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/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qsgshadersourcebuilder_p.h"
#include <QtGui/qopenglcontext.h>
#include <QtGui/qopenglshaderprogram.h>
#include <QtCore/qdebug.h>
#include <QtCore/qfile.h>
QT_BEGIN_NAMESPACE
namespace QSGShaderParser {
struct Tokenizer {
enum Token {
Token_Invalid,
Token_Void,
Token_OpenBrace,
Token_CloseBrace,
Token_SemiColon,
Token_Identifier,
Token_Macro,
Token_Version,
Token_Extension,
Token_SingleLineComment,
Token_MultiLineCommentStart,
Token_MultiLineCommentEnd,
Token_NewLine,
Token_Unspecified,
Token_EOF
};
static const char *NAMES[];
void initialize(const char *input);
Token next();
const char *stream;
const char *pos;
const char *identifier;
};
const char *Tokenizer::NAMES[] = {
"Invalid",
"Void",
"OpenBrace",
"CloseBrace",
"SemiColon",
"Identifier",
"Macro",
"Version",
"Extension",
"SingleLineComment",
"MultiLineCommentStart",
"MultiLineCommentEnd",
"NewLine",
"Unspecified",
"EOF"
};
void Tokenizer::initialize(const char *input)
{
stream = input;
pos = input;
identifier = input;
}
Tokenizer::Token Tokenizer::next()
{
while (*pos != 0) {
char c = *pos++;
switch (c) {
case '/':
if (*pos == '/') {
// '//' comment
return Token_SingleLineComment;
} else if (*pos == '*') {
// /* */ comment
return Token_MultiLineCommentStart;
}
break;
case '*':
if (*pos == '/')
return Token_MultiLineCommentEnd;
Q_FALLTHROUGH();
case '\n':
return Token_NewLine;
case '\r':
if (*pos == '\n')
return Token_NewLine;
Q_FALLTHROUGH();
case '#': {
if (*pos == 'v' && pos[1] == 'e' && pos[2] == 'r' && pos[3] == 's'
&& pos[4] == 'i' && pos[5] == 'o' && pos[6] == 'n') {
return Token_Version;
} else if (*pos == 'e' && pos[1] == 'x' && pos[2] == 't' && pos[3] == 'e'
&& pos[4] == 'n' && pos[5] == 's' && pos[6] == 'i'&& pos[7] == 'o'
&& pos[8] == 'n') {
return Token_Extension;
} else {
while (*pos != 0) {
if (*pos == '\n') {
++pos;
break;
} else if (*pos == '\\') {
++pos;
while (*pos != 0 && (*pos == ' ' || *pos == '\t'))
++pos;
if (*pos != 0 && (*pos == '\n' || (*pos == '\r' && pos[1] == '\n')))
pos+=2;
} else {
++pos;
}
}
}
break;
}
case ';':
return Token_SemiColon;
case 0:
return Token_EOF;
case '{':
return Token_OpenBrace;
case '}':
return Token_CloseBrace;
case ' ':
break;
case 'v': {
if (*pos == 'o' && pos[1] == 'i' && pos[2] == 'd') {
pos += 3;
return Token_Void;
}
Q_FALLTHROUGH();
}
default:
// Identifier...
if ((c >= 'a' && c <= 'z' ) || (c >= 'A' && c <= 'Z' ) || c == '_') {
identifier = pos - 1;
while (*pos != 0 && ((*pos >= 'a' && *pos <= 'z')
|| (*pos >= 'A' && *pos <= 'Z')
|| *pos == '_'
|| (*pos >= '0' && *pos <= '9'))) {
++pos;
}
return Token_Identifier;
} else {
return Token_Unspecified;
}
}
}
return Token_Invalid;
}
} // namespace QSGShaderParser
using namespace QSGShaderParser;
QSGShaderSourceBuilder::QSGShaderSourceBuilder()
{
}
void QSGShaderSourceBuilder::initializeProgramFromFiles(QOpenGLShaderProgram *program,
const QString &vertexShader,
const QString &fragmentShader)
{
Q_ASSERT(program);
program->removeAllShaders();
QSGShaderSourceBuilder builder;
builder.appendSourceFile(vertexShader);
program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, builder.source());
builder.clear();
builder.appendSourceFile(fragmentShader);
program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, builder.source());
}
QByteArray QSGShaderSourceBuilder::source() const
{
return m_source;
}
void QSGShaderSourceBuilder::clear()
{
m_source.clear();
}
void QSGShaderSourceBuilder::appendSource(const QByteArray &source)
{
m_source += source;
}
void QSGShaderSourceBuilder::appendSourceFile(const QString &fileName)
{
const QString resolvedFileName = resolveShaderPath(fileName);
QFile f(resolvedFileName);
if (!f.open(QIODevice::ReadOnly | QIODevice::Text)) {
qWarning() << "Failed to find shader" << resolvedFileName;
return;
}
m_source += f.readAll();
}
void QSGShaderSourceBuilder::addDefinition(const QByteArray &definition)
{
if (definition.isEmpty())
return;
Tokenizer tok;
const char *input = m_source.constData();
tok.initialize(input);
// First find #version, #extension's and "void main() { ... "
const char *versionPos = nullptr;
const char *extensionPos = nullptr;
bool inSingleLineComment = false;
bool inMultiLineComment = false;
bool foundVersionStart = false;
bool foundExtensionStart = false;
Tokenizer::Token lt = Tokenizer::Token_Unspecified;
Tokenizer::Token t = tok.next();
while (t != Tokenizer::Token_EOF) {
// Handle comment blocks
if (t == Tokenizer::Token_MultiLineCommentStart )
inMultiLineComment = true;
if (t == Tokenizer::Token_MultiLineCommentEnd)
inMultiLineComment = false;
if (t == Tokenizer::Token_SingleLineComment)
inSingleLineComment = true;
if (t == Tokenizer::Token_NewLine && inSingleLineComment && !inMultiLineComment)
inSingleLineComment = false;
// Have we found #version, #extension or void main()?
if (t == Tokenizer::Token_Version && !inSingleLineComment && !inMultiLineComment)
foundVersionStart = true;
if (t == Tokenizer::Token_Extension && !inSingleLineComment && !inMultiLineComment)
foundExtensionStart = true;
if (foundVersionStart && t == Tokenizer::Token_NewLine) {
versionPos = tok.pos;
foundVersionStart = false;
} else if (foundExtensionStart && t == Tokenizer::Token_NewLine) {
extensionPos = tok.pos;
foundExtensionStart = false;
} else if (lt == Tokenizer::Token_Void && t == Tokenizer::Token_Identifier) {
if (qstrncmp("main", tok.identifier, 4) == 0)
break;
}
// Scan to next token
lt = t;
t = tok.next();
}
// Determine where to insert the definition.
// If we found #extension directives, insert after last one,
// else, if we found #version insert after #version
// otherwise, insert at beginning.
const char *insertionPos = extensionPos ? extensionPos : (versionPos ? versionPos : input);
// Construct a new shader string, inserting the definition
QByteArray newSource = QByteArray::fromRawData(input, insertionPos - input)
+ "#define " + definition + '\n'
+ QByteArray::fromRawData(insertionPos, m_source.size() - (insertionPos - input));
m_source = std::move(newSource);
}
void QSGShaderSourceBuilder::removeVersion()
{
Tokenizer tok;
const char *input = m_source.constData();
tok.initialize(input);
// First find #version beginning and end (if present)
const char *versionStartPos = nullptr;
const char *versionEndPos = nullptr;
bool inSingleLineComment = false;
bool inMultiLineComment = false;
bool foundVersionStart = false;
Tokenizer::Token lt = Tokenizer::Token_Unspecified;
Tokenizer::Token t = tok.next();
while (t != Tokenizer::Token_EOF) {
// Handle comment blocks
if (t == Tokenizer::Token_MultiLineCommentStart )
inMultiLineComment = true;
if (t == Tokenizer::Token_MultiLineCommentEnd)
inMultiLineComment = false;
if (t == Tokenizer::Token_SingleLineComment)
inSingleLineComment = true;
if (t == Tokenizer::Token_NewLine && inSingleLineComment && !inMultiLineComment)
inSingleLineComment = false;
// Have we found #version, #extension or void main()?
if (t == Tokenizer::Token_Version && !inSingleLineComment && !inMultiLineComment) {
versionStartPos = tok.pos - 1;
foundVersionStart = true;
} else if (foundVersionStart && t == Tokenizer::Token_NewLine) {
versionEndPos = tok.pos;
break;
} else if (lt == Tokenizer::Token_Void && t == Tokenizer::Token_Identifier) {
if (qstrncmp("main", tok.identifier, 4) == 0)
break;
}
// Scan to next token
lt = t;
t = tok.next();
}
if (versionStartPos == nullptr)
return;
// Construct a new shader string, inserting the definition
QByteArray newSource;
newSource.reserve(m_source.size() - (versionEndPos - versionStartPos));
newSource += QByteArray::fromRawData(input, versionStartPos - input);
newSource += QByteArray::fromRawData(versionEndPos, m_source.size() - (versionEndPos - versionStartPos));
m_source = newSource;
}
QString QSGShaderSourceBuilder::resolveShaderPath(const QString &path) const
{
if (contextProfile() != QSurfaceFormat::CoreProfile) {
return path;
} else {
int idx = path.lastIndexOf(QLatin1Char('.'));
QString resolvedPath;
if (idx != -1)
resolvedPath = path.leftRef(idx)
+ QLatin1String("_core")
+ path.rightRef(path.length() - idx);
return resolvedPath;
}
}
QSurfaceFormat::OpenGLContextProfile QSGShaderSourceBuilder::contextProfile() const
{
QOpenGLContext *context = QOpenGLContext::currentContext();
QSurfaceFormat::OpenGLContextProfile profile = QSurfaceFormat::NoProfile;
if (context)
profile = context->format().profile();
return profile;
}
QT_END_NAMESPACE
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