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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qsgsoftwareadaptation_p.h"
#include "qsgsoftwarecontext_p.h"
#include "qsgsoftwarerenderloop_p.h"
#include "qsgsoftwarethreadedrenderloop_p.h"
#include <private/qguiapplication_p.h>
#include <qpa/qplatformintegration.h>
QT_BEGIN_NAMESPACE
QSGSoftwareAdaptation::QSGSoftwareAdaptation(QObject *parent)
: QSGContextPlugin(parent)
{
}
QStringList QSGSoftwareAdaptation::keys() const
{
return QStringList() << QLatin1String("software") << QLatin1String("softwarecontext");
}
QSGContext *QSGSoftwareAdaptation::create(const QString &) const
{
if (!instance)
instance = new QSGSoftwareContext();
return instance;
}
QSGContextFactoryInterface::Flags QSGSoftwareAdaptation::flags(const QString &) const
{
// Claim we support adaptable shader effects, then return null for the
// shader effect node. The result is shader effects not being rendered,
// with the application working fine in all other respects.
return QSGContextFactoryInterface::SupportsShaderEffectNode;
}
QSGRenderLoop *QSGSoftwareAdaptation::createWindowManager()
{
static bool threaded = false;
static bool envChecked = false;
if (!envChecked) {
envChecked = true;
threaded = qgetenv("QSG_RENDER_LOOP") == "threaded";
}
if (threaded)
return new QSGSoftwareThreadedRenderLoop;
return new QSGSoftwareRenderLoop();
}
QSGSoftwareContext *QSGSoftwareAdaptation::instance = 0;
QT_END_NAMESPACE
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