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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QQUICKANIMATEDSPRITE_P_H
#define QQUICKANIMATEDSPRITE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qtquickglobal_p.h>
QT_REQUIRE_CONFIG(quick_sprite);
#include <QtQuick/QQuickItem>
#include <private/qquicksprite_p.h>
#include <QtCore/qelapsedtimer.h>
QT_BEGIN_NAMESPACE
class QSGContext;
class QQuickSprite;
class QQuickSpriteEngine;
class QSGGeometryNode;
class QQuickAnimatedSpriteMaterial;
class QQuickAnimatedSpritePrivate;
class QSGSpriteNode;
class Q_AUTOTEST_EXPORT QQuickAnimatedSprite : public QQuickItem
{
Q_OBJECT
Q_PROPERTY(bool running READ running WRITE setRunning NOTIFY runningChanged)
Q_PROPERTY(bool interpolate READ interpolate WRITE setInterpolate NOTIFY interpolateChanged)
//###try to share similar spriteEngines for less overhead?
//These properties come out of QQuickSprite, since an AnimatedSprite is a renderer for a single sprite
Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
Q_PROPERTY(bool reverse READ reverse WRITE setReverse NOTIFY reverseChanged)
Q_PROPERTY(bool frameSync READ frameSync WRITE setFrameSync NOTIFY frameSyncChanged)
Q_PROPERTY(int frameCount READ frameCount WRITE setFrameCount NOTIFY frameCountChanged)
//If frame height or width is not specified, it is assumed to be a single long row of square frames.
//Otherwise, it can be multiple contiguous rows, when one row runs out the next will be used.
Q_PROPERTY(int frameHeight READ frameHeight WRITE setFrameHeight NOTIFY frameHeightChanged)
Q_PROPERTY(int frameWidth READ frameWidth WRITE setFrameWidth NOTIFY frameWidthChanged)
Q_PROPERTY(int frameX READ frameX WRITE setFrameX NOTIFY frameXChanged)
Q_PROPERTY(int frameY READ frameY WRITE setFrameY NOTIFY frameYChanged)
//Precedence order: frameRate, frameDuration
Q_PROPERTY(qreal frameRate READ frameRate WRITE setFrameRate NOTIFY frameRateChanged RESET resetFrameRate)
Q_PROPERTY(int frameDuration READ frameDuration WRITE setFrameDuration NOTIFY frameDurationChanged RESET resetFrameDuration)
//Extra Simple Sprite Stuff
Q_PROPERTY(int loops READ loops WRITE setLoops NOTIFY loopsChanged)
Q_PROPERTY(bool paused READ paused WRITE setPaused NOTIFY pausedChanged)
Q_PROPERTY(int currentFrame READ currentFrame WRITE setCurrentFrame NOTIFY currentFrameChanged)
public:
explicit QQuickAnimatedSprite(QQuickItem *parent = 0);
enum LoopParameters {
Infinite = -1
};
Q_ENUM(LoopParameters)
bool running() const;
bool interpolate() const;
QUrl source() const;
bool reverse() const;
bool frameSync() const;
int frameCount() const;
int frameHeight() const;
int frameWidth() const;
int frameX() const;
int frameY() const;
qreal frameRate() const;
int frameDuration() const;
int loops() const;
bool paused() const;
int currentFrame() const;
Q_SIGNALS:
void pausedChanged(bool arg);
void runningChanged(bool arg);
void interpolateChanged(bool arg);
void sourceChanged(QUrl arg);
void reverseChanged(bool arg);
void frameSyncChanged(bool arg);
void frameCountChanged(int arg);
void frameHeightChanged(int arg);
void frameWidthChanged(int arg);
void frameXChanged(int arg);
void frameYChanged(int arg);
void frameRateChanged(qreal arg);
void frameDurationChanged(int arg);
void loopsChanged(int arg);
void currentFrameChanged(int arg);
Q_REVISION(12) void finished();
public Q_SLOTS:
void start();
void stop();
void restart() {stop(); start();}
void advance(int frames=1);
void pause();
void resume();
void setRunning(bool arg);
void setPaused(bool arg);
void setInterpolate(bool arg);
void setSource(QUrl arg);
void setReverse(bool arg);
void setFrameSync(bool arg);
void setFrameCount(int arg);
void setFrameHeight(int arg);
void setFrameWidth(int arg);
void setFrameX(int arg);
void setFrameY(int arg);
void setFrameRate(qreal arg);
void setFrameDuration(int arg);
void resetFrameRate();
void resetFrameDuration();
void setLoops(int arg);
void setCurrentFrame(int arg);
private Q_SLOTS:
void createEngine();
protected Q_SLOTS:
void reset();
protected:
void componentComplete() override;
QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) override;
private:
void maybeUpdate();
bool isCurrentFrameChangedConnected();
void prepareNextFrame(QSGSpriteNode *node);
void reloadImage();
QSGSpriteNode* initNode();
private:
Q_DISABLE_COPY(QQuickAnimatedSprite)
Q_DECLARE_PRIVATE(QQuickAnimatedSprite)
};
QT_END_NAMESPACE
#endif // QQUICKANIMATEDSPRITE_P_H
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