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path: root/examples/qt3d/exampleresources/assets/gltf/wine/wine2VS.glsl
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precision highp float;
attribute vec3 a_position;
uniform mat4 u_modelViewMatrix;
uniform mat4 u_projectionMatrix;
void main(void) {
vec4 pos = u_modelViewMatrix * vec4(a_position,1.0);
gl_Position = u_projectionMatrix * pos;
}