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authorShawn Rutledge <shawn.rutledge@qt.io>2022-01-03 12:49:30 +0100
committerShawn Rutledge <shawn.rutledge@qt.io>2022-01-05 20:59:50 +0100
commit97eaba8998cad554e6466831ea8977f26c9e0de5 (patch)
tree7b9462b64691eb134e49de6a4a17703baacff662 /src/qml/doc/snippets/code
parent13399bd54d084ed837ec061ca9315dbd173f3b48 (diff)
downloadqtdeclarative-97eaba8998cad554e6466831ea8977f26c9e0de5.tar.gz
Flickable: make overshoot distance velocity-sensitive; limit velocity
QQuickFlickablePrivate::overShootDistance() was documented to take velocity, but actually took the size (content width or height) instead. When animated flicking occurs while handling wheel events, and we hit the end-stop, we want the springy overshoot behavior to be proportional to velocity, not always go to the max of 150 pixels. But then the calculated velocity needs to be kept reasonable; so we avoid updating the value if the time between updates is less than 2 ms. This code is bypassed when the user is actually drag-flicking the content, i.e. when the wheel events have phase() or when dragging via mouse or touch. Pick-to: 6.2 6.3 Fixes: QTBUG-99529 Change-Id: Ia9278c6fb14654d0a05b9679824ee7bdef4e219b Reviewed-by: Oliver Eftevaag <oliver.eftevaag@qt.io>
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