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authorAllan Sandfeld Jensen <allan.jensen@theqtcompany.com>2015-06-30 11:22:32 +0200
committerLiang Qi <liang.qi@theqtcompany.com>2015-07-01 04:28:31 +0000
commit49049d90470eb3e94bda77d19ab7f7c57a0bd57f (patch)
treecca119c91214ba749eb55ac2e775660b3af1ade1 /examples/opengl/hellogl2/window.cpp
parent52e7aba6bf717c673151c9267040c7a90dbea039 (diff)
downloadqtbase-49049d90470eb3e94bda77d19ab7f7c57a0bd57f.tar.gz
Fix simple semi-transparent blending of RGB32 on RGB30
We can not rely on the alpha being preserved as part of the source when the source is converted to a2rgb30 which has much less alpha accuracy instead we need to apply the alpha on the result. Change-Id: Iac3104666980825e44ed3490370cdbe21dc68008 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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