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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQml module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QV4INTERNALCLASS_H
#define QV4INTERNALCLASS_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qv4global_p.h"
#include <QHash>
#include <private/qqmljsmemorypool_p.h>
#include <private/qv4identifier_p.h>
QT_BEGIN_NAMESPACE
namespace QV4 {
struct String;
struct Object;
struct Identifier;
struct VTable;
struct MarkStack;
struct PropertyHashData;
struct PropertyHash
{
struct Entry {
const Identifier *identifier;
uint index;
};
PropertyHashData *d;
inline PropertyHash();
inline PropertyHash(const PropertyHash &other);
inline ~PropertyHash();
PropertyHash &operator=(const PropertyHash &other);
void addEntry(const Entry &entry, int classSize);
uint lookup(const Identifier *identifier) const;
int removeIdentifier(Identifier *identifier, int classSize);
void detach(bool grow, int classSize);
};
struct PropertyHashData
{
PropertyHashData(int numBits);
~PropertyHashData() {
free(entries);
}
int refCount;
int alloc;
int size;
int numBits;
PropertyHash::Entry *entries;
};
inline PropertyHash::PropertyHash()
{
d = new PropertyHashData(3);
}
inline PropertyHash::PropertyHash(const PropertyHash &other)
{
d = other.d;
++d->refCount;
}
inline PropertyHash::~PropertyHash()
{
if (!--d->refCount)
delete d;
}
inline PropertyHash &PropertyHash::operator=(const PropertyHash &other)
{
++other.d->refCount;
if (!--d->refCount)
delete d;
d = other.d;
return *this;
}
inline uint PropertyHash::lookup(const Identifier *identifier) const
{
Q_ASSERT(d->entries);
uint idx = identifier->hashValue % d->alloc;
while (1) {
if (d->entries[idx].identifier == identifier)
return d->entries[idx].index;
if (!d->entries[idx].identifier)
return UINT_MAX;
++idx;
idx %= d->alloc;
}
}
template <typename T>
struct SharedInternalClassData {
struct Private {
Private(int alloc)
: refcount(1),
alloc(alloc),
size(0)
{ data = new T [alloc]; }
~Private() { delete [] data; }
int refcount;
uint alloc;
uint size;
T *data;
};
Private *d;
inline SharedInternalClassData() {
d = new Private(8);
}
inline SharedInternalClassData(const SharedInternalClassData &other)
: d(other.d)
{
++d->refcount;
}
inline ~SharedInternalClassData() {
if (!--d->refcount)
delete d;
}
SharedInternalClassData &operator=(const SharedInternalClassData &other) {
++other.d->refcount;
if (!--d->refcount)
delete d;
d = other.d;
return *this;
}
void add(uint pos, T value) {
if (pos < d->size) {
Q_ASSERT(d->refcount > 1);
// need to detach
Private *dd = new Private(pos + 8);
memcpy(dd->data, d->data, pos*sizeof(T));
dd->size = pos + 1;
dd->data[pos] = value;
if (!--d->refcount)
delete d;
d = dd;
return;
}
Q_ASSERT(pos == d->size);
if (pos == d->alloc) {
T *n = new T[d->alloc * 2];
memcpy(n, d->data, d->alloc*sizeof(T));
delete [] d->data;
d->data = n;
d->alloc *= 2;
}
d->data[pos] = value;
++d->size;
}
void set(uint pos, T value) {
Q_ASSERT(pos < d->size);
if (d->refcount > 1) {
// need to detach
Private *dd = new Private(d->alloc);
memcpy(dd->data, d->data, d->size*sizeof(T));
dd->size = d->size;
if (!--d->refcount)
delete d;
d = dd;
}
d->data[pos] = value;
}
T *constData() const {
return d->data;
}
T at(uint i) const {
Q_ASSERT(i < d->size);
return d->data[i];
}
T operator[] (uint i) {
Q_ASSERT(i < d->size);
return d->data[i];
}
};
struct InternalClassTransition
{
union {
Identifier *id;
const VTable *vtable;
Heap::Object *prototype;
};
InternalClass *lookup;
int flags;
enum {
// range 0-0xff is reserved for attribute changes
NotExtensible = 0x100,
VTableChange = 0x200,
PrototypeChange = 0x201,
ProtoClass = 0x202,
RemoveMember = -1
};
bool operator==(const InternalClassTransition &other) const
{ return id == other.id && flags == other.flags; }
bool operator<(const InternalClassTransition &other) const
{ return id < other.id || (id == other.id && flags < other.flags); }
};
struct InternalClass : public QQmlJS::Managed {
int id = 0; // unique across the engine, gets changed also when proto chain changes
ExecutionEngine *engine;
const VTable *vtable;
Heap::Object *prototype;
InternalClass *parent = nullptr;
PropertyHash propertyTable; // id to valueIndex
SharedInternalClassData<Identifier *> nameMap;
SharedInternalClassData<PropertyAttributes> propertyData;
typedef InternalClassTransition Transition;
std::vector<Transition> transitions;
InternalClassTransition &lookupOrInsertTransition(const InternalClassTransition &t);
InternalClass *m_sealed;
InternalClass *m_frozen;
uint size;
bool extensible;
bool isUsedAsProto = false;
Q_REQUIRED_RESULT InternalClass *nonExtensible();
Q_REQUIRED_RESULT InternalClass *changeVTable(const VTable *vt) {
if (vtable == vt)
return this;
return changeVTableImpl(vt);
}
Q_REQUIRED_RESULT InternalClass *changePrototype(Heap::Object *proto) {
if (prototype == proto)
return this;
return changePrototypeImpl(proto);
}
static void addMember(Object *object, String *string, PropertyAttributes data, uint *index);
Q_REQUIRED_RESULT InternalClass *addMember(String *string, PropertyAttributes data, uint *index = 0);
Q_REQUIRED_RESULT InternalClass *addMember(Identifier *identifier, PropertyAttributes data, uint *index = 0);
Q_REQUIRED_RESULT InternalClass *changeMember(Identifier *identifier, PropertyAttributes data, uint *index = 0);
static void changeMember(Object *object, String *string, PropertyAttributes data, uint *index = 0);
static void removeMember(Object *object, Identifier *id);
uint find(const String *string);
uint find(const Identifier *id)
{
uint index = propertyTable.lookup(id);
if (index < size)
return index;
return UINT_MAX;
}
Q_REQUIRED_RESULT InternalClass *sealed();
Q_REQUIRED_RESULT InternalClass *frozen();
Q_REQUIRED_RESULT InternalClass *propertiesFrozen() const;
Q_REQUIRED_RESULT InternalClass *asProtoClass();
void destroy();
void updateProtoUsage(Heap::Object *o);
private:
Q_QML_EXPORT InternalClass *changeVTableImpl(const VTable *vt);
Q_QML_EXPORT InternalClass *changePrototypeImpl(Heap::Object *proto);
InternalClass *addMemberImpl(Identifier *identifier, PropertyAttributes data, uint *index);
void updateInternalClassIdRecursive();
friend struct ExecutionEngine;
InternalClass(ExecutionEngine *engine);
InternalClass(InternalClass *other);
};
struct InternalClassPool : public QQmlJS::MemoryPool
{
void markObjects(MarkStack *markStack);
};
}
QT_END_NAMESPACE
#endif
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