diff options
Diffstat (limited to 'tests/manual/planets-qml/shaders/gl3/planetDShadow.vert')
-rw-r--r-- | tests/manual/planets-qml/shaders/gl3/planetDShadow.vert | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/tests/manual/planets-qml/shaders/gl3/planetDShadow.vert b/tests/manual/planets-qml/shaders/gl3/planetDShadow.vert new file mode 100644 index 000000000..064456ffa --- /dev/null +++ b/tests/manual/planets-qml/shaders/gl3/planetDShadow.vert @@ -0,0 +1,38 @@ +// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +// Copyright (C) 2017 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause + +#version 150 core + +in vec3 vertexPosition; +in vec3 vertexNormal; +in vec2 vertexTexCoord; + +out vec4 positionInLightSpace; +out vec3 position; +out vec3 normal; +out vec2 texCoord; + +uniform mat4 lightViewProjection; +uniform mat4 modelMatrix; +uniform mat4 modelView; +uniform mat3 modelViewNormal; +uniform mat4 mvp; + +uniform float texCoordScale; + +void main() +{ + const mat4 shadowMatrix = mat4(0.5, 0.0, 0.0, 0.0, + 0.0, 0.5, 0.0, 0.0, + 0.0, 0.0, 0.5, 0.0, + 0.5, 0.5, 0.5, 1.0); + + positionInLightSpace = shadowMatrix * lightViewProjection * modelMatrix * vec4(vertexPosition, 1.0); + + texCoord = vertexTexCoord * texCoordScale; + normal = normalize(modelViewNormal * vertexNormal); + position = vec3(modelView * vec4(vertexPosition, 1.0)); + + gl_Position = mvp * vec4(vertexPosition, 1.0); +} |