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path: root/examples/quick/scenegraph/rendernode/customrenderitem.cpp
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* Remove rendernode and opengltextureinthread examplesJonas Karlsson2020-06-101-123/+0
| | | | | | Task-Id: QTBUG-84623 Change-Id: I786a7a8ee256d8c395dd0e828213c5d137ba20dc Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Remove D3D12 scenegraph backendLaszlo Agocs2020-01-061-11/+0
| | | | | | Task-number: QTBUG-79925 Change-Id: Id3f0a688f47efaf1653c85d23ef49618ed09c931 Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
* fix rendernode example buildLorn Potter2019-11-121-0/+4
| | | | | | | | | | When not building developer mode, the install does not copy the files on other platforms Fixes: QTBUG-79781 Change-Id: Ibc8352c59d16b69618d53750511d5b5650ed5290 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Make rendernode example compile on iOSLaszlo Agocs2019-10-091-1/+3
| | | | | | | | | | | Without Metal support for now. The ifdef pattern is the same as in QRhi in qtbase. It is to be revised once Metal support is introduced for iOS. Task-number: QTBUG-78854 Change-Id: I10f37ddcb42c27958270bd3ca8bf9b8457a4bea3 Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
* rendernode example: Prevent gui-render thread data raceLaszlo Agocs2019-09-081-25/+33
| | | | | | | | By taking things like the item width and height in updatePaintNode() (while gui is locked). Change-Id: I840c6c858a0478eb6ceb09653fd1e033cb54372d Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* rendernode example: Add support for MetalLaszlo Agocs2019-08-221-0/+16
| | | | | | | | | | | | Plus clarify QQuickWindow::begin/endExternalCommands() in combination with QSGRenderNode in the docs. As the example demonstrates, calling these functions is not necessary within render() of a render node. Also fix an issue with resetting the scissor in the renderer after calling render() of a QSGRenderNode. Change-Id: If8c2dab38d62aa444266d37901f062a51e767f68 Reviewed-by: Christian Strømme <christian.stromme@qt.io>
* Add missing scenegraph example docsLaszlo Agocs2019-08-221-0/+4
| | | | | Change-Id: I72e18136a26cdfb52f204ce7d0491d14411956a4 Reviewed-by: Christian Strømme <christian.stromme@qt.io>
* Implement QSGRenderNode for the rhi pathLaszlo Agocs2019-08-221-11/+17
| | | | | | | | | | | | | | The documentation is also refined and extended. Revise the rendernode example as well: make it possible to test and demonstrate both scissor and stencil based clipping. An implementation of the triangle for another graphics API should follow in a separate patch at a later point. For now only OpenGL is supported in combination with the RHI. Change-Id: I7ef9f6c6e0b44f1bdf44c9266ea3fa4736367a5d Reviewed-by: Christian Strømme <christian.stromme@qt.io>
* Fix outdated BSD license headerKai Koehne2017-10-171-3/+13
| | | | | Change-Id: Icc08925454445fc9497fb3bfd2c26efe90605983 Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
* Get rid of most QT_NO_FOO usagesLars Knoll2016-11-291-1/+1
| | | | | | | | Instead use QT_CONFIG(foo). This change actually detected a few mis-spelled macros and invalid usages. Change-Id: I06ac327098dd1a458e6bc379d637b8e2dac52f85 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* Use d3d12 feature in rendernode exampleLaszlo Agocs2016-10-111-1/+1
| | | | | | | | Migrate the example away from config_d3d12 and make the feature public. Task-number: QTBUG-56327 Change-Id: I88809b8c41282cd75952d085cfd539a5d80f3f38 Reviewed-by: Lars Knoll <lars.knoll@qt.io>
* software: Add support for QSGRenderNodeLaszlo Agocs2016-07-191-0/+5
| | | | | | | | | | | | | | | | | Have to change getResource() a bit since it turns out it is not suitable currently for backends that do not have a per-window rendercontext and do not implement the interface on the rendercontext. Pass in the window to make sure it can always figure out which window we want the resources for. (we do not want rendererInterface() to return window-specific instances created on the fly, with ownership issues, so stick with the simple model where backends implement the interface on one of their existing classes) To support clipping, QSGRenderNode::RenderState is extended accordingly. Also updated the docs since some claims in the rendernode docs are not true since Qt 5.3. Change-Id: I34779c83926f5231b888fcab7131e873ae97964f Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Change graphicsAPI to graphicsApiLaszlo Agocs2016-06-011-1/+1
| | | | | Change-Id: I065f17abd1cb71cd8d6ead76abf7a544eb7a99c0 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Refactor the rendernode exampleLaszlo Agocs2016-05-311-46/+18
| | | | | | | | By removing the Renderer abstraction it becomes easier to follow and understand. Change-Id: Iddacb461d51a75864983850660c5480985b3524f Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Use RendererInfo in the rendernode exampleLaszlo Agocs2016-05-031-52/+1
| | | | | | | Simplifies things a lot. Change-Id: I57fbedeeb99884aa5b14532c7be33f6373551b5f Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Make rendernode suitable for public consumptionLaszlo Agocs2016-04-201-0/+158
For non-OpenGL APIs the primary (and likely the only) way to add custom rendering into the Qt Quick scene is via the render node. Other approaches,like the before/afterRendering signals, QQuickFramebufferObject, remain OpenGL-only. (although QQuickFramebufferObject may get a multi-API replacement based on QSGRenderNode at a later time) Note that this is not a generic 3D content integration enabler. It targets creating 2D and 2.5D Quick items with custom rendering via the graphics API in use. Make QSGRenderNode public, enhance the docs a bit and add a releaseResources(). Add a QSGRendererInterface with a query function in QQuickWindow and QSGEngine. The scenegraph adaptation can then return a custom implementation of the interface. This will be necessary to query API-specific values, f.ex. the ID3D12Device and ID3D12CommandList when running with the d3d12 backend. The interface allows querying the API and void* resources. Resources that we know about in advance are enum-based to prevent the QPlatformNativeInterface-like ugliness of string keys. Support is there in the batch renderer already, fix this up according to the new public API, and implement the corresponding bits for the D3D12 renderer. For D3D12, fix also an issue with QSGNode destruction where graphics resources in use were attempted to be final-released without a proper wait. The semantics of changedStates() in QSGRenderNode is changed so that it can be called at any time, including before render(). This is very useful since we can implement some state restoring in a more efficient manner. Added a new example as well. Documentation for QSGRenderNode is heavily expanded. Change-Id: I4c4a261c55791d0e38743a784bc4c05a53b3462d Reviewed-by: Andy Nichols <andy.nichols@qt.io>