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authorEdward Welbourne <edward.welbourne@qt.io>2017-03-22 13:18:52 +0100
committerEdward Welbourne <edward.welbourne@qt.io>2017-06-20 09:53:46 +0000
commit02b7ec05d5713aec67577cebc18e5906b5a98598 (patch)
treea8b7fe65eb276c50b5617e808ec26ddfdf065ab8 /examples/widgets/painting/painterpaths
parent82deb0ad160459c16c77cbbea69b56387723c3a4 (diff)
downloadqtbase-02b7ec05d5713aec67577cebc18e5906b5a98598.tar.gz
Be (somewhat more) consistent about the value of pi
Use M_PI (and friends), where possible, in favor of hand-coded approximations of various (in)accuracies. Where that's not available (e.g. fragment shaders), use the same value that qmath.h uses for M_PI, for consistency. Replaced math.h with qmath.h in places that defined a fall-back in case math.h omits it (it's not in the C++ standard, although M_PI is in POSIX); or removed this entirely where it wasn't used. Reworked some code to reduce the amount of arithmetic needed, in the process; e.g. pulling common factors out of loops. Revised an example's doc to not waste time talking about using a six-sig-fig value for pi (which we no longer do) - it really wasn't relevant, or anything to be proud of; nor did the doc mention its later use. Task-number: QTBUG-58083 Change-Id: I5a31e3a2b6a823b97a43209bed61a37b9aa6c05f Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Diffstat (limited to 'examples/widgets/painting/painterpaths')
-rw-r--r--examples/widgets/painting/painterpaths/window.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/examples/widgets/painting/painterpaths/window.cpp b/examples/widgets/painting/painterpaths/window.cpp
index 7122411a6c..a987937b39 100644
--- a/examples/widgets/painting/painterpaths/window.cpp
+++ b/examples/widgets/painting/painterpaths/window.cpp
@@ -53,11 +53,7 @@
#include <QtWidgets>
-#include <cmath>
-
-//! [0]
-const float Pi = 3.14159f;
-//! [0]
+#include <qmath.h>
//! [1]
Window::Window()
@@ -133,8 +129,8 @@ Window::Window()
QPainterPath starPath;
starPath.moveTo(90, 50);
for (int i = 1; i < 5; ++i) {
- starPath.lineTo(50 + 40 * std::cos(0.8 * i * Pi),
- 50 + 40 * std::sin(0.8 * i * Pi));
+ starPath.lineTo(50 + 40 * std::cos(0.8 * i * M_PI),
+ 50 + 40 * std::sin(0.8 * i * M_PI));
}
starPath.closeSubpath();
//! [9]