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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qsgdistancefieldglyphnode_p_p.h"
#include <QtQuick/private/qsgdistancefieldutil_p.h>
#include <QtQuick/private/qsgtexture_p.h>
#include <QtGui/qopenglfunctions.h>
#include <QtGui/qsurface.h>
#include <QtGui/qwindow.h>
#include <qmath.h>
QT_BEGIN_NAMESPACE
class QSGDistanceFieldTextMaterialShader : public QSGMaterialShader
{
public:
QSGDistanceFieldTextMaterialShader();
virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
virtual char const *const *attributeNames() const;
protected:
virtual void initialize();
void updateAlphaRange(ThresholdFunc thresholdFunc, AntialiasingSpreadFunc spreadFunc);
void updateColor(const QVector4D &c);
void updateTextureScale(const QVector2D &ts);
float m_fontScale;
float m_matrixScale;
int m_matrix_id;
int m_textureScale_id;
int m_alphaMin_id;
int m_alphaMax_id;
int m_color_id;
QVector2D m_lastTextureScale;
QVector4D m_lastColor;
float m_lastAlphaMin;
float m_lastAlphaMax;
};
char const *const *QSGDistanceFieldTextMaterialShader::attributeNames() const {
static char const *const attr[] = { "vCoord", "tCoord", 0 };
return attr;
}
QSGDistanceFieldTextMaterialShader::QSGDistanceFieldTextMaterialShader()
: QSGMaterialShader(),
m_fontScale(1.0)
, m_matrixScale(1.0)
, m_matrix_id(-1)
, m_textureScale_id(-1)
, m_alphaMin_id(-1)
, m_alphaMax_id(-1)
, m_color_id(-1)
, m_lastAlphaMin(-1)
, m_lastAlphaMax(-1)
{
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/distancefieldtext.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/distancefieldtext.frag"));
}
void QSGDistanceFieldTextMaterialShader::updateAlphaRange(ThresholdFunc thresholdFunc, AntialiasingSpreadFunc spreadFunc)
{
float combinedScale = m_fontScale * m_matrixScale;
float base = thresholdFunc(combinedScale);
float range = spreadFunc(combinedScale);
float alphaMin = qMax(0.0f, base - range);
float alphaMax = qMin(base + range, 1.0f);
if (alphaMin != m_lastAlphaMin) {
program()->setUniformValue(m_alphaMin_id, GLfloat(alphaMin));
m_lastAlphaMin = alphaMin;
}
if (alphaMax != m_lastAlphaMax) {
program()->setUniformValue(m_alphaMax_id, GLfloat(alphaMax));
m_lastAlphaMax = alphaMax;
}
}
void QSGDistanceFieldTextMaterialShader::updateColor(const QVector4D &c)
{
if (m_lastColor != c) {
program()->setUniformValue(m_color_id, c);
m_lastColor = c;
}
}
void QSGDistanceFieldTextMaterialShader::updateTextureScale(const QVector2D &ts)
{
if (m_lastTextureScale != ts) {
program()->setUniformValue(m_textureScale_id, ts);
m_lastTextureScale = ts;
}
}
void QSGDistanceFieldTextMaterialShader::initialize()
{
QSGMaterialShader::initialize();
m_matrix_id = program()->uniformLocation("matrix");
m_textureScale_id = program()->uniformLocation("textureScale");
m_color_id = program()->uniformLocation("color");
m_alphaMin_id = program()->uniformLocation("alphaMin");
m_alphaMax_id = program()->uniformLocation("alphaMax");
}
void QSGDistanceFieldTextMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
{
Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
QSGDistanceFieldTextMaterial *material = static_cast<QSGDistanceFieldTextMaterial *>(newEffect);
QSGDistanceFieldTextMaterial *oldMaterial = static_cast<QSGDistanceFieldTextMaterial *>(oldEffect);
bool updated = material->updateTextureSize();
if (oldMaterial == 0
|| material->color() != oldMaterial->color()
|| state.isOpacityDirty()) {
QVector4D color = material->color();
color *= state.opacity();
updateColor(color);
}
bool updateRange = false;
if (oldMaterial == 0
|| material->fontScale() != oldMaterial->fontScale()) {
m_fontScale = material->fontScale();
updateRange = true;
}
if (state.isMatrixDirty()) {
program()->setUniformValue(m_matrix_id, state.combinedMatrix());
m_matrixScale = qSqrt(qAbs(state.determinant())) * state.devicePixelRatio();
updateRange = true;
}
if (updateRange) {
updateAlphaRange(material->glyphCache()->manager()->thresholdFunc(),
material->glyphCache()->manager()->antialiasingSpreadFunc());
}
Q_ASSERT(material->glyphCache());
if (updated
|| oldMaterial == 0
|| oldMaterial->texture()->textureId != material->texture()->textureId) {
updateTextureScale(QVector2D(1.0 / material->textureSize().width(),
1.0 / material->textureSize().height()));
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
funcs->glBindTexture(GL_TEXTURE_2D, material->texture()->textureId);
if (updated) {
// Set the mag/min filters to be linear. We only need to do this when the texture
// has been recreated.
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
}
}
QSGDistanceFieldTextMaterial::QSGDistanceFieldTextMaterial()
: m_glyph_cache(0)
, m_texture(0)
, m_fontScale(1.0)
{
setFlag(Blending | RequiresDeterminant, true);
}
QSGDistanceFieldTextMaterial::~QSGDistanceFieldTextMaterial()
{
}
QSGMaterialType *QSGDistanceFieldTextMaterial::type() const
{
static QSGMaterialType type;
return &type;
}
void QSGDistanceFieldTextMaterial::setColor(const QColor &color)
{
m_color = QVector4D(color.redF() * color.alphaF(),
color.greenF() * color.alphaF(),
color.blueF() * color.alphaF(),
color.alphaF());
}
QSGMaterialShader *QSGDistanceFieldTextMaterial::createShader() const
{
return new QSGDistanceFieldTextMaterialShader;
}
bool QSGDistanceFieldTextMaterial::updateTextureSize()
{
if (!m_texture)
m_texture = m_glyph_cache->glyphTexture(0); // invalid texture
if (m_texture->size != m_size) {
m_size = m_texture->size;
return true;
} else {
return false;
}
}
int QSGDistanceFieldTextMaterial::compare(const QSGMaterial *o) const
{
Q_ASSERT(o && type() == o->type());
const QSGDistanceFieldTextMaterial *other = static_cast<const QSGDistanceFieldTextMaterial *>(o);
if (m_glyph_cache != other->m_glyph_cache)
return m_glyph_cache - other->m_glyph_cache;
if (m_fontScale != other->m_fontScale) {
return int(other->m_fontScale < m_fontScale) - int(m_fontScale < other->m_fontScale);
}
if (m_color != other->m_color)
return &m_color < &other->m_color ? -1 : 1;
int t0 = m_texture ? m_texture->textureId : 0;
int t1 = other->m_texture ? other->m_texture->textureId : 0;
return t0 - t1;
}
class DistanceFieldStyledTextMaterialShader : public QSGDistanceFieldTextMaterialShader
{
public:
DistanceFieldStyledTextMaterialShader();
virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
protected:
virtual void initialize();
int m_styleColor_id;
};
DistanceFieldStyledTextMaterialShader::DistanceFieldStyledTextMaterialShader()
: QSGDistanceFieldTextMaterialShader()
, m_styleColor_id(-1)
{
}
void DistanceFieldStyledTextMaterialShader::initialize()
{
QSGDistanceFieldTextMaterialShader::initialize();
m_styleColor_id = program()->uniformLocation("styleColor");
}
void DistanceFieldStyledTextMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
{
QSGDistanceFieldTextMaterialShader::updateState(state, newEffect, oldEffect);
QSGDistanceFieldStyledTextMaterial *material = static_cast<QSGDistanceFieldStyledTextMaterial *>(newEffect);
QSGDistanceFieldStyledTextMaterial *oldMaterial = static_cast<QSGDistanceFieldStyledTextMaterial *>(oldEffect);
if (oldMaterial == 0
|| material->styleColor() != oldMaterial->styleColor()
|| (state.isOpacityDirty())) {
QVector4D color = material->styleColor();
color *= state.opacity();
program()->setUniformValue(m_styleColor_id, color);
}
}
QSGDistanceFieldStyledTextMaterial::QSGDistanceFieldStyledTextMaterial()
: QSGDistanceFieldTextMaterial()
{
}
QSGDistanceFieldStyledTextMaterial::~QSGDistanceFieldStyledTextMaterial()
{
}
void QSGDistanceFieldStyledTextMaterial::setStyleColor(const QColor &color)
{
m_styleColor = QVector4D(color.redF() * color.alphaF(),
color.greenF() * color.alphaF(),
color.blueF() * color.alphaF(),
color.alphaF());
}
int QSGDistanceFieldStyledTextMaterial::compare(const QSGMaterial *o) const
{
Q_ASSERT(o && type() == o->type());
const QSGDistanceFieldStyledTextMaterial *other = static_cast<const QSGDistanceFieldStyledTextMaterial *>(o);
if (m_styleColor != other->m_styleColor)
return &m_styleColor < &other->m_styleColor ? -1 : 1;
return QSGDistanceFieldTextMaterial::compare(o);
}
class DistanceFieldOutlineTextMaterialShader : public DistanceFieldStyledTextMaterialShader
{
public:
DistanceFieldOutlineTextMaterialShader();
virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
protected:
virtual void initialize();
void updateOutlineAlphaRange(ThresholdFunc thresholdFunc, AntialiasingSpreadFunc spreadFunc, int dfRadius);
int m_outlineAlphaMax0_id;
int m_outlineAlphaMax1_id;
};
DistanceFieldOutlineTextMaterialShader::DistanceFieldOutlineTextMaterialShader()
: DistanceFieldStyledTextMaterialShader()
, m_outlineAlphaMax0_id(-1)
, m_outlineAlphaMax1_id(-1)
{
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/distancefieldoutlinetext.frag"));
}
void DistanceFieldOutlineTextMaterialShader::initialize()
{
DistanceFieldStyledTextMaterialShader::initialize();
m_outlineAlphaMax0_id = program()->uniformLocation("outlineAlphaMax0");
m_outlineAlphaMax1_id = program()->uniformLocation("outlineAlphaMax1");
}
void DistanceFieldOutlineTextMaterialShader::updateOutlineAlphaRange(ThresholdFunc thresholdFunc,
AntialiasingSpreadFunc spreadFunc,
int dfRadius)
{
float combinedScale = m_fontScale * m_matrixScale;
float base = thresholdFunc(combinedScale);
float range = spreadFunc(combinedScale);
float outlineLimit = qMax(0.2f, base - 0.5f / dfRadius / m_fontScale);
float alphaMin = qMax(0.0f, base - range);
float styleAlphaMin0 = qMax(0.0f, outlineLimit - range);
float styleAlphaMin1 = qMin(outlineLimit + range, alphaMin);
program()->setUniformValue(m_outlineAlphaMax0_id, GLfloat(styleAlphaMin0));
program()->setUniformValue(m_outlineAlphaMax1_id, GLfloat(styleAlphaMin1));
}
void DistanceFieldOutlineTextMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
{
DistanceFieldStyledTextMaterialShader::updateState(state, newEffect, oldEffect);
QSGDistanceFieldOutlineTextMaterial *material = static_cast<QSGDistanceFieldOutlineTextMaterial *>(newEffect);
QSGDistanceFieldOutlineTextMaterial *oldMaterial = static_cast<QSGDistanceFieldOutlineTextMaterial *>(oldEffect);
if (oldMaterial == 0
|| material->fontScale() != oldMaterial->fontScale()
|| state.isMatrixDirty())
updateOutlineAlphaRange(material->glyphCache()->manager()->thresholdFunc(),
material->glyphCache()->manager()->antialiasingSpreadFunc(),
material->glyphCache()->distanceFieldRadius());
}
QSGDistanceFieldOutlineTextMaterial::QSGDistanceFieldOutlineTextMaterial()
: QSGDistanceFieldStyledTextMaterial()
{
}
QSGDistanceFieldOutlineTextMaterial::~QSGDistanceFieldOutlineTextMaterial()
{
}
QSGMaterialType *QSGDistanceFieldOutlineTextMaterial::type() const
{
static QSGMaterialType type;
return &type;
}
QSGMaterialShader *QSGDistanceFieldOutlineTextMaterial::createShader() const
{
return new DistanceFieldOutlineTextMaterialShader;
}
class DistanceFieldShiftedStyleTextMaterialShader : public DistanceFieldStyledTextMaterialShader
{
public:
DistanceFieldShiftedStyleTextMaterialShader();
virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
protected:
virtual void initialize();
void updateShift(qreal fontScale, const QPointF& shift);
int m_shift_id;
};
DistanceFieldShiftedStyleTextMaterialShader::DistanceFieldShiftedStyleTextMaterialShader()
: DistanceFieldStyledTextMaterialShader()
, m_shift_id(-1)
{
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/distancefieldshiftedtext.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/distancefieldshiftedtext.frag"));
}
void DistanceFieldShiftedStyleTextMaterialShader::initialize()
{
DistanceFieldStyledTextMaterialShader::initialize();
m_shift_id = program()->uniformLocation("shift");
}
void DistanceFieldShiftedStyleTextMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
{
DistanceFieldStyledTextMaterialShader::updateState(state, newEffect, oldEffect);
QSGDistanceFieldShiftedStyleTextMaterial *material = static_cast<QSGDistanceFieldShiftedStyleTextMaterial *>(newEffect);
QSGDistanceFieldShiftedStyleTextMaterial *oldMaterial = static_cast<QSGDistanceFieldShiftedStyleTextMaterial *>(oldEffect);
if (oldMaterial == 0
|| oldMaterial->fontScale() != material->fontScale()
|| oldMaterial->shift() != material->shift()
|| oldMaterial->textureSize() != material->textureSize()) {
updateShift(material->fontScale(), material->shift());
}
}
void DistanceFieldShiftedStyleTextMaterialShader::updateShift(qreal fontScale, const QPointF &shift)
{
QPointF texel(1.0 / fontScale * shift.x(),
1.0 / fontScale * shift.y());
program()->setUniformValue(m_shift_id, texel);
}
QSGDistanceFieldShiftedStyleTextMaterial::QSGDistanceFieldShiftedStyleTextMaterial()
: QSGDistanceFieldStyledTextMaterial()
{
}
QSGDistanceFieldShiftedStyleTextMaterial::~QSGDistanceFieldShiftedStyleTextMaterial()
{
}
QSGMaterialType *QSGDistanceFieldShiftedStyleTextMaterial::type() const
{
static QSGMaterialType type;
return &type;
}
QSGMaterialShader *QSGDistanceFieldShiftedStyleTextMaterial::createShader() const
{
return new DistanceFieldShiftedStyleTextMaterialShader;
}
int QSGDistanceFieldShiftedStyleTextMaterial::compare(const QSGMaterial *o) const
{
const QSGDistanceFieldShiftedStyleTextMaterial *other = static_cast<const QSGDistanceFieldShiftedStyleTextMaterial *>(o);
if (m_shift != other->m_shift)
return &m_shift < &other->m_shift ? -1 : 1;
return QSGDistanceFieldStyledTextMaterial::compare(o);
}
class QSGHiQSubPixelDistanceFieldTextMaterialShader : public QSGDistanceFieldTextMaterialShader
{
public:
QSGHiQSubPixelDistanceFieldTextMaterialShader();
virtual void initialize();
virtual void activate();
virtual void deactivate();
virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
private:
int m_fontScale_id;
int m_vecDelta_id;
};
QSGHiQSubPixelDistanceFieldTextMaterialShader::QSGHiQSubPixelDistanceFieldTextMaterialShader()
: QSGDistanceFieldTextMaterialShader()
, m_fontScale_id(-1)
, m_vecDelta_id(-1)
{
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/hiqsubpixeldistancefieldtext.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/hiqsubpixeldistancefieldtext.frag"));
}
void QSGHiQSubPixelDistanceFieldTextMaterialShader::initialize()
{
QSGDistanceFieldTextMaterialShader::initialize();
m_fontScale_id = program()->uniformLocation("fontScale");
m_vecDelta_id = program()->uniformLocation("vecDelta");
}
void QSGHiQSubPixelDistanceFieldTextMaterialShader::activate()
{
QSGDistanceFieldTextMaterialShader::activate();
QOpenGLContext::currentContext()->functions()->glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR);
}
void QSGHiQSubPixelDistanceFieldTextMaterialShader::deactivate()
{
QSGDistanceFieldTextMaterialShader::deactivate();
QOpenGLContext::currentContext()->functions()->glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
void QSGHiQSubPixelDistanceFieldTextMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
{
Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
QSGDistanceFieldTextMaterial *material = static_cast<QSGDistanceFieldTextMaterial *>(newEffect);
QSGDistanceFieldTextMaterial *oldMaterial = static_cast<QSGDistanceFieldTextMaterial *>(oldEffect);
if (oldMaterial == 0 || material->color() != oldMaterial->color()) {
QVector4D c = material->color();
state.context()->functions()->glBlendColor(c.x(), c.y(), c.z(), 1.0f);
}
if (oldMaterial == 0 || material->fontScale() != oldMaterial->fontScale())
program()->setUniformValue(m_fontScale_id, GLfloat(material->fontScale()));
if (oldMaterial == 0 || state.isMatrixDirty()) {
int viewportWidth = state.viewportRect().width();
QMatrix4x4 mat = state.combinedMatrix().inverted();
program()->setUniformValue(m_vecDelta_id, mat.column(0) * (qreal(2) / viewportWidth));
}
QSGDistanceFieldTextMaterialShader::updateState(state, newEffect, oldEffect);
}
QSGMaterialType *QSGHiQSubPixelDistanceFieldTextMaterial::type() const
{
static QSGMaterialType type;
return &type;
}
QSGMaterialShader *QSGHiQSubPixelDistanceFieldTextMaterial::createShader() const
{
return new QSGHiQSubPixelDistanceFieldTextMaterialShader;
}
class QSGLoQSubPixelDistanceFieldTextMaterialShader : public QSGHiQSubPixelDistanceFieldTextMaterialShader
{
public:
QSGLoQSubPixelDistanceFieldTextMaterialShader();
};
QSGLoQSubPixelDistanceFieldTextMaterialShader::QSGLoQSubPixelDistanceFieldTextMaterialShader()
: QSGHiQSubPixelDistanceFieldTextMaterialShader()
{
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/loqsubpixeldistancefieldtext.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/loqsubpixeldistancefieldtext.frag"));
}
QSGMaterialType *QSGLoQSubPixelDistanceFieldTextMaterial::type() const
{
static QSGMaterialType type;
return &type;
}
QSGMaterialShader *QSGLoQSubPixelDistanceFieldTextMaterial::createShader() const
{
return new QSGLoQSubPixelDistanceFieldTextMaterialShader;
}
QT_END_NAMESPACE
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