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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Designer of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef NEWACTIONDIALOG_P_H
#define NEWACTIONDIALOG_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qdesigner_utils_p.h" // PropertySheetIconValue
#include <QtGui/QDialog>
#include <QtGui/QKeySequence>
QT_BEGIN_NAMESPACE
namespace qdesigner_internal {
namespace Ui {
class NewActionDialog;
}
class ActionEditor;
struct ActionData {
enum ChangeMask {
TextChanged = 0x1, NameChanged = 0x2, ToolTipChanged = 0x4,
IconChanged = 0x8, CheckableChanged = 0x10, KeysequenceChanged = 0x20
};
ActionData();
// Returns a combination of ChangeMask flags
unsigned compare(const ActionData &rhs) const;
QString text;
QString name;
QString toolTip;
PropertySheetIconValue icon;
bool checkable;
PropertySheetKeySequenceValue keysequence;
};
inline bool operator==(const ActionData &a1, const ActionData &a2) { return a1.compare(a2) == 0u; }
inline bool operator!=(const ActionData &a1, const ActionData &a2) { return a1.compare(a2) != 0u; }
class NewActionDialog: public QDialog
{
Q_OBJECT
public:
explicit NewActionDialog(ActionEditor *parent);
virtual ~NewActionDialog();
ActionData actionData() const;
void setActionData(const ActionData &d);
QString actionText() const;
QString actionName() const;
private slots:
void on_editActionText_textEdited(const QString &text);
void on_editObjectName_textEdited(const QString &text);
void slotEditToolTip();
void slotResetKeySequence();
private:
Ui::NewActionDialog *m_ui;
ActionEditor *m_actionEditor;
bool m_auto_update_object_name;
void updateButtons();
};
} // namespace qdesigner_internal
QT_END_NAMESPACE
#endif // NEWACTIONDIALOG_P_H
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