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path: root/examples/quick/scenegraph/rendernode/softwarerenderer.h
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* Remove rendernode and opengltextureinthread examplesJonas Karlsson2020-06-101-76/+0
| | | | | | Task-Id: QTBUG-84623 Change-Id: I786a7a8ee256d8c395dd0e828213c5d137ba20dc Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* rendernode example: Prevent gui-render thread data raceLaszlo Agocs2019-09-081-2/+5
| | | | | | | | By taking things like the item width and height in updatePaintNode() (while gui is locked). Change-Id: I840c6c858a0478eb6ceb09653fd1e033cb54372d Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Fix outdated BSD license headerKai Koehne2017-10-171-3/+13
| | | | | Change-Id: Icc08925454445fc9497fb3bfd2c26efe90605983 Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
* softwarerenderer example: fix ambiguous reference to QQuickItemShawn Rutledge2016-08-171-2/+1
| | | | | | | | | | GCC 6 says (with paths trimmed) In file included from customrenderitem.cpp:47:0: softwarerenderer.h:51:35: error: expected ')' before '*' token softwarerenderer.h:61:5: error: reference to 'QQuickItem' is ambiguous Change-Id: I70b328426ac48f5f6140d1ad4f015858979b99a5 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Add optional flags and rect to QSGRenderNodeLaszlo Agocs2016-08-021-0/+2
| | | | | | | | | | | | Having rendernodes triggering fullscreen updates with the software backend is not ideal. Therefore, introduce the option of reporting that the rendernode is well-behaving, meaning it only writes inside the reported bounding rectangle. Similarly, the OpenGL batch renderer can keep using the depth buffer when the rendernode is known to behave like the renderer expects. Change-Id: I6acc434432c2504776f26e8917b5434b44be293d Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* software: Add support for QSGRenderNodeLaszlo Agocs2016-07-191-0/+62
Have to change getResource() a bit since it turns out it is not suitable currently for backends that do not have a per-window rendercontext and do not implement the interface on the rendercontext. Pass in the window to make sure it can always figure out which window we want the resources for. (we do not want rendererInterface() to return window-specific instances created on the fly, with ownership issues, so stick with the simple model where backends implement the interface on one of their existing classes) To support clipping, QSGRenderNode::RenderState is extended accordingly. Also updated the docs since some claims in the rendernode docs are not true since Qt 5.3. Change-Id: I34779c83926f5231b888fcab7131e873ae97964f Reviewed-by: Andy Nichols <andy.nichols@qt.io>