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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-08-29 10:16:07 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-09-08 09:41:49 +0200
commitdd523fcb00921ba5b51c283db809fd6ff083821c (patch)
tree630c57a2aabe264158c61062bd298ce818d3b6e6 /examples/quick/scenegraph/rendernode/openglrenderer.cpp
parentee702d94368140618fc4777a0e247219a28d39c8 (diff)
downloadqtdeclarative-dd523fcb00921ba5b51c283db809fd6ff083821c.tar.gz
rendernode example: Prevent gui-render thread data race
By taking things like the item width and height in updatePaintNode() (while gui is locked). Change-Id: I840c6c858a0478eb6ceb09653fd1e033cb54372d Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'examples/quick/scenegraph/rendernode/openglrenderer.cpp')
-rw-r--r--examples/quick/scenegraph/rendernode/openglrenderer.cpp17
1 files changed, 9 insertions, 8 deletions
diff --git a/examples/quick/scenegraph/rendernode/openglrenderer.cpp b/examples/quick/scenegraph/rendernode/openglrenderer.cpp
index 0633731617..a4e619bea9 100644
--- a/examples/quick/scenegraph/rendernode/openglrenderer.cpp
+++ b/examples/quick/scenegraph/rendernode/openglrenderer.cpp
@@ -58,11 +58,6 @@
#include <QOpenGLFunctions>
//! [1]
-OpenGLRenderNode::OpenGLRenderNode(QQuickItem *item)
- : m_item(item)
-{
-}
-
OpenGLRenderNode::~OpenGLRenderNode()
{
releaseResources();
@@ -138,9 +133,9 @@ void OpenGLRenderNode::render(const RenderState *state)
m_vbo->bind();
//! [5]
- QPointF p0(m_item->width() - 1, m_item->height() - 1);
+ QPointF p0(m_width - 1, m_height - 1);
QPointF p1(0, 0);
- QPointF p2(0, m_item->height() - 1);
+ QPointF p2(0, m_height - 1);
GLfloat vertices[6] = { GLfloat(p0.x()), GLfloat(p0.y()),
GLfloat(p1.x()), GLfloat(p1.y()),
@@ -192,8 +187,14 @@ QSGRenderNode::RenderingFlags OpenGLRenderNode::flags() const
QRectF OpenGLRenderNode::rect() const
{
- return QRect(0, 0, m_item->width(), m_item->height());
+ return QRect(0, 0, m_width, m_height);
}
//! [4]
+void OpenGLRenderNode::sync(QQuickItem *item)
+{
+ m_width = item->width();
+ m_height = item->height();
+}
+
#endif // opengl