + quint32(b) + 1) / 3; // "+1" for rounding.
src[x] = (src[x] & 0x00ffffff) | (avg << 24);
}
}
}
glBindTexture(GL_TEXTURE_2D, glyphTexture->m_texture);
if (mask.format() == QImage::Format_RGB32) {
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
} else {
#ifdef QT_OPENGL_ES_2
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits());
#else
// glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is
// not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista
// and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a
// multiple of four bytes per line, and most of the glyph shows up correctly in the
// texture, which makes me think that this is a driver bug.
// One workaround is to make sure the mask width is a multiple of four bytes, for instance
// by converting it to a format with four bytes per pixel. Another is to copy one line at a
// time.
for (int i = 0; i < maskHeight; ++i)
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
#endif
}
}
int QGLTextureGlyphCache::glyphPadding() const
{
return 1;
}
int QGLTextureGlyphCache::maxTextureWidth() const
{
if (ctx == 0)
return QImageTextureGlyphCache::maxTextureWidth();
else
return ctx->d_ptr->maxTextureSize();
}
int QGLTextureGlyphCache::maxTextureHeight() const
{
if (ctx == 0)
return QImageTextureGlyphCache::maxTextureHeight();
if (ctx->d_ptr->workaround_brokenTexSubImage)
return qMin(1024, ctx->d_ptr->maxTextureSize());
else
return ctx->d_ptr->maxTextureSize();
}
QT_END_NAMESPACE
|