summaryrefslogtreecommitdiff
path: root/src/opengl
diff options
context:
space:
mode:
authorMorten Johan Sørvig <morten.sorvig@digia.com>2012-11-20 11:34:52 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2012-12-01 08:33:20 +0100
commit5e61bbe586519c3d9bc636153d32e810da4e59a3 (patch)
tree67d67ef644be72ee5b3d685c9a22538d7ec1e01d /src/opengl
parentc8dc41bacdc30026cb79d0d6c72255312084bfe3 (diff)
downloadqtbase-5e61bbe586519c3d9bc636153d32e810da4e59a3.tar.gz
Basic high-dpi "retina" support for Qt 5.
Bring Qt 5 on par with Qt 4, prepare for more comprehensive support later on. Introduce device independent pixels (dips), device pixels, and devicePixelRatio. Add high-dpi support to QPainter, QGLWidget, the cocoa platform plugin, mac and fusion styles. Dips are similar to CSS pixels, Apple points and Android density-independent pixels. Device pixels are pixels in the backing store/physical pixels on screen. devicePixelRatio is the ratio between them, which is 1.0 on standard displays and 2.0 on "retina" displays. New API: QImage::devicePixelRatio() and setDevicePixelRatio() QPixmap::devicePixelRatio() and setDevicePixelRatio() QWindow::devicePixelRatio() QScreen::devicePixelRatio() QGuiApplicaiton::devicePixelRatio() Change-Id: If98c3ca9bfdf0e1bdbcf7574cd5b912c9ff63856 Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/qgl.cpp4
-rw-r--r--src/opengl/qgl_qpa.cpp5
2 files changed, 7 insertions, 2 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index 8c98a0ea3a..69f4871c6b 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -4100,7 +4100,9 @@ void QGLWidget::glDraw()
#endif
if (!d->glcx->initialized()) {
glInit();
- resizeGL(d->glcx->device()->width(), d->glcx->device()->height()); // New context needs this "resize"
+ const qreal scaleFactor = (window() && window()->windowHandle()) ?
+ window()->windowHandle()->devicePixelRatio() : 1.0;
+ resizeGL(d->glcx->device()->width() * scaleFactor, d->glcx->device()->height() * scaleFactor); // New context needs this "resize"
}
paintGL();
if (doubleBuffer()) {
diff --git a/src/opengl/qgl_qpa.cpp b/src/opengl/qgl_qpa.cpp
index ba07f6121c..0e8b8abb4f 100644
--- a/src/opengl/qgl_qpa.cpp
+++ b/src/opengl/qgl_qpa.cpp
@@ -370,7 +370,10 @@ void QGLWidget::resizeEvent(QResizeEvent *e)
makeCurrent();
if (!d->glcx->initialized())
glInit();
- resizeGL(width(), height());
+ const qreal scaleFactor = (window() && window()->windowHandle()) ?
+ window()->windowHandle()->devicePixelRatio() : 1.0;
+
+ resizeGL(width() * scaleFactor, height() * scaleFactor);
}