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/****************************************************************************
**
** Copyright (C) 2016 Pelagicore AG
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Neptune IVI UI.
**
** $QT_BEGIN_LICENSE:GPL-QTAS$
** Commercial License Usage
** Licensees holding valid commercial Qt Automotive Suite licenses may use
** this file in accordance with the commercial license agreement provided
** with the Software or, alternatively, in accordance with the terms
** contained in a written agreement between you and The Qt Company. For
** licensing terms and conditions see https://www.qt.io/terms-conditions.
** For further information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
** SPDX-License-Identifier: GPL-3.0
**
****************************************************************************/
import QtQuick 2.1
import controls 1.0
import utils 1.0
UIElement {
id: root
// Number of levels including zero which means 'off'. 7 equals 6 levels + off
property int levels
property int currentLevel
property bool _updateInProgress: false
onCurrentLevelChanged: if (!_updateInProgress) updateLevelInternal(currentLevel);
function updateLevelInternal(newLevel) {
var boundedLevel = Math.max(0, Math.min(levels - 1, newLevel));
_updateInProgress = true;
currentLevel = boundedLevel;
_updateInProgress = false;
view.currentIndex = boundedLevel;
}
MouseArea {
anchors.fill: view
anchors.leftMargin: Style.hspan(2)
anchors.rightMargin: Style.hspan(2)
onClicked: updateLevelFromMousePosition(mouse.x, mouse.y)
onPositionChanged: updateLevelFromMousePosition(mouse.x, mouse.y)
function updateLevelFromMousePosition(x, y) {
var index = view.indexAt(x, y)
if (index > 0) {
root.updateLevelInternal(index)
}
}
}
ListView {
id: view
anchors.centerIn: parent
width: Style.hspan(levels-1 + 2 + 2)
height: Style.vspan(2)
orientation: ListView.Horizontal
interactive: false
model: levels
Behavior on currentIndex { SmoothedAnimation { velocity: view.count*2} }
header: Symbol {
hspan: 2
vspan: 2
name: "fan"
size: Style.symbolSizeS
MouseArea {
anchors.fill: parent
onClicked: root.updateLevelInternal(root.currentLevel - 1)
}
}
footer: Symbol {
hspan: 2
vspan: 2
name: "fan"
size: Style.symbolSizeM
MouseArea {
anchors.fill: parent
onClicked: root.updateLevelInternal(root.currentLevel + 1)
}
}
delegate: Rectangle {
width: index === 0 ? 0 : Style.hspan(1)
height: Style.vspan(2)
border.color: Qt.darker(color, 1.5)
color: '#fff'
radius: 1
opacity: view.currentIndex >= index ? 1.0 : 0.5
Behavior on opacity { NumberAnimation {} }
}
}
}
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