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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the QtQml module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef TEXTUREMATERIAL_H
#define TEXTUREMATERIAL_H
#include <QtQuick/qsgmaterial.h>
#include <QtQuick/qsgtexture.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
class Q_QUICK_EXPORT QSGOpaqueTextureMaterial : public QSGMaterial
{
public:
QSGOpaqueTextureMaterial();
virtual QSGMaterialType *type() const;
virtual QSGMaterialShader *createShader() const;
virtual int compare(const QSGMaterial *other) const;
void setTexture(QSGTexture *texture);
QSGTexture *texture() const { return m_texture; }
void setMipmapFiltering(QSGTexture::Filtering filtering) { m_mipmap_filtering = filtering; }
QSGTexture::Filtering mipmapFiltering() const { return (QSGTexture::Filtering) m_mipmap_filtering; }
void setFiltering(QSGTexture::Filtering filtering) { m_filtering = filtering; }
QSGTexture::Filtering filtering() const { return (QSGTexture::Filtering) m_filtering; }
void setHorizontalWrapMode(QSGTexture::WrapMode mode) { m_horizontal_wrap = mode; }
QSGTexture::WrapMode horizontalWrapMode() const { return (QSGTexture::WrapMode) m_horizontal_wrap; }
void setVerticalWrapMode(QSGTexture::WrapMode mode) { m_vertical_wrap = mode; }
QSGTexture::WrapMode verticalWrapMode() const { return (QSGTexture::WrapMode) m_vertical_wrap; }
protected:
QSGTexture *m_texture;
uint m_filtering: 2;
uint m_mipmap_filtering: 2;
uint m_horizontal_wrap : 1;
uint m_vertical_wrap: 1;
uint m_reserved : 26;
};
class Q_QUICK_EXPORT QSGTextureMaterial : public QSGOpaqueTextureMaterial
{
public:
virtual QSGMaterialType *type() const;
virtual QSGMaterialShader *createShader() const;
};
QT_END_NAMESPACE
QT_END_HEADER
#endif // TEXTUREMATERIAL_H
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