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/***************************************************************************
**
** Copyright (C) 2011 - 2012 Research In Motion
** Contact: http://www.qt-project.org/legal
**
** This file is part of the plugins of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QBBSCREEN_H
#define QBBSCREEN_H
#include <qpa/qplatformscreen.h>
#include "qqnxrootwindow.h"
#include <QtCore/QObject>
#include <QtCore/QScopedPointer>
#include <screen/screen.h>
QT_BEGIN_NAMESPACE
class QQnxWindow;
class QQnxScreen : public QObject, public QPlatformScreen
{
Q_OBJECT
public:
QQnxScreen(screen_context_t context, screen_display_t display, bool primaryScreen);
~QQnxScreen();
QRect geometry() const { return m_currentGeometry; }
QRect availableGeometry() const;
int depth() const;
QImage::Format format() const { return (depth() == 32) ? QImage::Format_RGB32 : QImage::Format_RGB16; }
QSizeF physicalSize() const { return m_currentPhysicalSize; }
qreal refreshRate() const;
Qt::ScreenOrientation nativeOrientation() const;
Qt::ScreenOrientation orientation() const;
bool isPrimaryScreen() const { return m_primaryScreen; }
int rotation() const { return m_currentRotation; }
int nativeFormat() const { return (depth() == 32) ? SCREEN_FORMAT_RGBA8888 : SCREEN_FORMAT_RGB565; }
screen_display_t nativeDisplay() const { return m_display; }
screen_context_t nativeContext() const { return m_screenContext; }
const char *windowGroupName() const { return rootWindow()->groupName().constData(); }
QQnxWindow *findWindow(screen_window_t windowHandle);
/* Window hierarchy management */
void addWindow(QQnxWindow *child);
void removeWindow(QQnxWindow *child);
void raiseWindow(QQnxWindow *window);
void lowerWindow(QQnxWindow *window);
void updateHierarchy();
void onWindowPost(QQnxWindow *window);
QSharedPointer<QQnxRootWindow> rootWindow() const;
QPlatformCursor *cursor() const;
public Q_SLOTS:
void setRotation(int rotation);
void newWindowCreated(void *window);
void windowClosed(void *window);
void windowGroupStateChanged(const QByteArray &id, Qt::WindowState state);
void activateWindowGroup(const QByteArray &id);
void deactivateWindowGroup(const QByteArray &id);
private Q_SLOTS:
void keyboardHeightChanged(int height);
private:
void resizeNativeWidgetWindow(QQnxWindow *w, const QRect &previousScreenGeometry) const;
void resizeTopLevelWindow(QQnxWindow *w, const QRect &previousScreenGeometry) const;
void resizeWindows(const QRect &previousScreenGeometry);
void addOverlayWindow(screen_window_t window);
void removeOverlayWindow(screen_window_t window);
QWindow *topMostChildWindow() const;
screen_context_t m_screenContext;
screen_display_t m_display;
mutable QSharedPointer<QQnxRootWindow> m_rootWindow;
const bool m_primaryScreen;
bool m_posted;
int m_initialRotation;
int m_currentRotation;
int m_keyboardHeight;
QSize m_initialPhysicalSize;
QSize m_currentPhysicalSize;
Qt::ScreenOrientation m_nativeOrientation;
QRect m_initialGeometry;
QRect m_currentGeometry;
QPlatformOpenGLContext *m_platformContext;
QList<QQnxWindow *> m_childWindows;
QList<screen_window_t> m_overlays;
QPlatformCursor *m_cursor;
};
QT_END_NAMESPACE
#endif // QBBSCREEN_H
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