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authorMatthew Vogt <matthew.vogt@nokia.com>2012-02-16 14:43:03 +1000
committerQt by Nokia <qt-info@nokia.com>2012-02-24 04:51:31 +0100
commitb855240b782395f94315f43ea3e7e182299fac48 (patch)
treebc594c04449be8cd14cd0ab0bb72dafc2be0ffb2 /tests/auto/quick/qquickcanvasitem/data/tst_shadow.qml
parent6a42a6e0a9a1abdda0d07a5a20b4ac7e45348684 (diff)
downloadqtdeclarative-b855240b782395f94315f43ea3e7e182299fac48.tar.gz
Rename QDeclarative symbols to QQuick and QQml
Symbols beginning with QDeclarative are already exported by the quick1 module. Users can apply the bin/rename-qtdeclarative-symbols.sh script to modify client code using the previous names of the renamed symbols. Task-number: QTBUG-23737 Change-Id: Ifaa482663767634931e8711a8e9bf6e404859e66 Reviewed-by: Martin Jones <martin.jones@nokia.com>
Diffstat (limited to 'tests/auto/quick/qquickcanvasitem/data/tst_shadow.qml')
-rw-r--r--tests/auto/quick/qquickcanvasitem/data/tst_shadow.qml59
1 files changed, 59 insertions, 0 deletions
diff --git a/tests/auto/quick/qquickcanvasitem/data/tst_shadow.qml b/tests/auto/quick/qquickcanvasitem/data/tst_shadow.qml
new file mode 100644
index 0000000000..4405ca6c0e
--- /dev/null
+++ b/tests/auto/quick/qquickcanvasitem/data/tst_shadow.qml
@@ -0,0 +1,59 @@
+import QtQuick 2.0
+import QtTest 1.0
+import "testhelper.js" as Helper
+Canvas {
+ id:canvas; width:100;height:50; renderTarget: Canvas.Image
+ TestCase {
+ //TODO
+
+ name: "shadow"; when: windowShown
+ function test_basic() {
+ var ctx = canvas.getContext('2d');
+ ctx.reset();
+ }
+ function test_blur() {
+ var ctx = canvas.getContext('2d');
+ ctx.reset();
+ }
+
+ function test_clip() {
+ var ctx = canvas.getContext('2d');
+ ctx.reset();
+ }
+
+ function test_composite() {
+ var ctx = canvas.getContext('2d');
+ ctx.reset();
+ }
+
+ function test_enable() {
+ var ctx = canvas.getContext('2d');
+ ctx.reset();
+ }
+
+ function test_gradient() {
+ var ctx = canvas.getContext('2d');
+ ctx.reset();
+ }
+ function test_image() {
+ var ctx = canvas.getContext('2d');
+ ctx.reset();
+ }
+ function test_offset() {
+ var ctx = canvas.getContext('2d');
+ ctx.reset();
+ }
+ function test_pattern() {
+ var ctx = canvas.getContext('2d');
+ ctx.reset();
+ }
+ function test_stroke() {
+ var ctx = canvas.getContext('2d');
+ ctx.reset();
+ }
+ function test_tranform() {
+ var ctx = canvas.getContext('2d');
+ ctx.reset();
+ }
+ }
+}