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authorMike Krus <mike.krus@kdab.com>2023-03-12 16:38:47 +0000
committerMike Krus <mike.krus@kdab.com>2023-03-17 09:20:21 +0000
commit201ce3b861082e230a4a6dc52530c3a58886164d (patch)
tree73550ca234bdc0edba167c869fea205b56327c0a
parent67c33648e6f444c0df0b2fb041fa10dc9946998e (diff)
downloadqt3d-201ce3b861082e230a4a6dc52530c3a58886164d.tar.gz
Remove links to old examples
Those have been moved to manual tests Pick-to: 6.5 Change-Id: Ifede716b69b003c7523ae21ee5f9668dbad6f5a3 Reviewed-by: Kai Köhne <kai.koehne@qt.io>
-rw-r--r--src/core/doc/src/qt3d-overview.qdoc6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/core/doc/src/qt3d-overview.qdoc b/src/core/doc/src/qt3d-overview.qdoc
index d33da4f50..9e8a763e1 100644
--- a/src/core/doc/src/qt3d-overview.qdoc
+++ b/src/core/doc/src/qt3d-overview.qdoc
@@ -56,7 +56,6 @@
For examples of using materials, see the following examples:
\list
\li \l {Qt 3D: Simple Custom Material QML Example}
- \li \l {Qt 3D: Advanced Custom Material QML Example}
\li \l {Qt 3D: PBR Materials QML Example}
\endlist
@@ -66,8 +65,7 @@
vertex, tessellation control, tessellation evaluation, geometry, and
fragment shaders. Compute shaders are planned for a future release.
- For examples of using shaders, see the \l {Qt 3D: Shadow Map QML Example},
- \l{Qt 3D: Wireframe QML Example}, and \l {Qt 3D: Wave QML Example}.
+ For examples of using shaders, see the \l{Qt 3D: Wireframe QML Example}.
\section2 Shadow Mapping
@@ -128,8 +126,6 @@
and the fragment's depth can be compared with the result of the sampling. If
the fragment is further away, then it is in shadow; otherwise it is lit.
- For example code, see the \l {Qt 3D: Shadow Map QML Example}.
-
\section2 Instanced Rendering
\e Instancing is a way of getting the GPU to draw many copies (instances) of