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author | Mike Krus <mike.krus@kdab.com> | 2023-03-12 16:38:47 +0000 |
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committer | Mike Krus <mike.krus@kdab.com> | 2023-03-17 09:20:21 +0000 |
commit | 201ce3b861082e230a4a6dc52530c3a58886164d (patch) | |
tree | 73550ca234bdc0edba167c869fea205b56327c0a | |
parent | 67c33648e6f444c0df0b2fb041fa10dc9946998e (diff) | |
download | qt3d-201ce3b861082e230a4a6dc52530c3a58886164d.tar.gz |
Remove links to old examples
Those have been moved to manual tests
Pick-to: 6.5
Change-Id: Ifede716b69b003c7523ae21ee5f9668dbad6f5a3
Reviewed-by: Kai Köhne <kai.koehne@qt.io>
-rw-r--r-- | src/core/doc/src/qt3d-overview.qdoc | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/core/doc/src/qt3d-overview.qdoc b/src/core/doc/src/qt3d-overview.qdoc index d33da4f50..9e8a763e1 100644 --- a/src/core/doc/src/qt3d-overview.qdoc +++ b/src/core/doc/src/qt3d-overview.qdoc @@ -56,7 +56,6 @@ For examples of using materials, see the following examples: \list \li \l {Qt 3D: Simple Custom Material QML Example} - \li \l {Qt 3D: Advanced Custom Material QML Example} \li \l {Qt 3D: PBR Materials QML Example} \endlist @@ -66,8 +65,7 @@ vertex, tessellation control, tessellation evaluation, geometry, and fragment shaders. Compute shaders are planned for a future release. - For examples of using shaders, see the \l {Qt 3D: Shadow Map QML Example}, - \l{Qt 3D: Wireframe QML Example}, and \l {Qt 3D: Wave QML Example}. + For examples of using shaders, see the \l{Qt 3D: Wireframe QML Example}. \section2 Shadow Mapping @@ -128,8 +126,6 @@ and the fragment's depth can be compared with the result of the sampling. If the fragment is further away, then it is in shadow; otherwise it is lit. - For example code, see the \l {Qt 3D: Shadow Map QML Example}. - \section2 Instanced Rendering \e Instancing is a way of getting the GPU to draw many copies (instances) of |