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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Copyright (C) 2019 Luxoft Sweden AB
** Copyright (C) 2018 Pelagicore AG
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtApplicationManager module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.11
import QtQuick.Layouts 1.11
import QtQuick.Window 2.11
import QtApplicationManager 2.0
import QtApplicationManager.SystemUI 2.0
Window {
id: sysuiWindow
width: 1024
height: 640
Rectangle {
anchors.fill: parent
color: "linen"
// Show a warning on non-Linux platforms
Rectangle {
visible: Qt.platform.os !== 'linux'
anchors {
bottom: parent.bottom
horizontalCenter: parent.horizontalCenter
}
width: parent.width / 2
height: warningLabel.height
z: 1000
color: "red"
border.color: "white"
Text {
id: warningLabel
width: parent.width
color: "white"
horizontalAlignment: Text.AlignHCenter
wrapMode: Text.Wrap
text: "Please note that this example will not show sensible data on your current " +
"platform (" + Qt.platform.os + "). Only Linux/multi-process will produce " +
"all relevant data points."
}
}
// A graph displaying the FPS of the System UI itself
Rectangle {
id: fpsGraph
anchors.top: parent.top
anchors.right: parent.right
width: 500
height: 200
color: "grey"
ListView {
id: listView
anchors.fill: parent
orientation: ListView.Horizontal
spacing: (fpsGraph.width / model.count) * 0.2
clip: true
interactive: false
model: MonitorModel {
id: monitorModel
running: true
// Just put a FrameTimer inside a MonitorModel and you can use it as a data source
// There's no need to set its running property as the MonitorModel will take care of asking
// it to update itself when appropriate.
FrameTimer { window: sysuiWindow }
}
delegate: Rectangle {
width: (fpsGraph.width / monitorModel.count) * 0.8
height: (model.averageFps / 100) * fpsGraph.height
y: fpsGraph.height - height
color: "blue"
}
}
Text {
anchors.top: parent.top
text: "100"
font.pixelSize: 15
}
Text {
anchors.verticalCenter: parent.verticalCenter
text: "50"
font.pixelSize: 15
}
Text {
anchors.bottom: parent.bottom
text: "0"
font.pixelSize: 15
}
}
// Application icons.
// Click on an icon to start its application and click on it again to stop it.
ColumnLayout {
anchors.left: parent.left
anchors.top: parent.top
anchors.margins: 10
spacing: 15
Repeater {
model: ApplicationManager
ColumnLayout {
Layout.alignment: Qt.AlignHCenter
Rectangle {
Layout.alignment: Qt.AlignHCenter
width: 100; height: 100; radius: width/4
color: model.isRunning ? "darkgrey" : "lightgrey"
Image {
anchors.fill: parent
source: icon
sourceSize.width: 100
sourceSize.height: 100
}
MouseArea {
anchors.fill: parent
onClicked: {
if (model.isRunning)
application.stop();
else
application.start();
}
}
}
Text {
Layout.alignment: Qt.AlignHCenter
text: model.name + " application"
horizontalAlignment: Text.AlignHCenter
}
}
}
}
// Application windows.
// Each WindowObject is put in a WindowItem decorated with a border and a title bar.
Repeater {
model: ListModel { id: windowsModel }
delegate: Rectangle {
id: winChrome
width: 400; height: 320
z: model.index
color: "tan"
// Title bar text
Text {
anchors.horizontalCenter: parent.horizontalCenter
text: model.window.application.names["en"] + " application window"
}
// Raises the window when the title bar is clicked and moves it around when dragged.
MouseArea {
anchors.fill: parent
drag.target: parent
onPressed: windowsModel.move(model.index, windowsModel.count-1, 1);
}
// Close button
Rectangle {
width: 25; height: 25
color: "chocolate"
Text {
anchors.fill: parent
fontSizeMode: Text.Fit; minimumPixelSize: 10; font.pixelSize: 25
horizontalAlignment: Text.AlignHCenter; verticalAlignment: Text.AlignVCenter
text: "x"
}
MouseArea {
anchors.fill: parent
onClicked: model.window.close()
}
}
// The window itself
WindowItem {
id: windowItem
anchors.fill: parent
anchors.margins: 3
anchors.topMargin: 25
window: model.window
Rectangle {
anchors.fill: fpsOverlay
color: "black"
opacity: 0.3
}
// And its FPS overlay
Column {
id: fpsOverlay
anchors.top: parent.top
anchors.left: parent.left
anchors.margins: 4
Text {
text: "averageFps: " + Number(frameTimer.averageFps).toLocaleString(Qt.locale("en_US"), 'f', 1)
font.pixelSize: 16; color: "white"
}
Text {
text: "maximumFps: " + Number(frameTimer.maximumFps).toLocaleString(Qt.locale("en_US"), 'f', 1)
font.pixelSize: 16; color: "white"
}
Text {
text: "minimumFps: " + Number(frameTimer.minimumFps).toLocaleString(Qt.locale("en_US"), 'f', 1)
font.pixelSize: 16; color: "white"
}
Text {
text: "jitterFps: " + Number(frameTimer.jitterFps).toLocaleString(Qt.locale("en_US"), 'f', 1)
font.pixelSize: 16; color: "white"
}
}
}
// FrameTimer will calculate the frame rate numbers for the given window
FrameTimer {
id: frameTimer
// no sense in trying to update the FrameTimer while the window has no surface (or has just an empty one)
running: window && window.contentState === WindowObject.SurfaceWithContent
window: model.window
}
Component.onCompleted: {
winChrome.x = 300 + model.index * 50;
winChrome.y = 10 + model.index * 30;
}
readonly property bool shouldBeRemoved: model.window && model.window.contentState === WindowObject.NoSurface
onShouldBeRemovedChanged: if (shouldBeRemoved) windowsModel.remove(model.index, 1)
}
}
// Populates the windowsModel
Connections {
target: WindowManager
function onWindowAdded(window) {
windowsModel.append({"window":window})
}
}
}
}
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