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authorShawn Rutledge <shawn.rutledge@qt.io>2018-02-21 10:41:54 +0100
committerShawn Rutledge <shawn.rutledge@qt.io>2018-02-26 07:13:18 +0000
commit499ec43937e926e4f2fa57a9baa455fcb3862262 (patch)
tree206c90d47387f8322b68f5e3db613189397e1af3 /src/quick/scenegraph/qsgbasicglyphnode.cpp
parent53d1e9ed21d25e65a2f13606af479838f5f21fe7 (diff)
downloadqtdeclarative-499ec43937e926e4f2fa57a9baa455fcb3862262.tar.gz
use nullptr consistently (clang-tidy)
From now on we prefer nullptr instead of 0 to clarify cases where we are assigning or testing a pointer rather than a numeric zero. Also, replaced cases where 0 was passed as Qt::KeyboardModifiers with Qt::NoModifier (clang-tidy replaced them with nullptr, which waas wrong, so it was just as well to make the tests more readable rather than to revert those lines). Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgbasicglyphnode.cpp')
-rw-r--r--src/quick/scenegraph/qsgbasicglyphnode.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/scenegraph/qsgbasicglyphnode.cpp b/src/quick/scenegraph/qsgbasicglyphnode.cpp
index 38f650a82c..4559b7951c 100644
--- a/src/quick/scenegraph/qsgbasicglyphnode.cpp
+++ b/src/quick/scenegraph/qsgbasicglyphnode.cpp
@@ -44,7 +44,7 @@ QT_BEGIN_NAMESPACE
QSGBasicGlyphNode::QSGBasicGlyphNode()
: m_style(QQuickText::Normal)
- , m_material(0)
+ , m_material(nullptr)
, m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 0)
{
m_geometry.setDrawingMode(QSGGeometry::DrawTriangles);
@@ -59,7 +59,7 @@ QSGBasicGlyphNode::~QSGBasicGlyphNode()
void QSGBasicGlyphNode::setColor(const QColor &color)
{
m_color = color;
- if (m_material != 0) {
+ if (m_material != nullptr) {
setMaterialColor(color);
markDirty(DirtyMaterial);
}
@@ -67,7 +67,7 @@ void QSGBasicGlyphNode::setColor(const QColor &color)
void QSGBasicGlyphNode::setGlyphs(const QPointF &position, const QGlyphRun &glyphs)
{
- if (m_material != 0)
+ if (m_material != nullptr)
delete m_material;
m_position = position;