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authorPaul Lemire <paul.lemire@kdab.com>2023-02-10 06:52:03 +0100
committerPaul Lemire <paul.lemire@kdab.com>2023-02-10 14:27:38 +0100
commit20d36f07fa7815fb7a05018c93602932e600397b (patch)
tree4faffc964eff166179e25b8c4ecd2652fc096d49
parentc889af388062bbee6e52e68a22ac8632fb12ff02 (diff)
downloadqt3d-20d36f07fa7815fb7a05018c93602932e600397b.tar.gz
QPaintedTextureImage: fill image with transparency by default
Avoids having junk in the texture on the first paint call if not filling a rectangle with a QPainter. Pick-to: 6.5 6.4 5.15 Change-Id: Icb65b6f994a9edea5132a2c54406fa0dd817bcb2 Reviewed-by: Mike Krus <mike.krus@kdab.com>
-rw-r--r--src/render/texture/qpaintedtextureimage.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/render/texture/qpaintedtextureimage.cpp b/src/render/texture/qpaintedtextureimage.cpp
index ba5def3f7..a26183428 100644
--- a/src/render/texture/qpaintedtextureimage.cpp
+++ b/src/render/texture/qpaintedtextureimage.cpp
@@ -51,6 +51,7 @@ void QPaintedTextureImagePrivate::repaint()
{
m_image.reset(new QImage(m_imageSize, QImage::Format_RGBA8888));
m_image->setDevicePixelRatio(m_devicePixelRatio);
+ m_image->fill(Qt::transparent);
}
QPainter painter(m_image.data());