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-rw-r--r--src/angle/patches/0010-ANGLE-Disable-multisampling-to-avoid-crash-in-Qt-app.patch41
1 files changed, 0 insertions, 41 deletions
diff --git a/src/angle/patches/0010-ANGLE-Disable-multisampling-to-avoid-crash-in-Qt-app.patch b/src/angle/patches/0010-ANGLE-Disable-multisampling-to-avoid-crash-in-Qt-app.patch
deleted file mode 100644
index 2fb65ce220..0000000000
--- a/src/angle/patches/0010-ANGLE-Disable-multisampling-to-avoid-crash-in-Qt-app.patch
+++ /dev/null
@@ -1,41 +0,0 @@
-From d239cceef88fbbe4cf7479025f12934d9c3c83a5 Mon Sep 17 00:00:00 2001
-From: Andre de la Rocha <andre.rocha@qt.io>
-Date: Tue, 11 Sep 2018 12:57:23 +0200
-Subject: [PATCH] ANGLE: Disable multisampling to avoid crash in Qt
- applications
-
-This patch adds a workaround for the crash that occurs with multisampling
-enabled in some Qt applications (e.g., the 2dpainting example). The old
-Angle release we were using lacked support for multisampling, so it was
-ignored when requested. This current version seems to support it, but is
-causing a crash in the D3D11 shaders, so this workaround disables that
-support.
----
- .../libANGLE/renderer/d3d/d3d11/Renderer11.cpp | 4 ++++
- 1 file changed, 4 insertions(+)
-
-diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
-index bd14f4de2..f487538a5 100644
---- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
-+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
-@@ -997,6 +997,8 @@ gl::SupportedSampleSet Renderer11::generateSampleSetForEGLConfig(
- {
- gl::SupportedSampleSet sampleCounts;
-
-+#if 0 // Qt: Disabling support for multisampling as it is causing a crash in the D3D11 shaders.
-+
- // Generate a new set from the set intersection of sample counts between the color and depth
- // format caps.
- std::set_intersection(colorBufferFormatCaps.sampleCounts.begin(),
-@@ -1017,6 +1019,8 @@ gl::SupportedSampleSet Renderer11::generateSampleSetForEGLConfig(
- sampleCounts = depthStencilBufferFormatCaps.sampleCounts;
- }
-
-+#endif
-+
- // Always support 0 samples
- sampleCounts.insert(0);
-
---
-2.14.1.windows.1
-