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path: root/examples/quick/pointerhandlers/pointerhandlers.qml
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* Change hierarchy level of MouseFeedbackSprite in pointerhandler exampleMatthias Rauter2023-04-211-2/+2
| | | | | | | | | | | Hover events are no longer propagated to siblings when they have been accepted by an item, at least for the time being. This patch changes the hierarchy such that it works either way. Fixes: QTBUG-111322 Pick-to: 6.5 Change-Id: Ied953a423954342c02e613af618be0784d6397ee Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
* Use SPDX license identifiersLucie Gérard2022-06-111-49/+2
| | | | | | | | | | | | Replace the current license disclaimer in files by a SPDX-License-Identifier. Files that have to be modified by hand are modified. License files are organized under LICENSES directory. Pick-to: 6.4 Task-number: QTBUG-67283 Change-Id: I63563bbeb6f60f89d2c99660400dca7fab78a294 Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
* Instantiator: don't interfere with delegates that assign parentsShawn Rutledge2021-12-101-7/+4
| | | | | | | | | | | | [ChangeLog][QtQml][Instantiator] Instantiator now avoids re-assigning a delegate object's parent to itself if it was already set; thus, you can now declare a parent assignment. Task-number: QTBUG-64546 Task-number: QTBUG-84730 Change-Id: I7d95fa76e71c363b4cb5b7a512c2e984488c8af4 Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io> Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
* Add TapHandler.gesturePolicy: DragWithinBounds enum value; examplesShawn Rutledge2021-12-021-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | On a touchscreen, right-clicking is not directly possible; so sometimes a long-press gesture is used as a substitute. The next thing a UI designer would want would then be a way of showing feedback that a long-press is in progress, rather than simply waiting for the long-press to occur and then surprising the user with some instant action. For example, a menu might begin to open as the user holds down the touchpoint; but before the long-press gesture is complete, the user can simply release, to cancel the gesture and close the menu. The timeHeld property could drive the animation, to avoid needing a separate animation type; in fact the reason timeHeld exists is to make it easy to emulate this sort of touch-press animation, like one that occurs on touchscreens since Windows 7. But after the menu is open, the user would probably expect to be able to drag the finger to a menu item and release, to select the menu item. For such a purpose, the existing gesture policies weren't very useful: each of them resets the timeHeld property if the user drags beyond the drag threshold; so if the user expects to drag and release over a menu item, then the timeHeld property cannot drive the menu-opening animation, because the menu would disappear as soon as the user drags a little. So it makes more sense to have a gesturePolicy that acts like WithinBounds, but also applies the same policy to the timeHeld property and the longPressed signal. We don't care about the drag threshold: if the user is holding down a finger, it's considered to be a long-press-in-progress, regardless of how far it has moved since press (as long as it stays within the parent's bounds). An example of such a menu is added. The menu must have TapHandler as its root object, because it reacts to press-and-drag within some larger item, larger than the menu itself. For example such a menu could be used in a canvas-like application (drawing, diagramming, dragging things like photos or file icons, or something like that): dragging items on the canvas is possible, but long-pressing anywhere will open a context menu. But in this example so far, only the menu is implemented. It's a pie menu, because those are particularly touch-friendly; but perhaps for the mouse, a conventional context menu would be used. [ChangeLog][QtQuick][Event Handlers] TapHandler now has one more gesturePolicy value: DragWithinBounds; it is similar to WithinBounds, except that timeHeld is not reset during dragging, and the longPressed signal can be emitted regardless of the drag threshold. This is useful for implementing press-drag-release components such as menus, while using timeHeld to directly drive an "opening" animation. Change-Id: I298f8b1ad8f8d7d3c241ef4fdd68e7ec8d8b5bdd Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
* Move most of the pointer manual tests to a new pointerhandlers exampleShawn Rutledge2021-09-241-0/+95
They were always meant to be examples eventually. Now they will be used for an example of how to implement custom controls using only basic items and handlers. Some components are very similar to those in the shared directory; but most examples will use Qt Quick Controls, so those shared components can be removed when we no longer use them. This example should remain as the one that shows how to build reusable controls "from scratch". Removed InputInspector because it's inefficient, has limited usefulness, tends to require building the manual test to be able to run it, and could be better built as a reusable Qt.labs component later on, providing a model with all known devices and taking advantage of the QPointingDevice::grabChanged signal to track the grab states rather than polling. Pick-to: 6.2 Change-Id: I47ab6ebb2cecab07a69cf96e546ffd0db3026a60 Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io> Reviewed-by: Oliver Eftevaag <oliver.eftevaag@qt.io> Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>